Morten Posted October 9, 2011 Author Share Posted October 9, 2011 [quote name='Ben Russell' timestamp='1317946911' post='601912'] In the context of this project a GPU cart and all associated problems are utterly trivial. Next? Please.. [/quote] Ohh.. did I tell you we are also making our own custom ground effect - cheers for Gizmo [img]http://forums.x-plane.org//public/style_emoticons/default/wink.png[/img] M Link to comment Share on other sites More sharing options...
Pascal_LSGC Posted October 9, 2011 Share Posted October 9, 2011 Your comment made me realise that this amazing project is programmed with Gizmo. And Gizmo doesn't run on Linux. My heart is broken. [img]http://forums.x-plane.org//public/style_emoticons/default/sad.png[/img] Link to comment Share on other sites More sharing options...
Morten Posted October 9, 2011 Author Share Posted October 9, 2011 [quote name='Pascal_LSGC' timestamp='1318178634' post='602320'] Your comment made me realise that this amazing project is programmed with Gizmo. [/quote] Parts of the projects is Gizmo. This project is all about pushing the limit's and raising the bar! This is why we are using all the tools available to us, both C, Gizmo and others. M Link to comment Share on other sites More sharing options...
Pascal_LSGC Posted October 9, 2011 Share Posted October 9, 2011 [quote]Parts of the projects is Gizmo. This project is all about pushing the limit's and raising the bar! This is why we are using all the tools available to us, both C, Gizmo and others.[/quote] I understand that, Morten. I think when you first showed the project, Gizmo was still available for Linux. It's only now that I realise I'm out of the game. Just hard to get used to the idea ! I won't put too much hope into a Gizmo for Linux either, given how things are going on Ben's side. Link to comment Share on other sites More sharing options...
Guest Ben Russell Posted October 9, 2011 Share Posted October 9, 2011 Today I move into a new house with more space and better facilities. Gizmo for Linux is important to me. It's just that it occupies an appropriate time:benefit slot. All new code and features I ever add to Gizmo [i]must[/i] meet the triple-platform checklist before I will use it. Link to comment Share on other sites More sharing options...
Pascal_LSGC Posted October 9, 2011 Share Posted October 9, 2011 Thanks Ben for clarifying things. Good to know Linux support is still in your agenda. I'll try and be patient. Link to comment Share on other sites More sharing options...
Slava753852 Posted October 17, 2011 Share Posted October 17, 2011 Any news ??? Link to comment Share on other sites More sharing options...
Janov Posted October 17, 2011 Share Posted October 17, 2011 [quote name='Slava753852' timestamp='1318830558' post='603562']Any news ???[/quote] Development continues at a steady pace. Programing systems is a long, tedious and sometimes very boring job. Our design paradigm calls for every button and knob in the cockpit to not only be functional, but also to have a realistic effect. If you look at this from the designer perspective in a cost/benefit relation, it is a not a very smart decision. Why? I give you an example: We are currently working on the IRSs (don´t fret, my american friends, we are not after your money! [img]http://forums.x-plane.org//public/style_emoticons/default/laugh.png[/img] . Well, we are, but we can´t throw you in jail if you don´t pay). The IRS (inertial reference system) is basically a black box that does "it´s thing" in the background. A very expensive black box.The pilot turns it on, enters the position in the FMC and when the day is done he turns it off again. If you feel bored you can run a quick or full alignment after a couple hours when on the ground to improve accuracy. This is 95.0% of the interaction that will happen in the real plane, and probably 99.0% of the interaction that users will do in X-Plane. BUT the IRS´s can do sooo much more! You can input position manually on the CDUs. They display a lot of information on their CDUs. They have an ATTITUDE backup mode (complete with manual input of heading that will drift). Their position drifts over time. They measure latitude during alignment. They need time to align and shut down. They display certain lights, warnings, error codes and sound for certain conditions, failures and omissions. They have a test mode with effect on EADI, IVSI, etc. Other developers claim to have "custom realistic systems" but really only program for 99% of the users - they are smart! We spend the time to get another 0.9% of the users satisfied. The ones that have some background knowledge or the time to read the real operating manual. The ones that like to push some buttons and see what happens. The ones that will try the ATTITUDE backup mode and monitor IF heading drifts over time with an accurate rate according to the current latitude... the system geeks... like me [img]http://forums.x-plane.org//public/style_emoticons/default/tongue.png[/img] . Other developers get away with their way - if someone shows up on the forums to complain about omissions like that it is easy to dismiss that as being not important (and 99% of the users will agree!). We draw the line a little further. We omit a feature only if it is definitely to our knowledge not possible to achieve with the current technology available in X-Plane. We have to deal with the background framework of that. We can work around, expand upon and really stretch the limits - and do as far as we can. This costs us dearly. Developing this last 0.9% bloats development time (my estimate) somewhere between 2 and 4 fold. If we had to feed our kids with development work for X-Plane we couldn´t do that. The user base for X-Plane is not large and not wealthy enough to pay us an adequate amount for that kind of work. Think about the numbers behind this. What is the average pay per hour for a very talented programmer in your country? And a rough estimate of time necessary to make this kind of airplane? Maybe around 10,000 man-hours. Multiply this with the pay per hour. Divide by estimated copies sold. Add another 20% or so for distribution overhead. Result is the cost per copy we´d have to charge if we wanted to do this full time as a job. Obviously this wouldn´t sell many copies... This is also the answer to why PMDG can do this full time and make money. The very different variable in their equation is "estimated copies sold". So why do we do it? Several answers to that one. First we are determined to make the best and most complete airliner available for X-Plane. Many cool planes have been done for X-Plane, but we want to not only push but shatter that boundary. We want to build a name for us, so IXEG will be synonimous with ultimate accuracy and fidelity. Second we all have real life jobs that feed us. Yes, we want to make money with this plane. Yes, we want our time spent reimbursed. But we can afford to be economically unsound about it. This will not benefit most of you... just about 0.9% [img]http://forums.x-plane.org//public/style_emoticons/default/cool.png[/img] . Third we are X-Plane enthusiasts. We love tinkering with this kind of stuff. If you love what you do, you are willing to do it for less money than someone who hates his job. (This is, by the way, the root cause of many pilots being not paid very well around the world. But that is another story [img]http://forums.x-plane.org//public/style_emoticons/default/wink.png[/img] ). Forth the team was dumb enough to ask me to be their technical advisor. I get to test every system that gets into this plane. I not only test for correct functionality, but also for correct feel and look. I don´t get any money for it, but this is easily offset for me by the satisfaction of bossing them around . This light is fading too quick! This needle moves too slow! The plane isn´t floating enough during landing! I have flown this plane for 9 years now, and sometimes I get this weird feeling that something isn´t quite right, even before I can quantify and pinpoint the cause. I will put up another demonstration movie for you guys within the next few weeks. Yes, it will be as boring as the last one. We will save the ones where I do inverted low-passes at 5 feet over the runway at 338kts chasing Austin´s deer for later [img]http://forums.x-plane.org//public/style_emoticons/default/biggrin.png[/img] . Before the question of "release date" comes up again - I can´t say anything official, but we are not close to it. You might want to look for another christmas present for your wife or mother if you had the IXEG 737 in mind for her... Jan Link to comment Share on other sites More sharing options...
Slava753852 Posted October 17, 2011 Share Posted October 17, 2011 Thank you for this ))) Link to comment Share on other sites More sharing options...
Ilari Kousa Posted October 17, 2011 Share Posted October 17, 2011 Thanks SOOOOOOOO much for this... Link to comment Share on other sites More sharing options...
Slava753852 Posted October 24, 2011 Share Posted October 24, 2011 I think it is time for some fresh news ))). Waiting for other great videos with systems ))) Link to comment Share on other sites More sharing options...
Komandirskie Posted October 24, 2011 Share Posted October 24, 2011 I think delevopers are waiting for the release of XP10. Link to comment Share on other sites More sharing options...
Janov Posted October 24, 2011 Share Posted October 24, 2011 [quote name='Komandirskie' timestamp='1319456949' post='604494'] I think delevopers are waiting for the release of XP10. [/quote] We are, indeed - just like everyone else [img]http://forums.x-plane.org//public/style_emoticons/default/smile.png[/img] . But that isn´t slowing progress on the 737 - much. I am currently waiting for the impromptu cockpit-shell to go back into the file. It was removed for some development reason and I really don´t want to do a video with just some panels, pedestals and chairs floating in mid-air. While we have a lot in place already, it is also hard to find a system that is "complete" - mostly because they all tie in to each other. I have been on your side of the fence all my life - anxiously turning on my computer many times a day in the hope of some news - and still am for a lot of games. I do appreciate the concern of developers a bit better now . I would love to invite you all to come over for beers and show you what we have already. But I know that showing stuff that isn´t complete and ready for showtime can sometimes backfire. And we do want to create a good impression [img]http://forums.x-plane.org//public/style_emoticons/default/sleep.png[/img] . So hang in there. I have two videos planned for now - one showcasing the IRS system and one showing off the models performance values vs. the official ones Boeing publishes in the flightcrew training manual. Jan Link to comment Share on other sites More sharing options...
Janov Posted October 29, 2011 Share Posted October 29, 2011 Ok, while you patiently wait, here is a little screenshot to sweeten your weekend. Here is a shot of an approach to KPHX 25L. Autopilot is in command, just past the decision height. Again, a beta shot. Minor things are not right in that picture, yet. There is no Vref depicted on the speed tape. Also notice the hollow yellow bar extending from above - this shows the placard limit for the next logical flap setting. In this case it would be 158kts for flaps 40 - in the real plane this wouldn´t show, because the landing flap setting of 30 is known to the FMC. Also some minor things not working yet on the engine instruments (oil pressure too low), and some symbology on the EHSI missing (M denoting magnetic heading, track line, etc.). If you have any other questions about what you see, please fire away. [attachment=110332:IXEG2.jpg] Jan Link to comment Share on other sites More sharing options...
rocket man Posted October 29, 2011 Share Posted October 29, 2011 Janov, those instrument faces are drop dead gorgeous. [img]http://forums.x-plane.org//public/style_emoticons/default/wub.png[/img] If not asking too much, are the graphics for text and scale markings vectored? Link to comment Share on other sites More sharing options...
Urbanex Posted October 29, 2011 Share Posted October 29, 2011 LOOKING GREAT! I would like to see all the MSFSX Fans right now always criticising X-Plane! Great job! Link to comment Share on other sites More sharing options...
Janov Posted October 30, 2011 Share Posted October 30, 2011 [quote name='rocket man' timestamp='1319895816' post='605275'] Janov, those instrument faces are drop dead gorgeous. [img]http://forums.x-plane.org//public/style_emoticons/default/wub.png[/img] If not asking too much, are the graphics for text and scale markings vectored? [/quote] I checked with our developer - they are bitmap elements. Now don´t ask me what that means, I only fly that thing! Jan Link to comment Share on other sites More sharing options...
rocket man Posted October 30, 2011 Share Posted October 30, 2011 Thanks, Jan.[img]http://forums.x-plane.org//public/style_emoticons/default/smile.png[/img] Link to comment Share on other sites More sharing options...
wotaskd Posted October 31, 2011 Share Posted October 31, 2011 Amazing Jan!!! Link to comment Share on other sites More sharing options...
Morten Posted November 1, 2011 Author Share Posted November 1, 2011 The 3D department handed me this [img]http://forums.x-plane.org//public/style_emoticons/default/smile.png[/img] [b][size=4]HIGH RES[/size][/b] [url="http://www.ixeg.net/images/ccolumn.jpg"]http://www.ixeg.net/images/ccolumn.jpg[/url] [img]http://www.ixeg.net/images/scolumn.jpg[/img] Link to comment Share on other sites More sharing options...
Scooter Posted November 1, 2011 Share Posted November 1, 2011 Amazing detailing. Stupid question: Is there a limit how many bitmaps and objects can one aircraft be splitted and mapped to? I'm just amazed how high resolution textures all your cockpit objects are mapped to. Have you been able to test drive the whole project as it is now in X-Plane yet? Link to comment Share on other sites More sharing options...
amilotti Posted November 5, 2011 Share Posted November 5, 2011 [quote name='Morten' timestamp='1320133167' post='605727'] The 3D department handed me this [img]http://forums.x-plane.org//public/style_emoticons/default/smile.png[/img] [b][size=4]HIGH RES[/size][/b] [url="http://www.ixeg.net/images/ccolumn.jpg"]http://www.ixeg.net/images/ccolumn.jpg[/url] [img]http://www.ixeg.net/images/scolumn.jpg[/img] [/quote] what i love about this airplane you guys are putting together, is that you're taking the time to make it seem as old as it is. in other words, instead of us getting a brand new 737-300, it's old, has coffee stains, a word cockpit and everything...how cool! Link to comment Share on other sites More sharing options...
amilotti Posted November 5, 2011 Share Posted November 5, 2011 [quote name='Janov' timestamp='1318845739' post='603585'] Development continues at a steady pace. Programing systems is a long, tedious and sometimes very boring job. Our design paradigm calls for every button and knob in the cockpit to not only be functional, but also to have a realistic effect. If you look at this from the designer perspective in a cost/benefit relation, it is a not a very smart decision. Why? I give you an example: We are currently working on the IRSs (don´t fret, my american friends, we are not after your money! [img]http://forums.x-plane.org//public/style_emoticons/default/laugh.png[/img] . Well, we are, but we can´t throw you in jail if you don´t pay). The IRS (inertial reference system) is basically a black box that does "it´s thing" in the background. A very expensive black box.The pilot turns it on, enters the position in the FMC and when the day is done he turns it off again. If you feel bored you can run a quick or full alignment after a couple hours when on the ground to improve accuracy. This is 95.0% of the interaction that will happen in the real plane, and probably 99.0% of the interaction that users will do in X-Plane. BUT the IRS´s can do sooo much more! You can input position manually on the CDUs. They display a lot of information on their CDUs. They have an ATTITUDE backup mode (complete with manual input of heading that will drift). Their position drifts over time. They measure latitude during alignment. They need time to align and shut down. They display certain lights, warnings, error codes and sound for certain conditions, failures and omissions. They have a test mode with effect on EADI, IVSI, etc. Other developers claim to have "custom realistic systems" but really only program for 99% of the users - they are smart! We spend the time to get another 0.9% of the users satisfied. The ones that have some background knowledge or the time to read the real operating manual. The ones that like to push some buttons and see what happens. The ones that will try the ATTITUDE backup mode and monitor IF heading drifts over time with an accurate rate according to the current latitude... the system geeks... like me [img]http://forums.x-plane.org//public/style_emoticons/default/tongue.png[/img] . Other developers get away with their way - if someone shows up on the forums to complain about omissions like that it is easy to dismiss that as being not important (and 99% of the users will agree!). We draw the line a little further. We omit a feature only if it is definitely to our knowledge not possible to achieve with the current technology available in X-Plane. We have to deal with the background framework of that. We can work around, expand upon and really stretch the limits - and do as far as we can. This costs us dearly. Developing this last 0.9% bloats development time (my estimate) somewhere between 2 and 4 fold. If we had to feed our kids with development work for X-Plane we couldn´t do that. The user base for X-Plane is not large and not wealthy enough to pay us an adequate amount for that kind of work. Think about the numbers behind this. What is the average pay per hour for a very talented programmer in your country? And a rough estimate of time necessary to make this kind of airplane? Maybe around 10,000 man-hours. Multiply this with the pay per hour. Divide by estimated copies sold. Add another 20% or so for distribution overhead. Result is the cost per copy we´d have to charge if we wanted to do this full time as a job. Obviously this wouldn´t sell many copies... This is also the answer to why PMDG can do this full time and make money. The very different variable in their equation is "estimated copies sold". So why do we do it? Several answers to that one. First we are determined to make the best and most complete airliner available for X-Plane. Many cool planes have been done for X-Plane, but we want to not only push but shatter that boundary. We want to build a name for us, so IXEG will be synonimous with ultimate accuracy and fidelity. Second we all have real life jobs that feed us. Yes, we want to make money with this plane. Yes, we want our time spent reimbursed. But we can afford to be economically unsound about it. This will not benefit most of you... just about 0.9% [img]http://forums.x-plane.org//public/style_emoticons/default/cool.png[/img] . Third we are X-Plane enthusiasts. We love tinkering with this kind of stuff. If you love what you do, you are willing to do it for less money than someone who hates his job. (This is, by the way, the root cause of many pilots being not paid very well around the world. But that is another story [img]http://forums.x-plane.org//public/style_emoticons/default/wink.png[/img] ). Forth the team was dumb enough to ask me to be their technical advisor. I get to test every system that gets into this plane. I not only test for correct functionality, but also for correct feel and look. I don´t get any money for it, but this is easily offset for me by the satisfaction of bossing them around . This light is fading too quick! This needle moves too slow! The plane isn´t floating enough during landing! I have flown this plane for 9 years now, and sometimes I get this weird feeling that something isn´t quite right, even before I can quantify and pinpoint the cause. I will put up another demonstration movie for you guys within the next few weeks. Yes, it will be as boring as the last one. We will save the ones where I do inverted low-passes at 5 feet over the runway at 338kts chasing Austin´s deer for later [img]http://forums.x-plane.org//public/style_emoticons/default/biggrin.png[/img] . Before the question of "release date" comes up again - I can´t say anything official, but we are not close to it. You might want to look for another christmas present for your wife or mother if you had the IXEG 737 in mind for her... Jan [/quote] all other xplane developers shudder in fear. Link to comment Share on other sites More sharing options...
Morten Posted November 6, 2011 Author Share Posted November 6, 2011 [quote name='amilotti' timestamp='1320508282' post='606433'] all other xplane developers shudder in fear. [/quote] Hardly, we all have different motivations and ambitions for our work. Raising the bar just makes all of us try a little harder. It's called development. The CRJ seemed hard to match, but now we see several projects which have the potential to get there. After those there will be projects passing those again. Thats the nature of technology. XP gets better and the designers get better and more organized. The tools the designers have get more and better. They get better information etc. Jan is just letting you know where we set the bar for ourself. We'll see if we succeed [img]http://forums.x-plane.org//public/style_emoticons/default/smile.png[/img] Link to comment Share on other sites More sharing options...
Janov Posted November 23, 2011 Share Posted November 23, 2011 We have another preview vid up on our youtube channel: http://www.youtube.com/user/IXEG1 Enjoy, Jan Link to comment Share on other sites More sharing options...
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