Morten Posted August 21, 2010 Share Posted August 21, 2010 Hi all, I'm VERY happy to get the honor of announcing this project which I know many have been waiting for [img]http://home.broadpark.no/~mmelhu/IXEG/737CL1.jpg[/img] (In-sim shot, not a render) A new team called[b] IXEG - International X-Plane Engineering Group[/b] has been formed to make this wonderful classic aircraft. The team is handpicked for the job, and, as the name indicates consists of mainly engineers which also have very long experience with X-Plane. In addition we have an in-type captain as consultant. I'm sure the Boeing 737 Classic needs no further introductions since most of you probably have been in one. To be a bit more precise, it will be the B737-300. [img]http://home.broadpark.no/~mmelhu/IXEG/737CL2.jpg[/img] It will have it all, FMC, full plugin driven systems, and the most accurate flightmodel ever made for any heavy in X-Plane. Visually it will be state of the art, so will also the 3D panel with manipulators and whatever v10 might contain of new features. The answer to the question most of you probably are thinking of right now ... ETA is Christmas 2011 M Link to comment Share on other sites More sharing options...
xdave Posted August 21, 2010 Share Posted August 21, 2010 [quote name='Morten' date='21 August 2010 - 03:47 PM' timestamp='1282423639' post='522310'] this project which I know many have been waiting for A new team called[b] IXEG - International X-Plane Engineering Group[/b] has been formed to make this wonderful classic aircraft. The team is handpicked for the job, and, as the name indicates consists of mainly engineers which also have very long experience with X-Plane. In addition we have an in-type captain as consultant. [/quote] Absolutely been waiting for this. Who are the team members? Link to comment Share on other sites More sharing options...
bokepacha Posted August 21, 2010 Share Posted August 21, 2010 Nice! Really waiting to see this alive!!! Link to comment Share on other sites More sharing options...
atgcab Posted August 22, 2010 Share Posted August 22, 2010 astonishing! Those are 2048x2048 textures??? what about the fps?? Link to comment Share on other sites More sharing options...
DiamondJet Posted August 22, 2010 Share Posted August 22, 2010 my computer actually slowed down when I looked at those pictures. Simply Amazing. Link to comment Share on other sites More sharing options...
Morten Posted August 22, 2010 Author Share Posted August 22, 2010 At this point we can't say too much about FPS performance, however we will definitely make it enjoyable on an "average" hardware system. Thats what we the developers have anyway, and we off-course want to fly this as well There is however little doubt that the next generation HI-DEF XP aircraft will require more from hardware than we have been used to. Also v10 itself will require more than v9 if history repeats itself. So if one has been considering hardware investments, the next year might be a good time to do it... M Link to comment Share on other sites More sharing options...
namaui Posted August 22, 2010 Share Posted August 22, 2010 It warms my heart to see more X-Plane addons reaching this level of detail (full systems, FMC, etc). Link to comment Share on other sites More sharing options...
Red_Snow Posted August 22, 2010 Share Posted August 22, 2010 *Drools* Link to comment Share on other sites More sharing options...
six7 Posted August 22, 2010 Share Posted August 22, 2010 Very exciting! Link to comment Share on other sites More sharing options...
ssemmartin Posted August 22, 2010 Share Posted August 22, 2010 Just amazing! Keep working on that!!!! Link to comment Share on other sites More sharing options...
vonhinx Posted August 22, 2010 Share Posted August 22, 2010 That's about a year and a half away, squarely in X-Plane 10 territory. Link to comment Share on other sites More sharing options...
michaelgg13 Posted August 23, 2010 Share Posted August 23, 2010 goodness i wish i had the ability to develop something like that! Link to comment Share on other sites More sharing options...
Morten Posted August 25, 2010 Author Share Posted August 25, 2010 Ok, a few more preview shots. [img]http://home.broadpark.no/~mmelhu/IXEG/737CL4.jpg[/img] All panel and gauge [u]moving parts[/u] will be represented by modelled and animated object geometry and, naturally, be manipulated to match all functionality of the gauges found in the real 737-300. Example; One should not only be able to take basic actions like setting barometric pressure but also, for instance, move the white airspeed bugs on the ASI and switch the target airspeed bug (amber one) between manual and auto mode. [img]http://home.broadpark.no/~mmelhu/IXEG/737CL3.jpg[/img] Since X-Plane 10 will most likely offer new and more potent ways of lighting geometry in the sim, it's too early to show exactly what panel lighting in the [i]IXEG 737 Classic[/i] will look like. This pic is a prototype showing one possible approach to night lighting. The light effects in this pic are "baked" into the object texture and [u]no rendering tricks[/u] have been used." We'll upload more previews soon - so stay tuned M Link to comment Share on other sites More sharing options...
theevilminion Posted August 25, 2010 Share Posted August 25, 2010 AMAZING!!! Link to comment Share on other sites More sharing options...
ottopilot9 Posted August 25, 2010 Share Posted August 25, 2010 Looking good Link to comment Share on other sites More sharing options...
Viper Posted August 27, 2010 Share Posted August 27, 2010 [quote name='Morten' date='21 August 2010 - 01:47 PM' timestamp='1282423639' post='522310'] The answer to the question most of you probably are thinking of right now ... ETA is Christmas 2011 [/quote] Just set my computer calendar to -- 25 November 2011 -- That means you have 30 days by my count - Better get crackin' son! Link to comment Share on other sites More sharing options...
samen Posted August 27, 2010 Share Posted August 27, 2010 Any clue to who else is working on this project Link to comment Share on other sites More sharing options...
Guy Posted August 27, 2010 Share Posted August 27, 2010 Ever seen a grown man cry? Only way to make it more realistic would be by adding fingerprints on the glass next to the speedbugs and BARO knob; please do not let this slow you down. Link to comment Share on other sites More sharing options...
Morten Posted August 27, 2010 Author Share Posted August 27, 2010 [quote name='samen' date='27 August 2010 - 02:14 AM' timestamp='1282868078' post='523554'] Any clue to who else is working on this project [/quote] [media]http://www.google.com/url?sa=D&q=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dyoy4_h7Pb3M[/media] M Link to comment Share on other sites More sharing options...
ottopilot9 Posted August 27, 2010 Share Posted August 27, 2010 Link to comment Share on other sites More sharing options...
Morten Posted August 27, 2010 Author Share Posted August 27, 2010 Ok, as some might have guessed already, the flightmodel is my main department on this project, so feel free to ask any questions concerning it. I can already assure you that this B737 will be FAR beyond anything you ever seen on performance in a heavy in XP ever! The internal performance beta is at v16 at the moment. Due to the accuracy of this project and the incredible material and resources we got, we already have discovered a couple of XP issues. I'll show you an example of what we are working on; Have you ever looked at a real takeoff/rotate and compared it to XP's heavies today and found them to be unrealistic? Well, not anymore - Watch out for tailstrike! You better rotate at the right speed and pitchrate 3 deg/s! - Remember, the elevator gets into ground effect, so you need that little extra pull to lift off like in real. Check it out; [url="http://home.broadpark.no/~mmelhu/IXEG/B737HD.mov"]Takeoff 8Mb .mov[/url] NOTE: This exterior model is the XPFW 737 and will offcourse be replaced with a new all object exterior Link to comment Share on other sites More sharing options...
michaelgg13 Posted August 29, 2010 Share Posted August 29, 2010 (wiping druel off of face) Talk about an awesome X-mas present Link to comment Share on other sites More sharing options...
skyteacher Posted August 29, 2010 Share Posted August 29, 2010 Will be full FMC? Link to comment Share on other sites More sharing options...
WombatBoy Posted August 29, 2010 Share Posted August 29, 2010 [quote][color=#222222][font=verdana, helvetica, arial, verdana, tahoma, sans-serif][size=2]It will have it all, FMC, full plugin driven systems, and the most accurate flightmodel ever made for any heavy in X-Plane.[/size][/font][/color][/quote] In the first post he says it will. Link to comment Share on other sites More sharing options...
Morten Posted September 2, 2010 Author Share Posted September 2, 2010 With regard to the flightmodel, we will use plugins in areas where X-Planes model is not capable of giving the results we want. One good example is the flap model in XP which is very primitive. All flap settings will now have the [u]exact[/u] Cl/Cd and Cm as in real. There are other areas as well, like the engine model where we will improve the flightmodel. M Link to comment Share on other sites More sharing options...
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