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ANy news/rumors about X-Plane 10?


Yogi Beer

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Just wondering if there is a post/forum/site where any news or rumors of what may or will be enhanced/included in X-Plane 10 is available.

More out of curiosity than anything else.

Txs

(Hope I'm not out of line here asking that....)
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I am hoping that Austin and Ben figure out how to get additional cores to calculate object positions and stuff.

I'd love to get a Mac Pro some day for "actual work" that I can already justify, but it was disheartening to see a work computer (am an admin - so I could do this) run x-plane with the shaders all on, with 16x FSAA and anistropic filtering... the graphics card barely even registered that x-plane was there. Then you turn objects on, and the frame rate just dies.

I understand why its currently like this... I understand that this is not an "embarrassingly parallel" problem to solve...

I'd keep x-plane with the current features (ok, maybe weather that had gradual changes and actual weather fronts and cumulonimbus clouds...) if... I could fly through the NY metro area without it grinding to a halt.

Austin, Ben, etc... this is not a complaint!

I am just saying that if an 8 core mac pro could be fully utilized with x-plane, I'd be really thankful and my future wife would be very angry at our lack of bank account.

To say x-plane is CPU limited at the moment is a massive understatement. But i know its not your fault... I just think like, apple should bring in austin for a crash course on parallelism, put a bunch of development money behind him and then use x-plane as a showcase...
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Rumors? Absolutely.

X-Plane 10 will beam the graphics straight into your visual cortex.
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hullo!

i plan to have x-plane 10 ready for christmas this year.

the new stuff is going to be pretty mind-blowing.. while i will not be touching the flight model too much (i mostly like it the way it is now), we will have new lighting and fogging and weather rendering effects (with a new global weather system to drive those effects), a new suite of planes, a new build of the global scenery (that i call the 'plausible world'... while it cannot be just like the real world, it is supposed to look 100% 'plausible'), and new artificially-intelligent air traffic control.

so, it is going to be HUGE.... we build on the existing great flight model with much improved rendering and weather and a-i atc... with a new fleet of planes to zoom around in that environment.

austin
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[quote name='John Lamb' date='03 May 2010 - 09:54 PM' timestamp='1272938072' post='499090']
I am hoping that Austin and Ben figure out how to get additional cores to calculate object positions and stuff.

I'd love to get a Mac Pro some day for "actual work" that I can already justify, but it was disheartening to see a work computer (am an admin - so I could do this) run x-plane with the shaders all on, with 16x FSAA and anistropic filtering... the graphics card barely even registered that x-plane was there. Then you turn objects on, and the frame rate just dies.

I understand why its currently like this... I understand that this is not an "embarrassingly parallel" problem to solve...

I'd keep x-plane with the current features (ok, maybe weather that had gradual changes and actual weather fronts and cumulonimbus clouds...) if... I could fly through the NY metro area without it grinding to a halt.

Austin, Ben, etc... this is not a complaint!

I am just saying that if an 8 core mac pro could be fully utilized with x-plane, I'd be really thankful and my future wife would be very angry at our lack of bank account.

To say x-plane is CPU limited at the moment is a massive understatement. But i know its not your fault... I just think like, apple should bring in austin for a crash course on parallelism, put a bunch of development money behind him and then use x-plane as a showcase...
[/quote]



Try turning the "rendering distance" setting from "default" (which is the highest setting!) to "very low." I'm on an 8-core Mac Pro and it works very smoothly that way, with pixel shaders on and textures set to "extreme res," even in dense metropolitan areas.


TH
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[quote name='austin' date='03 May 2010 - 09:16 PM' timestamp='1272942971' post='499098']
hullo!

i plan to have x-plane 10 ready for christmas this year.

the new stuff is going to be pretty mind-blowing.. while i will not be touching the flight model too much (i mostly like it the way it is now), we will have new lighting and fogging and weather rendering effects (with a new global weather system to drive those effects), a new suite of planes, a new build of the global scenery (that i call the 'plausible world'... while it cannot be just like the real world, it is supposed to look 100% 'plausible'), and new artificially-intelligent air traffic control.

so, it is going to be HUGE.... we build on the existing great flight model with much improved rendering and weather and a-i atc... with a new fleet of planes to zoom around in that environment.

austin
[/quote]

to paraphrase Bull Meecham "you may consider it to have come from the burning bush" [img]http://forums.x-plane.org/public/style_emoticons/default/laugh.gif[/img]
[i]
[/i]
[i]The Great Santini [/i]
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Bet we'll see a few aircraft projects that people thought were dead resurface as default sim ones ;)

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[quote name='austin' date='03 May 2010 - 10:16 PM' timestamp='1272942971' post='499098']
hullo!

i plan to have x-plane 10 ready for christmas this year.

the new stuff is going to be pretty mind-blowing.. while i will not be touching the flight model too much (i mostly like it the way it is now), we will have new lighting and fogging and weather rendering effects (with a new global weather system to drive those effects), a new suite of planes, a new build of the global scenery (that i call the 'plausible world'... while it cannot be just like the real world, it is supposed to look 100% 'plausible'), and new artificially-intelligent air traffic control.

so, it is going to be HUGE.... we build on the existing great flight model with much improved rendering and weather and a-i atc... with a new fleet of planes to zoom around in that environment.

austin
[/quote]
Very much looking forward to new/[url="http://forums.x-plane.org/index.php?showtopic=31907&view=findpost&p=490870"]improved lighting[/url]. :)

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Wonder if he'll call it X-Plane X? If so, the following big versions could be XPXi, XPXii, XPXiii, XPXiv... how many years is that?
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[quote]
I heard instead of hot air balloons, there's gonna be UFOs flying around and if you get too close to one, it abducts you.
[/quote]

You can do this NOW in v9! Simply replace the hot air balloons with UFOs using the library system. :-)
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[quote name='bsupnik' date='05 May 2010 - 02:56 AM' timestamp='1273020984' post='499324']
You can do this NOW in v9! Simply replace the hot air balloons with UFOs using the library system. :-)
[/quote]

Including the abductions? ;):P

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Have to be a pretty serious plugin to do the probing properly, if the rumours I've heard are true (this is a bare-faced lie, since my time with "Destroy All Humans", and its successor - I make no apology for the mis-statement, however).
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[quote name='Saint AJ' date='05 May 2010 - 06:26 AM' timestamp='1273022789' post='499329']
Just need to replace the deer with tripods and you've got a full-blown War of the Worlds mod. :lol:

....Speaking of which, is there any way to add wildlife to Mars using the libraries?
[/quote]
There's an alternative: Let's behead the deer, and we've got the walking dead. Kind of adds realism for .... for... X-Plane 'Z' (Zed for Zombie) [wink]

[quote name='brian young' date='05 May 2010 - 11:04 PM' timestamp='1273082647' post='499499']
Have to be a pretty serious plugin to do the probing properly, if the rumours I've heard are true (this is a bare-faced lie, since my time with "Destroy All Humans", and its successor - I make no apology for the mis-statement, however).
[/quote]
No need to do that, x-plane has this feature as default : "No Humans". All we have are planes.... so one can assume everyone is an alien in x-plane world - aliens flying already abducted aircrafts [wink]

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We were told that every freezing screen time was simple map textures loading time, but that's a lie. It's a DELETED memory! :lol:

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[quote name='Kazim' date='12 May 2010 - 06:09 PM' timestamp='1273662570' post='500997']
No need to do that, x-plane has this feature as default : "No Humans". All we have are planes.... so one can assume everyone is an alien in x-plane world - aliens flying already abducted aircrafts [wink]
[/quote]

Or rather, aliens doing a holographic projection over their 'other worldly' craft to make it appear like a Ford Trimotor for example, or USS Enterprise to 'recruit/abduct' Star Trek fans. Sometimes they act stupidly that they accelerate to mach 8 in 3 seconds forgetting they still had the Piper Cub projection on!
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OK!!!! No time to fret - relax PEOPLE, [i]EVERYTHING[/i] is [b]UNDER CONTROL[/b].



Believe me (*) when I say this:

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Security, or, should I say.......

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[b][size="2"]THE PLANET[/size][/b]

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has been
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[b][size="4"]COMPROMISED!![/size][/b]
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[attachment=82688:bio deer1.JPG][attachment=82689:bio deer2.JPG][attachment=82690:bio deer3.JPG]

(*) = not
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