FS_Pilot Posted December 16, 2007 Share Posted December 16, 2007 I have just received a CH Flight Yolk & Pedals for Christmas to use when i fly aeroplane, But i also use a Saitek X-45 for when i fly helicopters in X-Plane. Is there a way of setting them up so i don't have to re-configure the yolk or joystick when i swap from flying helicopter to aeroplanes and Vise Versa Thanks FS_Pilot P.S Merry Christmas to All Link to comment Share on other sites More sharing options...
brett s Posted December 16, 2007 Share Posted December 16, 2007 A yolk is part of an egg, a yoke is what you fly with... Probably not in your case, since you want to use two different controllers sharing the same axes - other than saving copies of your preferences & swapping them out with the hardware, but not while the sim is running of course. Link to comment Share on other sites More sharing options...
crazymike Posted December 17, 2007 Share Posted December 17, 2007 Careful Brett! An ostritch yolk is heavy,,, Link to comment Share on other sites More sharing options...
tvsinesperanto Posted December 17, 2007 Share Posted December 17, 2007 First post... Hello everyone. On a related, but slightly different matter to the one above... Is there any limit to how many different input devices can be used simultaneously with X-Plane? Looking at the joystick setup page, it would seem that X-Plane can handle up to 32 analog axes and 160 buttons. However, what I want to know is how many different and distinct input devices (not buttons or axes but actual devices) can be simultaneously used? For example, could I use the following all at once: 1) a complex flight system joystick (such as the Saitek X-52 Flight system) 2) a set of Rudder pedals 3) a yoke 4) a Throttle quadrant unit 5) a gaming mouse with many buttons (such as the Logitech G9 or Logitech MX Revolution) In case it matters at all, my computer setup is as follows: 15" MacBook Pro 2.2Ghz. 2GB RAM, 120GB HD MacOSX v10.5.1 X-Plane 8 (v8.64) First Purchased X-Plane on 21st November, 2007 (only a few hours before v9 was released. Typical!) Link to comment Share on other sites More sharing options...
dad Posted December 17, 2007 Share Posted December 17, 2007 First post... Hello everyone. On a related, but slightly different matter to the one above... Is there any limit to how many different input devices can be used simultaneously with X-Plane? First Purchased X-Plane on 21st November, 2007 (only a few hours before v9 was released. Typical!) It support 4 Game devices, so I'm not sure about the mouse, it may be seen as a mouse or game device. v9 hasn't been released yet, only the betas or prerelease versions. So you will get a good 6-12 months out of 864 before there are enough aircraft using v9 features to make it worth changing, and Austin may drop the price, as he did with v8. Link to comment Share on other sites More sharing options...
tvsinesperanto Posted December 17, 2007 Share Posted December 17, 2007 It support 4 Game devices, so I'm not sure about the mouse, it may be seen as a mouse or game device. v9 hasn't been released yet, only the betas or prerelease versions. So you will get a good 6-12 months out of 864 before there are enough aircraft using v9 features to make it worth changing, and Austin may drop the price, as he did with v8. Hi, thanks for your quick reply... Yes, I've been told that I can upgrade to v9 for a discounted price of $41. This is obviously better than having to pay the full price, and I understand why they need to charge it, but I must admit to feeling a bit ripped off. If I had have held off for just one more day, or even just a few hours, I would have been able to buy v9 and therefore have had free updates until v10 is released probably several years away, all for the same price that I paid for v8. I know of many different software developers who will give you a free upgrade if you purchase within a certain period before a new major version is released. I thought that X-Plane would do the same but, evidentially, I was wrong. Anyway, as it stands, I guess I'll wait for v9 to become mature and then fork out the $41. So, X-plane will only support 4 devices? That seems a little bit limited to me. What if you wanted to run 4 x throttle quadrants to simulate a 4 engined craft? You wouldn't be able to run any other devices at the same time. Are you sure that the limit is 4? Or do you mean that the limit is 4 different types of devices and multiples of the same type don't count? On that topic, how does X-Plane handle multiples of the same device? If I bought 2 yokes and plugged them in at the same time, would the axis and buttons all register separately or would they both compete to control the same axes? I'm guessing that the former case would occur since you are able to configure what each axis does and they would only clash if you set 2 axes to the same function. Is this correct? Link to comment Share on other sites More sharing options...
Justin Posted December 17, 2007 Share Posted December 17, 2007 I think it's worth lobbying Austin on this. There are a lot of controller settings within X-Plane that should really be aircraft specific, and be stored in the .acf file for each aircraft. I suspect it's too late for a change in v9, 'cos the .acf format is probably frozen until v10 now. Link to comment Share on other sites More sharing options...
tvsinesperanto Posted December 18, 2007 Share Posted December 18, 2007 I think it's worth lobbying Austin on this. There are a lot of controller settings within X-Plane that should really be aircraft specific, and be stored in the .acf file for each aircraft. I suspect it's too late for a change in v9, 'cos the .acf format is probably frozen until v10 now. Actually, that is a really good point. This was one of the first things that I thought when I was first setting up my joystick for X-Plane. Link to comment Share on other sites More sharing options...
Sandy Barbour Posted December 18, 2007 Share Posted December 18, 2007 Hi, thanks for your quick reply... Yes, I've been told that I can upgrade to v9 for a discounted price of $41. This is obviously better than having to pay the full price, and I understand why they need to charge it, but I must admit to feeling a bit ripped off. If I had have held off for just one more day, or even just a few hours, I would have been able to buy v9 and therefore have had free updates until v10 is released probably several years away, all for the same price that I paid for v8. I know of many different software developers who will give you a free upgrade if you purchase within a certain period before a new major version is released. I thought that X-Plane would do the same but, evidentially, I was wrong. Anyway, as it stands, I guess I'll wait for v9 to become mature and then fork out the $41. So, X-plane will only support 4 devices? That seems a little bit limited to me. What if you wanted to run 4 x throttle quadrants to simulate a 4 engined craft? You wouldn't be able to run any other devices at the same time. Are you sure that the limit is 4? Or do you mean that the limit is 4 different types of devices and multiples of the same type don't count? On that topic, how does X-Plane handle multiples of the same device? If I bought 2 yokes and plugged them in at the same time, would the axis and buttons all register separately or would they both compete to control the same axes? I'm guessing that the former case would occur since you are able to configure what each axis does and they would only clash if you set 2 axes to the same function. Is this correct? 4 devices are supported in V9. Most throttle quadrants are contained within one device anyway. If you have 2 yokes then the second yoke will have different axis so you can set them up independently. Link to comment Share on other sites More sharing options...
GillesXP Posted December 18, 2007 Share Posted December 18, 2007 An alternate solution could be to have a controller setting linked to the kind of engine : a prop often need a carb heat and prop settings a jet has more need for speedbrake a vectored thust would be for VTOL ... This solution could also be applied to old acf without any modification I think it's worth lobbying Austin on this. There are a lot of controller settings within X-Plane that should really be aircraft specific, and be stored in the .acf file for each aircraft. I suspect it's too late for a change in v9, 'cos the .acf format is probably frozen until v10 now. Link to comment Share on other sites More sharing options...
Mr Cowgill Posted January 6, 2008 Share Posted January 6, 2008 Hi everyone: First post. I have X-plane v9 beta and CH yoke and rudder pedals. I'm having problems getting both the yoke and pedals to work together. Either one or the other will work but not both at the same time. Also on the joystick settings page, the axis page is blank. Any ideas? Link to comment Share on other sites More sharing options...
brian young Posted January 6, 2008 Share Posted January 6, 2008 Hi everyone: First post. I have X-plane v9 beta and CH yoke and rudder pedals. I'm having problems getting both the yoke and pedals to work together. Either one or the other will work but not both at the same time. Also on the joystick settings page, the axis page is blank. Any ideas? Sounds as if your installation (or maybe the installer itself) could be corrupt. Try the following: Trash preferences (contents of the folder, not the folder itself). Trash your existing installer and download a fresh one. Boot up the new installer and point it at your existing beta installation, then run it. This should replace any faulty files. Getting USB stuff to work as you expect on OS X can be a little fiddly, so let me know if the above steps don't fix it. }: ) Link to comment Share on other sites More sharing options...
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