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Rivaling Outerra


Murmur
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Agreed.  Looking good.  "Rivaling" is a bit of a stretch..especially when you see nearer terrain with the usual painted on textures.  OT uses grass, rocks, etc., and doesn't rely on image mapping the way that XP does. That's an advantage of a rendering engine that's built on fractals and procedural terrain.  If you were gaining altitude the difference between OT and XP becomes staggering quickly.  Two completely, utterly different, and unfortunately irreconcilable approaches to environment modeling.  Of course, X-Plane is fully modeled and functional, whereas the OT guys are not quite there yet.  And when "yet" will be is anyone's guess. ;)

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