Pete_SMS Posted March 28, 2018 Share Posted March 28, 2018 Hi all, Finally it is available. The XP11 update for the SMS Beaver. It mainly fixes the ground handling and a few other XP11 specific things. I hope you are happy with it. In the store there should be two different downloads: SMS_DHC2_Beaver_XP11 SMS_DHC2_Beaver_XP10 Just grab the XP11 version. The XP10 version remains unchanged for now, until the Beaver 1.3 update is ready. Have a nice day, Pete 9 7 Quote Link to comment Share on other sites More sharing options...
FluffyGremlin Posted March 28, 2018 Share Posted March 28, 2018 (edited) 3 minutes ago, Pete_SMS said: Hi all, Finally it is available. The XP11 update for the SMS Beaver. It mainly fixes the ground handling and a few other XP11 specific things. I hope you are happy with it. In the store there should be two different downloads: SMS_DHC2_Beaver_XP11 SMS_DHC2_Beaver_XP10 Â Â Just grab the XP11 version. The XP10 version remains unchanged for now, until the Beaver 1.3 update is ready. Â Have a nice day, Pete Thank you! Finally When will it be uploaded to Simmarket? Edited March 28, 2018 by FluffyGremlin Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted March 28, 2018 Author Share Posted March 28, 2018 Later this week. 1 Quote Link to comment Share on other sites More sharing options...
franz falckenhaus Posted March 28, 2018 Share Posted March 28, 2018 Fun begins ! 1 Quote Link to comment Share on other sites More sharing options...
BaiCaiX Posted March 29, 2018 Share Posted March 29, 2018 (edited) Downloaded, Unzipped, Start XP11, Nothing in the hangar. Â Edit: Found a way to fixed that. Downgrad to 11.10 Start game Upgrad to 11.20b3 Start game. BTW, float and Amphib ver not in Seaplane Class. Edited March 29, 2018 by BaiCaiX Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted March 29, 2018 Author Share Posted March 29, 2018 Thanks for the info. Beta versions are not tested and supported though. Quote Link to comment Share on other sites More sharing options...
Tail Dragger Posted March 29, 2018 Share Posted March 29, 2018 Will this update also be available soon at the aerosoft shop? 1 Quote Link to comment Share on other sites More sharing options...
dissy Posted March 29, 2018 Share Posted March 29, 2018 The aircraft are in the "hangar" but are now just listed as DHC-2 which could cause some confusion. Handles like a dream on the ground and in the air and I haven't had to touch the acf file.. I have even installed Franz's eyebrow lighting and it works perfectly. A happy camper. Thanks for the great update. 1 Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted March 29, 2018 Author Share Posted March 29, 2018 Happy to hear that! 1 Quote Link to comment Share on other sites More sharing options...
Pacifica Posted March 30, 2018 Share Posted March 30, 2018 (edited) Thank you very munch for the update. It works fine.  Best Regards, Norbert  Edited March 30, 2018 by Pacifica Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted March 30, 2018 Author Share Posted March 30, 2018 Thanks for the feedback Norbert! Quote Link to comment Share on other sites More sharing options...
jt8d9a Posted March 30, 2018 Share Posted March 30, 2018 Many thanks for the update! Works great. Quote Link to comment Share on other sites More sharing options...
Pete_SMS Posted March 30, 2018 Author Share Posted March 30, 2018 Great! Quote Link to comment Share on other sites More sharing options...
rge Posted March 30, 2018 Share Posted March 30, 2018 Ground handling working now without problems. Nice sound and still very nice cockpit. But I have a problem with a proper approach. Please try this: 80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps). I am on 11.10. Any ideas what might cause the problem? Quote Link to comment Share on other sites More sharing options...
NLBF Posted March 30, 2018 Share Posted March 30, 2018 (edited) 21 minutes ago, rge said: Ground handling working now without problems. Nice sound and still very nice cockpit. But I have a problem with a proper approach. Please try this: 80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps). I am on 11.10. Any ideas what might cause the problem? I can confirm this. After deploying the flaps, strange things happen in the air and not only picht down, but also roll motions to the left. Still not happy with the flight behavior of this plane. However take off is possible again, dont lower the flaps to full or you will end in a crashed airplane. Hope this can be tweaked too, because i don't think the real plane is flying like this. Best regards NLBF  Edited March 30, 2018 by NLBF 1 Quote Link to comment Share on other sites More sharing options...
olderndirt Posted March 30, 2018 Share Posted March 30, 2018 (edited) 1 hour ago, NLBF said: I can confirm this. After deploying the flaps, strange things happen in the air and not only picht down, but also roll motions to the left. Still not happy with the flight behavior of this plane. However take off is possible again, dont lower the flaps to full or you will end in a crashed airplane. Hope this can be tweaked too, because i don't think the real plane is flying like this. Best regards NLBF  Make sure you've decelerated well within the flap(white) arc on the airspeed before deploying any landing flap. It seems to be touchy right at the top of the arc so give yourself a little bonus. "full" is landing only and then in a demanding situation - the "takeoff" position is marked Edited March 30, 2018 by olderndirt Quote Link to comment Share on other sites More sharing options...
aonyn Posted March 30, 2018 Share Posted March 30, 2018 1 hour ago, rge said: Ground handling working now without problems. Nice sound and still very nice cockpit. But I have a problem with a proper approach. Please try this: 80mph, landing flaps, trimmed .. suddenly severe nose drop which can only be stopped by applying strong backward stick. This results in heavy oscillation. No failure massage  from X_Plane (Overspeed flaps). I am on 11.10. Any ideas what might cause the problem? I experienced exactly this last night on my first flight with the update. I thought I had made a mistake, but this describes what I experienced exactly, right down to 80mph and landing flaps (not full flaps). I was on final approach, holding steady, no power changes, no configuration changes, and it just suddenly went nose down, and required almost stick full back to recover. Regards, Dave Quote Link to comment Share on other sites More sharing options...
aonyn Posted March 30, 2018 Share Posted March 30, 2018 (edited) 25 minutes ago, olderndirt said: Make sure you've decelerated well within the flap(white) arc on the airspeed before deploying any landing flap. It seems to be touchy right at the top of the arc so give yourself a little bonus. "full" is landing only and then in a demanding situation - the "takeoff" position is marked At least with my experience with this, I can confirm, my speed was well inside the white arc before deploying flaps. Also, I had already set my landing configuration, and was holding steady on approach when this happened. It was definitely not the result of flap overspeed. It was approaching smoothly, and then very abruptly went nose down (from recollection, at least 30 degrees nose down - I was in a nose dive). FYI, the rest of the flight was great, and ground handling is definitely improved. Edited March 30, 2018 by aonyn Quote Link to comment Share on other sites More sharing options...
olderndirt Posted March 30, 2018 Share Posted March 30, 2018 (edited) I just flew mine and it seemed like deja-vu all over again. Watching from the trail position, flaps were lowered and the tail section gave a decisive wig-wag (not induced by me) and a continuous roll to the left began. Flap retraction was an instant fix. Watching the rudder from the back is a real education on abuse of the longitudinal axis. The whole fuselage lunges left or right with the slightest rudder input - that ain't right. A simplification of rudder input is sufficient for the nose track in a turn. The ball in the center verifies this. The only time you want the fuselage sideways is when you're creating drag for a slip and we're getting it whenever the rudder is used to steer within a few degrees for takeoff. Edited March 30, 2018 by olderndirt Quote Link to comment Share on other sites More sharing options...
franz falckenhaus Posted March 30, 2018 Share Posted March 30, 2018 (edited) can someone of You record illustrate and publish video with this flaps issue, please. ?? Edited March 30, 2018 by franz falckenhaus 1 Quote Link to comment Share on other sites More sharing options...
InsaneBase Posted March 30, 2018 Share Posted March 30, 2018 I had the same issue just now. Setting flaps to Climb and T/O is OK, but it feels like Landing Flaps can only be applied around 65-60 mp/h. Which might be SOP, but I couldn't find info on that. I will attach a very embarassing log, because I first set the engine on fire.  I also generated all the icons first, so it might be best to read the log from the back. I can't see anything in that log but me resetting failures and trying again (well, and AI planes getting ATC'd). I managed to land just fine at the last try leaving flaps at T/O and only switching to Landing flaps like described above. NB: I am on 11.20b3. Log.txt Quote Link to comment Share on other sites More sharing options...
olderndirt Posted March 30, 2018 Share Posted March 30, 2018 (edited) You're not going to believe this. I fired up XP 11 and the Beaver didn't want to stay straight on takeoff and in air 'flaps down' produced the right roll (see pics). It finally entered a spin and it was fascinating to watch myself auger in. Got the plane back, fresh at the end of the runway. Takeoff was straight as an arrow (almost) and, of course, the flap thing wouldn't happen. Is this the secret - crash first then enjoy the next flight? FWIW Steam says I have v11.11 Laminar says v11.10. Edited March 30, 2018 by olderndirt Quote Link to comment Share on other sites More sharing options...
dissy Posted March 30, 2018 Share Posted March 30, 2018 XP11.2b3 seems to be much better than 11.11 for the tail draggers and flight dynamics in general Quote Link to comment Share on other sites More sharing options...
Mr. Dare Posted March 30, 2018 Share Posted March 30, 2018 (edited) 1 hour ago, olderndirt said:  Got the plane back, fresh at the end of the runway. Takeoff was straight as an arrow (almost) and, of course, the flap thing wouldn't happen. Is this the secret - crash first then enjoy the next flight? FWIW I always load any new aircraft, set up the controls etc. and get it ready to fly, and then re-start the sim as standard procedure. I do this with every aircraft in any version of the sim, as I find a lot of aircraft either won't let go, or are unable to gain control of everything without a restart. You could have leftover settings and "stuff" from the previous aircraft preventing proper operation causing issues with your currently selected aircraft. I've seen it often enough to assume it is likely to happen when changing aircraft. Edited March 30, 2018 by Mr. Dare 2 Quote Link to comment Share on other sites More sharing options...
jujub Posted March 30, 2018 Share Posted March 30, 2018 (edited) Preferences maybe a contributing factor. Edited March 30, 2018 by jujub Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.