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XP11 SMS Beaver Update now available!


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Hi all,

Finally it is available. The XP11 update for the SMS Beaver. It mainly fixes the ground handling and a few other XP11 specific things. I hope you are happy with it. :)

In the store there should be two different downloads:

SMS_DHC2_Beaver_XP11
SMS_DHC2_Beaver_XP10

Just grab the XP11 version. The XP10 version remains unchanged for now, until the Beaver 1.3 update is ready.

Have a nice day,

Pete

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3 minutes ago, Pete_SMS said:

Hi all,

Finally it is available. The XP11 update for the SMS Beaver. It mainly fixes the ground handling and a few other XP11 specific things. I hope you are happy with it. :)

In the store there should be two different downloads:

SMS_DHC2_Beaver_XP11
SMS_DHC2_Beaver_XP10

 

 

Just grab the XP11 version. The XP10 version remains unchanged for now, until the Beaver 1.3 update is ready.

 

Have a nice day,

Pete

Thank you! Finally :)

When will it be uploaded to Simmarket?

Edited by FluffyGremlin
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Downloaded, Unzipped, Start XP11, Nothing in the hangar.

 

Edit:

Found a way to fixed that.

  1. Downgrad to 11.10
  2. Start game
  3. Upgrad to 11.20b3
  4. Start game.

BTW, float and Amphib ver not in Seaplane Class.

Edited by BaiCaiX
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The aircraft are in the "hangar" but are now just listed as DHC-2 which could cause some confusion.

Handles like a dream on the ground and in the air and I haven't had to touch the acf file.. I have even installed Franz's eyebrow lighting and it works perfectly.

A happy camper. Thanks for the great update.

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Ground handling working now without problems. Nice sound and still very nice cockpit.

But I have a problem with a proper approach. Please try this:

80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps).

I am on 11.10. Any ideas what might cause the problem?

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21 minutes ago, rge said:

Ground handling working now without problems. Nice sound and still very nice cockpit.

But I have a problem with a proper approach. Please try this:

80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps).

I am on 11.10. Any ideas what might cause the problem?

I can confirm this.

After deploying the flaps, strange things happen in the air and not only picht down, but also roll motions to the left.

Still not happy with the flight behavior of this plane.

However take off is possible again, dont lower the flaps to full or you will end in a crashed airplane.

Hope this can be tweaked too, because i don't think the real plane is flying like this.

Best regards NLBF

 

Edited by NLBF
  • hmm. ok :) 1
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1 hour ago, NLBF said:

I can confirm this.

After deploying the flaps, strange things happen in the air and not only picht down, but also roll motions to the left.

Still not happy with the flight behavior of this plane.

However take off is possible again, dont lower the flaps to full or you will end in a crashed airplane.

Hope this can be tweaked too, because i don't think the real plane is flying like this.

Best regards NLBF

 

Make sure you've decelerated well within the flap(white) arc on the airspeed before deploying any landing flap.  It seems to be touchy right at the top of the arc so give yourself a little bonus.  "full" is landing only and then in a demanding situation - the "takeoff" position is marked

Edited by olderndirt
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1 hour ago, rge said:

Ground handling working now without problems. Nice sound and still very nice cockpit.

But I have a problem with a proper approach. Please try this:

80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps).

I am on 11.10. Any ideas what might cause the problem?

I experienced exactly this last night on my first flight with the update. I thought I had made a mistake, but this describes what I experienced exactly, right down to 80mph and landing flaps (not full flaps). I was on final approach, holding steady, no power changes, no configuration changes, and it just suddenly went nose down, and required almost stick full back to recover.

Regards,

Dave

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25 minutes ago, olderndirt said:

Make sure you've decelerated well within the flap(white) arc on the airspeed before deploying any landing flap.  It seems to be touchy right at the top of the arc so give yourself a little bonus.  "full" is landing only and then in a demanding situation - the "takeoff" position is marked

At least with my experience with this, I can confirm, my speed was well inside the white arc before deploying flaps. Also, I had already set my landing configuration, and was holding steady on approach when this happened. It was definitely not the result of flap overspeed. It was approaching smoothly, and then very abruptly went nose down (from recollection, at least 30 degrees nose down - I was in a nose dive).

FYI, the rest of the flight was great, and ground handling is definitely improved.

Edited by aonyn
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I just flew mine and it seemed like deja-vu all over again.  Watching from the trail position, flaps were lowered and the tail section gave a decisive wig-wag (not induced by me) and a continuous roll to the left began.  Flap retraction was an instant fix.  Watching the rudder from the back is a real education on abuse of the longitudinal axis.  The whole fuselage lunges left or right with the slightest rudder input - that ain't right.  A simplification of rudder input is sufficient for the nose track in a turn.  The ball in the center verifies this.  The only time you want the fuselage sideways is when you're creating drag for a slip and we're getting it whenever the rudder is used to steer within a few degrees for takeoff.

Edited by olderndirt
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I had the same issue just now. Setting flaps to Climb and T/O is OK, but it feels like Landing Flaps can only be applied around 65-60 mp/h. Which might be SOP, but I couldn't find info on that.

I will attach a very embarassing log, because I first set the engine on fire. ;) I also generated all the icons first, so it might be best to read the log from the back. I can't see anything in that log but me resetting failures and trying again (well, and AI planes getting ATC'd).

I managed to land just fine at the last try leaving flaps at T/O and only switching to Landing flaps like described above.

NB: I am on 11.20b3.

Log.txt

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You're not going to believe this.  I fired up XP 11 and the Beaver didn't want to stay straight on takeoff and in air 'flaps down' produced the right roll (see pics).  It finally entered a spin and it was fascinating to watch myself auger in.  Got the plane back, fresh at the end of the runway.  Takeoff was straight as an arrow (almost) and, of course, the flap thing wouldn't happen.  Is this the secret - crash first then enjoy the next flight?  FWIW Steam says I have v11.11 Laminar says v11.10.

bvrtest1.jpg

bvrtest2.jpg

Edited by olderndirt
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1 hour ago, olderndirt said:

  Got the plane back, fresh at the end of the runway.  Takeoff was straight as an arrow (almost) and, of course, the flap thing wouldn't happen.  Is this the secret - crash first then enjoy the next flight?

FWIW I always load any new aircraft, set up the controls etc. and get it ready to fly, and then re-start the sim as standard procedure. I do this with every aircraft in any version of the sim, as I find a lot of aircraft either won't let go, or are unable to gain control of everything without a restart. You could have leftover settings and "stuff" from the previous aircraft preventing proper operation causing issues with your currently selected aircraft. I've seen it often enough to assume it is likely to happen when changing aircraft.

Edited by Mr. Dare
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