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<rss version="2.0"><channel><title>X-PPL - Previous Lessons Latest Topics</title><link>https://forums.x-plane.org/forums/forum/658-x-ppl-previous-lessons/</link><description>X-PPL - Previous Lessons Latest Topics</description><language>en</language><item><title>15 - Maximum Rate Turns</title><link>https://forums.x-plane.org/forums/topic/50920-15-maximum-rate-turns/</link><description><![CDATA[
<p>
	</p>
<div style="text-align:center"><p><span style="font-size:24px"><span style="text-decoration:underline">Maximum Rate Turns</span></span></p></div>
<p><br>
	In the previous lesson we looked at steep turns, which increased the rate at which we can change direction substantially. But this is not as hard and tight as we can turn!<br><br>
	A maximum rate turn is, just as it sounds, turning at the maximum rate the aircraft can achieve for any given speed. We will generate as much sideways (turning) force as we can, while maintaining our altitude. To do this we will need the wing to produce as much lift as possible, which occurs right on the edge of the stall! We will pull into the turn until a stall warning becomes apparent, and hold it there (but not beyond).<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_1.jpg" class="ipsImage" alt="maxrate_1.jpg" loading="lazy"></p>
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</div>
<p><br>
	Why would we need to turn so steeply? There are at least two circumstances:<br><br></p>
<ol style="list-style-type: decimal"><li>You are in a narrow valley, need to reverse course, and are unable to climb up out of the valley due to cloud, or other obstacle. A medium or even steep turn might not be sufficient to turn you around without impacting the valley wall! I have used a max-rate in this circumstance (unable to continue down the valley due to worsening weather ahead).</li></ol>
<p> </p>
<ol style="list-style-type: decimal"><li>You suddenly find yourself on a collision course with another aircraft, with only moments to react! You need to change direction NOW, and QUICKLY!</li></ol>
<p> As you would expect, we will use a still greater angle of bank than we did in steep turns, and even more back-pressure on the controls.<br><br>
	The angle of bank used, however, will vary by your airspeed (faster = steeper). This is because the faster you are flying, the greater the margin above the level stall, so the harder you can turn (too fast, however, and the aircraft will need more space and time to make the turn). Conversely, if we slow down to the level-flight stall speed, the maximum angle of bank we can theoretically achieve before we stall is 0deg, since there is no margin at all.<br><br>
	Secondly, recall previous turns. If you found that your attitude was too low, you could pull back on the controls, raising the attitude to something more suitable. In a maximum rate turn, however, we are already bordering the stall, so if we were to pull the nose up further, we would stall, causing a loss of airspeed and altitude, and a LOWER attitude!<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/turn_maxrate.png" class="ipsImage" alt="turn_maxrate.png" loading="lazy"></p>
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</div>
<p> The only way to raise the nose, then, is to reduce the angle of bank.<br><br><span style="font-size:12px"><strong>So to summarise:</strong></span><br><br>
	To maintain the maximum rate of turn we will pull back on the controls in the turn until we experience a stall warning (if you actually start to stall, just ease off slightly to hold it just below the stall).<br><br>
	We will maintain our altitude by setting and holding a suitable attitude, as usual. However, while holding the aircraft constantly on the verge of a stall, we will vary our attitude by varying the angle of bank:<br><br><strong>REDUCE the angle of bank to RAISE the attitude.</strong><br><br><strong>
	INCREASE the angle of bank to LOWER the attitude.</strong><br><br><br><span style="font-size:14px">Flight Exercise:</span><br><br><span style="color:#8b0000">Begin at a safe altitude, clear of terrain and cloud, in smooth conditions.</span> A normal cruise speed is fine, but not below 100kts.<br><br>
	For practice, we will make the turn through 360 degrees, back to our original heading.<br><br><br><span style="font-size:12px"><strong>Entry to turn:</strong></span><br><br><span style="color:#8b0000">Note your heading, and altitude</span>. We will attempt to return to this exact heading, and maintain this exact altitude.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_2.jpg" class="ipsImage" alt="maxrate_2.jpg" loading="lazy"></p>
<br>
	The coastline marks our entry / exit heading.<br>
</div>
<p><br><span style="color:#8b0000">
	Roll in to the target angle of bank very quickly</span>. We will do this for two reasons:<br><br></p>
<ol style="list-style-type: decimal">
<li>If using this as a collision avoidance manoeuvre, you need to get turning as tightly and quickly as possible!</li>
<li>Slowly easing into the turn will give you a lower rate of turn initially, which will slow your change of direction and widen the radius of the turn.</li>
</ol>
<p><br><span style="color:#8b0000">Use lots of control deflection</span> to roll to the desired angle of bank quickly. The precise angle doesn't matter, you can tune this later, but it should be 60deg or greater.<br><br>
	Don't forget to <span style="color:#8b0000">use some rudder </span>with the aileron to stay in balance, and <span style="color:#8b0000">don't forget to relax the rudder </span>once you stop rolling!<br><br>
	At the same time as you roll into the turn,<span style="color:#8b0000"> smoothly set full-throttle</span>. This will help us maintain a safe speed, as we will be generating lots of extra drag along with the extra lift as we haul the aircraft through the turn!<br><br>
	If you roll into the turn quickly enough, you will not need much back-pressure on the controls until the desired bank angle is achieved, but then you will need to start pulling into the turn fairly aggressively.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_3.jpg" class="ipsImage" alt="maxrate_3.jpg" loading="lazy"></p>
<br>
	Rolled in, about to start pulling!<br>
</div>
<p><br><span style="color:#8b0000">Pull into the turn</span> harder until you see / hear a stall warning, then <span style="color:#8b0000">hold the aircraft at the warning</span>, but not actually into the stall. If you find the aircraft showing symptoms of the stall (see Basic Stalling), ease off the back-pressure just slightly so that the symptoms go away, but the warnings / incipient symptoms are still present.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_6.jpg" class="ipsImage" alt="maxrate_6.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_7.jpg" class="ipsImage" alt="maxrate_7.jpg" loading="lazy"></p>
<br><br>
</div>
<p> <span style="color:#8b0000">Adjust the attitude</span> to maintain your altitude by varying the angle of bank only.<span style="color:#8b0000"> Keep a constant back-pressure</span> on the controls.<br><br><br><strong><span style="font-size:12px">
	Maintaining the turn:</span></strong><br><br><span style="color:#8b0000">Maintain enough back-pressure on the controls to keep the aircraft of the edge of the stall</span>.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_8.jpg" class="ipsImage" alt="maxrate_8.jpg" loading="lazy"></p>
<br><br>
</div>
<p> <span style="color:#8b0000">Adjust your angle of bank to adjust the attitude</span>, thus maintaining altitude. Remember, REDUCE angle of bank to RAISE the nose, INCREASE the angle of bank to LOWER the nose.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_4.jpg" class="ipsImage" alt="maxrate_4.jpg" loading="lazy"></p>
<br>
	Pulling hard now, hitting over 3G, but we can't feel that in the sim. A shame!<br>
</div>
<p><br>
	One effect that is distinct but absent from flight simulators is the G-force in a maximum rate turn. You will probably be pulling in excess of 3G in real life, which is not something that most people experience often! Pilots have to concentrate hard to keep the turn precise will all the force on them!<br><br><br><span style="font-size:12px"><strong>Exiting the turn:</strong></span><br><br>
	Be aware that you are changing direction very quickly, and you will reach your target direction / heading very quickly as well!<br><br><span style="color:#8b0000"><span style="color:#000000">You can </span></span><span style="color:#8b0000">ease out of the turn</span> more gently than you entered it. Presumably if you've reached this point, you've avoided crashing into whatever you were avoiding by now! <span style="color:#8b0000">Adjust your roll-rate to roll level on the desired heading</span>. <span style="color:#8b0000">Set engine back to cruise RPM</span> as you roll out, and simultaneously <span style="color:#8b0000">relax the back-pressure on the controls</span>.<br></p>
<div style="text-align:center"><p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_5.jpg" class="ipsImage" alt="maxrate_5.jpg" loading="lazy"></p></div>
<p><br>
	A common error exiting the turn is to hold too back back-pressure and cause the aircraft to climb as you roll level; it's a LOT less than what you were using just moment before!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_9.jpg" class="ipsImage" alt="maxrate_9.jpg" loading="lazy"></p>
<br>
	The turn in profile. It's easy to gain altitude at the beginning, and you tend to lose it easily later in the turn as your airspeed washes off, requiring a higher attitude.<br><br><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_10.jpg" class="ipsImage" alt="maxrate_10.jpg" loading="lazy"><br>
	The turn, from above. Notice the size of the aircraft relative to the turn radius. This is very tight!<br>
	Try at different entry speeds; some will give a wider turn, some tighter.<br>
</div>
<p><br><br><em>And that's a max rate turn</em>. Ensure you practice them in both directions.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_11.jpg" class="ipsImage" alt="maxrate_11.jpg" loading="lazy"></p>
<br>
	It's hard to get this one precise, but it's a good challenge. Just don't try this with your grandmother on board!<br>
</div>
<p><br>
	For added challenge and realism, fly into a narrow valley and try turning around without 'scraping' the sides! (You may need to try a different valley, or fly higher or lower in it if it's too narrow / wide)<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/max_rates/maxrate_12.jpg" class="ipsImage" alt="maxrate_12.jpg" loading="lazy"></p>
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]]></description><guid isPermaLink="false">50920</guid><pubDate>Fri, 11 Mar 2011 00:37:23 +0000</pubDate></item><item><title>14 - Steep and Gliding Turns</title><link>https://forums.x-plane.org/forums/topic/48741-14-steep-and-gliding-turns/</link><description><![CDATA[
<p>
	</p>
<div style="text-align:center">
<p><span style="text-decoration:underline"><span style="font-size:24px">Steep </span></span><span style="text-decoration:underline"><span style="font-size:24px">&amp; </span></span><span style="text-decoration:underline"><span style="font-size:24px">Gliding</span></span><span style="text-decoration:underline"> </span><span style="text-decoration:underline"><span style="font-size:24px">Turns</span></span></p>
<br><br><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_5.jpg" class="ipsImage" alt="steep_5.jpg" loading="lazy"><br>
</div>
<p><br><strong><span style="font-size:14px">Steep Turns:</span></strong><br><br>
	This is similar to the medium turn, and we can simply build on what we learned in that lesson (you may wish to briefly revise <a href="https://forums.x-plane.org/index.php?showtopic=42598" rel="">Medium Turns</a>).<br><br>
	For Medium Turns, we used an angle of bank of 30deg. For a Steep Turn, we will use at least 45deg, but less than 60deg. 45deg doesn't look like much more than 30, but the small corrections we needed to make at 30deg quickly increase with the bank angle.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/turn_steep.png" class="ipsImage" alt="turn_steep.png" loading="lazy"></p>
<br>
	As the angle of bank increases, so must the lift. As the lift increases, so does the 'G' force!<br>
</div>
<p><br>
	Remember that as we increase the bank angle, the proportion of lift that is actually supporting the weight decreases, and we need to increase the angle of attack (AoA) to compensate. In a medium turn, this was only a small correction. In a steep turn, this correction increases substantially! The technique is still the same, but errors will build far more rapidly if the attitude is not maintained correctly.<br>
	Also, the steeper we turn, the greater the G-force the aircraft will experience. In a medium turn, it's barely noticeable (not at all in X-plane, but in real life...). At 45deg angle of bank, G-load increases to 1.4. Passengers will DEFINITELY notice this! It can make people uncomfortable and even scare them (which is why airliners typically don't use an angle of bank greater than 30deg). At 60deg, you hit 2G.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_1.jpg" class="ipsImage" alt="steep_1.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_2.jpg" class="ipsImage" alt="steep_2.jpg" loading="lazy"></p>
<br>
	AH indications of 45 and 60 (58?!) degree turns.<br>
</div>
<p><br>
	Because we will be holding a higher angle of attack in the turn, we will have more drag. To offset this and maintain our airspeed, we will increase the power slightly in the turn as well.<br><br><br><span style="font-size:14px">
	Flight Exercise:</span><br><span style="font-size:14px">
	</span><br>
	As in Medium Turns, begin at straight and level.<br><br><span style="color:#8b0000">Choose a visual reference point ahead</span>, and ensure you are<span style="color:#8b0000"> flying at a nominated altitude</span>.<br><br><span style="color:#8b0000">
	Look out</span> in the direction you are about to turn.<br><br><span style="color:#8b0000">Roll smoothly into the turn</span>, using just a small amount of rudder as required to maintain balance.<br><br>
	As you pass 30deg angle of bank,<span style="color:#8b0000"> ease back on the controls slightly</span> to maintain the attitude. At the same time,<span style="color:#8b0000"> increase the throttle slightly</span>. 100 – 200rpm is about right, but don't worry about being too exact. Concentrate on the bank angle and attitude.<br><br><span style="color:#8b0000">Stop the roll at 45deg</span>, and<span style="color:#8b0000"> hold it.</span><br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_6.jpg" class="ipsImage" alt="steep_6.jpg" loading="lazy"></p>
<br>
	Rolled to 45deg, but no attitude adjustment yet. Notice that a descent has already started as a result!<br>
</div>
<p><br>
	Check that you are using enough back-pressure on the controls to<span style="color:#8b0000"> maintain the required attitude</span>! It is probably quite a bit more than you are used to. The attitude will be slightly higher, as well.<br><br>
	While turning, <span style="color:#8b0000">look primarily out the middle of the window to maintain the roll angle and pitch attitude</span>.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_7.jpg" class="ipsImage" alt="steep_7.jpg" loading="lazy"></p>
<br>
	Corrected attiude, now maintaining altitude (though we are 20ft low due to not setting the correct attitude soon enough at the beginning).<br>
	Note that I have raised my viewpoint in the 3D cockpit (using up arrow) so I can see the engien cowl and reference my attitude to that.<br>
</div>
<p><br>
	Now and then, <span style="color:#8b0000">scan to the instruments, check the altimeter</span> (steady height), <span style="color:#8b0000">artificial horizon</span> (correct roll angle) <span style="color:#8b0000">and balance ball </span>(centred).<br><br>
	Remember to keep your eyes outside 80% - 90% of the time, don't focus on the instruments. If the picture outside is right, the instrument indications will be too.<br><br><br>
	Approaching you reference point, <span style="color:#8b0000">begin rolling level at 1/3 of the roll angle</span>, as usual. This time it will be 15deg before we get there.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_8.jpg" class="ipsImage" alt="steep_8.jpg" loading="lazy"></p>
<br>
	Time to begin rolling level, as my reference point is that odd-looking peninsula.<br>
	Altitude almost back to where it should be, by using a slightly higher attitude in the turn (notice how small the changes are).</div>
<p><br>
	As you roll level, <span style="color:#8b0000">reduce the power again</span> (as before, don't focus on getting it precisely back to where you want it, you can tweak it once straight and level is established).<br><br>
	Don't forget to <span style="color:#8b0000">relax the back-pressure on the controls</span> you've been using, or you'll quickly begin to climb!<br><br>
	That's it!<br></p>
<div style="text-align:center">
<p> <img src="http://hosting.x-plane.org/xppl/steep_turns/steep_3.jpg" class="ipsImage" alt="steep_3.jpg" loading="lazy"></p>
<br>
	Profile of steep turn to within 20ft of reference altitude.<br><br><br><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_4.jpg" class="ipsImage" alt="steep_4.jpg" loading="lazy"><br>
	It's almost circular!<br>
	If you can keep your attitude, angle of bank, and airspeed constant all the way around, you should make a perfect circle.<br>
</div>
<p> <strong><span style="font-size:14px">Steep Gliding Turns:</span></strong><br><br>
	Why would we want to make a steep turn while gliding? Certainly, it would be an abnormal situation, but it may be necessary to rapidly descend in a narrow space. Picture for instance, the cloud below you starts closing up, and you need to get down below the cloud through a small gap before it closes...<br><br>
	These are very close to the steep turns above, but without power (thus, gliding!). In order to control the airspeed, we adjust the attitude, rather that the throttle:<br><br>
	To increase speed, lower the nose.<br><br>
	To decrease speed, raise the nose.<br><br>
	The RATE at which you descend depends on what speed you glide at; the faster you glide, the faster you must come down!<br><br>
	This can become dangerous if you descend too quickly, as it is effectively an intentional spiral dive. G-force can increase rapidly, as can forces on the aircraft if things get a little out of hand (to say nothing of the rapidly approaching ground!). How to recover from a spiral dive is explained at the end of this lesson.<br><br><br><span style="font-size:14px">Flight Exercise:</span><br><br><span style="color:#8b0000">Begin is a straight glide at 80kts</span>, and at<span style="color:#8b0000"> least 3,000ft AGL</span>. We will maintain 80kts for the first practice.<br><br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_11.jpg" class="ipsImage" alt="steep_11.jpg" loading="lazy"></p>
<br>
	Straight glide at 80kts.<br>
</div>
<p> </p>
</div>
<p><br>
	As always, we will be maintaining an attitude in the turn. In a gliding turn this can be a bit more tricky, as the horizon is a lot further up!<br><br><span style="color:#8b0000">Enter the turn as in a steep turn</span>, but instead of adding power,<span style="color:#8b0000"> allow the attitude to drop slightly</span>.<br><br>
	While gliding at 80kts, <span style="color:#8b0000">notice the rate of descent </span>on the VVI.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_12.jpg" class="ipsImage" alt="steep_12.jpg" loading="lazy"></p>
<br>
	Steep gliding turn at 80kts. Losing 500 feet per minute.<br>
</div>
<p><br>
	You may turn a 360 as we usually do, or continue to a target altitude.<br><br><span style="color:#8b0000">Exit the turn as a steep turn</span>, but<span style="color:#8b0000"> raise the attitude slightly </span>again to maintain glide speed (or return to straight and level).<br><br>
	That's a basic steep gliding turn.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_9.jpg" class="ipsImage" alt="steep_9.jpg" loading="lazy"></p>
<br>
	Profile of the descent through 1,300ft (3x 360deg turns)<br><br><br>
</div>
<div style="text-align:center">
<div style="text-align:center"><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_10.jpg" class="ipsImage" alt="steep_10.jpg" loading="lazy"></div>
<br>
	Top view of the gliding turn.<br>
	Real weather in UAE today includes a 19kt wind at altitude, resulting in my spiral being spread out by the wind.<br>
</div>
<div style="text-align:center"></div>
<p><br>
	Now climb back up to a safe altitude, and <span style="color:#8b0000">try it again</span>. This time, <span style="color:#8b0000">descend at 120kts</span>!<br><br><span style="color:#8b0000">Note the rate of descent</span>. You're heading down-hill a lot faster, now!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_16.jpg" class="ipsImage" alt="steep_16.jpg" loading="lazy"></p>
<br>
	Vertical speed pegged at 2000fpm (the most the instrument can display!).<br>
	Notice I also used 60deg angle of bank in this example.<br>
</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_14.jpg" class="ipsImage" alt="steep_14.jpg" loading="lazy"></p>
<br>
	Profile of the descent through 2,500ft (returning to straight and level)<br>
</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_15.jpg" class="ipsImage" alt="steep_15.jpg" loading="lazy"></p>
<br>
	Top view.<br>
	The wind didn't have as much effect this time, as we were descending so quickly it had little time to blow us away!<br>
</div>
<p><br>
	So now you can descend rapidly in a small area. Just be careful not to go too fast and steep, or you may find your self in a spiral dive, and break your aircraft!<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_20.jpg" class="ipsImage" alt="steep_20.jpg" loading="lazy"></p>
<br>
	Goin' downhill really quite fast!<br>
</div>
<p><br><br><span style="font-size:14px">A few tips on recovering from a spiral dive:</span><br><br><span style="color:#8b0000"><span style="color:#000000"><span style="font-size:12px">1)</span></span></span><span style="color:#8b0000"> Close the throttle</span> (to idle) - This will minimize the airspeed gained in the dive, which can become dangerously high! </p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_17.jpg" class="ipsImage" alt="steep_17.jpg" loading="lazy"></p>
<br>
	We have inadvertently entered a spiral dive!<br>
	Airspeed is rising dangerously quickly, and so is the ground!!<br><br>
</div>
<p> <span style="color:#8b0000"><span style="color:#000000"><span style="font-size:12px">2)</span></span></span><span style="color:#8b0000"> 'Unload' the aircraft</span> – Reduce the G-force to about 1G by pushing forward slightly on the controls (or relaxing the back pressure already in place). This is easier in real life, as you can actually feel the Gs! In the sim, just ease forward until you are only turning (changing direction) very slowly.<br><br><span style="color:#8b0000"><span style="color:#000000"><span style="font-size:12px">3)</span></span></span><span style="color:#8b0000"> Roll wings level</span>. </p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_18.jpg" class="ipsImage" alt="steep_18.jpg" loading="lazy"></p>
<br>
	Roll wing level quickly! With the 'G' unloaded, you can safely use plenty of control deflection.<br>
	Take too long and we'll blow through red-line speed!<br>
</div>
<p><span style="color:#8b0000"><span style="color:#000000"><span style="font-size:12px">4)</span></span></span><span style="color:#8b0000"> Gently pull out of the dive</span> (not too quickly, or the G-force may damage the aircraft!)<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/steep_turns/steep_19.jpg" class="ipsImage" alt="steep_19.jpg" loading="lazy"></p>
<br>
	Nose up (climbing a bit will help bring the airspeed down to a 'normal' value a bit sooner).<br>
	We're safe again.<br><br>
</div>
<p> Notice that 'pull up' is LAST. If you do it FIRST you will only turn tighter, steeper, faster, with increasing G-force... until... !!<br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span>
</p>
]]></description><guid isPermaLink="false">48741</guid><pubDate>Wed, 17 Nov 2010 20:02:30 +0000</pubDate></item><item><title>13 - Forced Landings</title><link>https://forums.x-plane.org/forums/topic/48740-13-forced-landings/</link><description><![CDATA[
<p>
	<span style="font-family:Arial"><span style="font-size:18px"><span style="text-decoration:underline">Forced Landings</span></span></span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial">This lesson assumes use of a light, single-engine aircraft like the C-172 we have used so far. Larger, high-performance, and multi-engine aircraft will require different procedures.</span><br><span style="font-family:Arial">
	Previously we have simulated engine failures in the circuit, and have dealt with those. But what about an engine failure en-route to somewhere?</span><br><span style="font-family:Arial">
	A safe single-engine pilot always has this in the back of his mind, and flies in such a way as to always have 'options' available should the engine fail unexpectedly.</span><br><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="text-decoration:underline"><span style="font-size:14px">1. Selecting a Landing Site</span></span></span><br><br><span style="font-family:Arial">
	Unless you are very lucky, it is unlikely that your engine failure will occur as you are flying by a nice airfield! So we need to select a suitable place to land, ideally in a nice big, flat field.</span><br><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><span style="font-size:12px">A. Wind</span></span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">If there is more than a couple of knots of wind blowing, we definitely want to land into-wind, as this will reduce our landing roll.</span><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Ways to ascertain wind direction in X-plane:</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"> 1- Drifting smoke – if any.</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"> 2- Aircraft drift</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"> 3- Prior known wind (if you just took-off into wind from a nearby location, chance are the wind is similar where you are)</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"> 4- ATIS. In reality you should be familiar with local wind from planning and / or listening to the ATIS of a nearby airfield.</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">To get this in X-plane, press &lt;Enter&gt; and choose ATIS for a nearby airfield.</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><span style="font-size:12px">B. Field</span></span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">In X-plane, depending on where you are flying, there may or may not be 'fields'. For practice, we'll just select a 'nice looking' area that isn't covered in trees.</span><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">If you have custom scenery installed, you may have well defined fields. So much the better!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Size: Choose a place that is big enough, and oriented into wind. A long, narrow area 90deg to the wind is not what we want!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Shape: A big, square area is ideal as the direction we approach it isn't going to be a problem.</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Surface: Smooth, not cut by roads, trees, rivers, etc!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Surrounds: Ideally free of major obstacles (like trees and buildings) at the approach end, and the far end (so we don't run into them).</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Slope: Flat is ideal, but otherwise up-hill. If this isn't into wind, that's ok (unless the slope is tiny). Try landing in a short distance down-hill sometime!!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Sun: Yep, if it's early or late in the day, you don't want to face directly into the sun, seeing nothing but glare and no field!</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial">Elevation: Somewhere lower down, say in a valley, is better than on top of a plateau. You will have more time to set yourself up and get it right. There's no going-around without a working engine!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Proximity: It has to be close enough to actually glide to, obviously! How close that is depends on your altitude. Compare your actual height above ground (visually estimate if actual ground elevation is unknown) with the key heights in the pattern to determine where you are in relation to them, and how much 'room' to spare you have to glide to a good field.</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">That's a lot of considerations, but with practice they'll become almost automatic.</span><br><span style="font-family:Arial">
	</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="text-decoration:underline"><span style="font-size:14px">2. The Pattern</span></span></span><br><br><span style="font-family:Arial">
	There are two key positions we need to fly our aircraft to in order to ensure a successful approach and landing:</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:12px">High Key:</span></span><span style="font-family:Arial"> For our Cessna 172, this is a position 2,500ft above ground level. It should be about a mile to the side of the nominated landing area (see diagram below).</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:12px">Low Key:</span></span><span style="font-family:Arial"> This will be 1,500 feet AGL, and abeam the nominated touch-down point, and at slightly less than circuit spacing (ie like an ideal glide approach from down-wind position).</span><br><br><span style="font-family:Arial">
	</span> </p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/PFL_1b.png" class="ipsImage" alt="PFL_1b.png" loading="lazy"></p>
<br><br><span style="font-family:Arial">
	</span>
</div>
<div style="text-align:left">
<div style="text-align:center"><span style="font-family:Arial">Ideally, you will be at least 1,000ft above the High Key altitude to begin with. This gives time and altitude to choose a field, plan the pattern, and position yourself properly.</span></div>
<br><br><span style="font-family:Arial">
	</span>
</div>
<div style="text-align:center"></div>
<p> <span style="font-family:Arial"><span style="text-decoration:underline"><span style="font-size:14px">3. The Practice</span></span></span><br><br><span style="font-family:Arial"><span style="text-decoration:underline"><span style="font-size:14px">
	</span></span></span> <span style="font-family:Arial">For practice, you can choose a field while the engine is still working, and position yourself ideally to fly the pattern. Once you have that mastered, 'surprise yourself' without preparing ahead, and see how you do!</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Take-off and fly somewhere of known elevation</span></span><span style="font-family:Arial"> (ie near the airfield in a flat area), and</span><span style="font-family:Arial"><span style="color:#8b0000"> climb to 2,500ft AGL.</span></span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Identify the wind direction </span></span><span style="font-family:Arial">(I suggest nil wind for your first attempts), and </span><span style="font-family:Arial"><span style="color:#8b0000">select a field.</span></span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Fly to the High Key position, maintaining 2,500ft AGL</span></span><span style="font-family:Arial">, and </span><span style="font-family:Arial"><span style="color:#8b0000">arrive at about 80kts, with flaps up.</span></span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_2.jpg" class="ipsImage" alt="pfl_2.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	At High Key. Note field below, and Low Key reference point (distinctive small dark area next to a road or trail) have been highlighted.</span><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial"><span style="color:#8b0000">Simulate engine failure!</span></span><span style="font-family:Arial"> Close throttle or actually turn it off. </span><span style="font-family:Arial"><span style="color:#8b0000">Set best glide speed of 75kts.</span></span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial">You are already at the High Key, so all you need to do from here is </span><span style="font-family:Arial"><span style="color:#8b0000">glide to the Low Key position</span></span><span style="font-family:Arial">.</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_3.jpg" class="ipsImage" alt="pfl_3.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Flying a smooth, curved path towards Low Key. Don't lose sight of your field, or Low Key position!</span><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">You need to arrive at Low Key AT 1,500ft AGL. If you are looking like you'll get there low, </span><span style="font-family:Arial"><span style="color:#8b0000">fly as direct as you can</span></span><span style="font-family:Arial"> (cut the corner).</span><span style="font-family:Arial"><span style="color:#8b0000"> If you are going to be high, widen out</span></span><span style="font-family:Arial">, as you would in the engine failure downwind. DON'T circle / orbit!</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_4.jpg" class="ipsImage" alt="pfl_4.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Half-way around to Low Key, we are in-line with (but flying perpendicular to) the intended landing direction of our field.</span><br><span style="font-family:Arial">
	As we are half-way from High Key to Low Key, which are 1,000ft apart vertically, we should be 500ft above the Low Key altitude now. Adjust your approach as necessary!</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">Arriving at Low Key, you should be at 1,500ft AGL.</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_5.jpg" class="ipsImage" alt="pfl_5.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	At Low Key. It looks quite high from this angle (and it is) but it sure feels a lot lower when you're gliding the real thing!</span><br><span style="font-family:Arial">
	</span>
</div>
<p><br><span style="font-family:Arial">
	Now we KNOW that from this location in the circuit we can glide to the runway (field), even from 500ft lower at circuit height. So</span><span style="font-family:Arial"><span style="color:#8b0000"> fly a nice, rounded curve to a short final position</span></span><span style="font-family:Arial">, adjusting your track according to how much altitude you still need to lose. There is a good 'trick' to determine this, though it's a bit harder in the sim:</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial">Objects or points in your view that do not move up or down (or left or right, if it's something in the sky!) in your view -they just get closer- are on a collision course. We want to aim to 'collide' with a point a short distance into the field (25 – 33% length inset. We will use flaps to actually touch-down sooner). Check this from wings-level only; obviously the visual angle to the field will change when you roll the aircraft!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">So if the aiming point is moving DOWN in your view (works from views other than straight-ahead as well) you are going too high, you will overshoot.</span><span style="font-family:Arial"><span style="color:#8b0000"> Widen out the turn to compensate</span></span><span style="font-family:Arial">. If you are really looking high,</span><span style="font-family:Arial"><span style="color:#8b0000"> lower some flap</span></span><span style="font-family:Arial"> to steepen your glide (this is not ideal).</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">If the aiming point is moving UP in your view, you are undershooting, you may not make it! Cut the corner,</span><span style="font-family:Arial"><span style="color:#8b0000"> fly more directly to the aiming point</span></span><span style="font-family:Arial"> (if the field is nice and wide, we can land diagonally across it if we need to!). But don't turn too steeply or too hard, you will lose a lot of speed and height if you do.</span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_6.jpg" class="ipsImage" alt="pfl_6.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	I was tending high on the turn from Low Key, so I have intentionally flown past the field 'centre-line' to extend the track and lose more height.</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">Ideally, you will be able to reach your aiming point at 75kts, right on-target, with the flaps still up. But we would like to land a bit slower than that, and closer to the boundary, especially as this is off-runway!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">Once you are sure you will make it to your aiming point, </span><span style="font-family:Arial"><span style="color:#8b0000">gradually lower the flaps and reduce your speed </span></span><span style="font-family:Arial">to land in the normal flared attitude just past the 'fence' (or field boundary). Don't lower the flaps too soon, remember they will decrease your glide range!</span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_7.jpg" class="ipsImage" alt="pfl_7.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Short final. I have gradually lowered flap, and it is fully down. Now just concentrate on flying the landing.</span><br><br><span style="font-family:Arial">
	</span><img src="http://hosting.x-plane.org/xppl/pfl/pfl_8.jpg" class="ipsImage" alt="pfl_8.jpg" loading="lazy"><br><span style="font-family:Arial">
	Crossing the 'fence' (field boundary). A nice, safe height above a fence (if there were one) but not too high and fast either.</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">With some practice, you should be able to consistently achieve your chosen landing point. This is a critical requirement of real-world flight tests in light single-engine aircraft! For practice and tests in real-life, where the engine has not </span><span style="font-family:Arial"><em>really</em></span><span style="font-family:Arial"> failed, full-power is applied once the outcome of the approach is determined (ie would you make it?).</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_9.jpg" class="ipsImage" alt="pfl_9.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Successful landing, stopping in 2/3 of the field length.</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">If you are needing more practice of a particular part of the pattern,</span><span style="font-family:Arial"><span style="color:#8b0000"> fly just that section</span></span><span style="font-family:Arial">. This will probably be from Low-Key to the field.</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_10.jpg" class="ipsImage" alt="pfl_10.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Side-on view of the flight path from the Low Key side. Perspective makes it look like we flew up during the turn, but this is actually just flying towards the camera.</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">Once you have mastered from High Key to the field, </span><span style="font-family:Arial"><span style="color:#8b0000">start practicing from higher altitudes</span></span><span style="font-family:Arial">, requiring you to adjust your approach to High Key, as well. Then start trying engine failures without first choosing somewhere to land.</span><br><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/pfl/pfl_11.jpg" class="ipsImage" alt="pfl_11.jpg" loading="lazy"></p>
<br><span style="font-family:Arial">
	Overhead view of the flight path. It is quite 'bulged' as a result of widening the track to not be too high. This extra margin evaporates quickly when you have a wind factor!</span><br><br><span style="font-family:Arial">
	</span>
</div>
<p> <span style="font-family:Arial">If you can pull that off alright, try adding some wind; 20 – 30kts of wind blowing can make a HUGE difference! As with other glide approaches, if you are gliding into a significant wind, you can increase your glide range by increasing your glide speed by half the wind speed (ie 20kts headwind, glide 10kts faster).</span><br><br><span style="font-family:Arial">
	The left-hand pattern is usually best as the pilot is usually sitting on the left side, and thus has the best view of the field etc. in this direction. Right-hand patterns work just as well, though. Try it out! I flew a right-hand pattern in a real life flight test when the engine was simulated failed, and there was no good field to the left. No problem.</span><br><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial">In a real situation, there are other considerations as well: Engine Failure Checklist! This includes things such as:</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><em>-Trouble Checks;</em></span><span style="font-family:Arial"> what has caused the engine to fail, and can we fix it? (ie run out of fuel in that tank)</span><br><span style="font-family:Arial">
	</span><br><span style="font-family:Arial"><em>
	</em></span> <span style="font-family:Arial"><em>-Mayday Call;</em></span><span style="font-family:Arial"> if you're making a forced landing somewhere, you'll probably need a ride home!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><em>-Passenger Brief;</em></span><span style="font-family:Arial"> if you've got someone else on board, they'll need your re-assurance that you're well trained for this, and there is no need to panic (right?!).</span><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><em>-Shutdown Checks;</em></span><span style="font-family:Arial"> once you're sure it's not fixable, and you're committed to the landing, turn everything off (but not the electrics until you've lowered the flaps!) and un-lock (but not open) the door(s).</span><br><br><span style="font-family:Arial">
	Newer light singles are often fitted with Ballistic Recovery Systems (a parachute for the whole aircraft), so if things get really bad, you can float down. But a successful forced landing like in this lesson will result in less or even no damage to the aircraft, whereas using a BRS will result in expensive repairs, even if you land somewhere flat and unobstructed (re-fitting the chute, repairing the landing gear and possibly seats that are designed to absorb the impact on landing).</span><br><br><br><span style="font-family:Arial">
	</span> <span style="font-family:Arial"><a href="http://www.youtube.com/watch?v=A0DdpC7GV3A" rel="external nofollow">Single-engine jets and fighters can carry out a similar procedure if the engine fails.</a></span><span style="font-family:Arial"> The High-Key will probably be more like 10,000ft though! And you'll probably be aiming at a runway (otherwise you'll be leaving courtesy of </span><span style="font-family:Arial"><a href="http://www.martin-baker.com" rel="external nofollow">Martin Baker</a></span><span style="font-family:Arial">).</span><br><br><span style="font-family:Arial">
	</span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span>
</p>
]]></description><guid isPermaLink="false">48740</guid><pubDate>Wed, 17 Nov 2010 19:56:19 +0000</pubDate></item><item><title>11 - Crosswind Circuits</title><link>https://forums.x-plane.org/forums/topic/48080-11-crosswind-circuits/</link><description><![CDATA[
<p>
	<span style="text-decoration:underline"><span style="font-size:14px">Crosswind Circuits</span></span><br><br>
	A crosswind circuit is any circuit where the substantial part of the wind is from the side, rather than just ahead, resulting in the need for techniques to compensate.<br>
	They frequently come with associated turbulence.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/circuit_xwind1.png" class="ipsImage" alt="circuit_xwind1.png" loading="lazy"><img src="http://hosting.x-plane.org/xppl/crosswind/circuit_xwind2.png" class="ipsImage" alt="circuit_xwind2.png" loading="lazy"></p>
<br>
	Two crosswind circuits. The difference between them is the direction the wind is coming from (left or right).<br>
</div>
<p><br><span style="color:#8b0000">Set the wind at 15kts from your right</span>. Angle should be between 60 and 90 degrees from runway heading.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_2.jpg" class="ipsImage" alt="cwind_2.jpg" loading="lazy"></p>
<br>
	Definitely a strong crosswind being indicated by the windsock.<br>
</div>
<p> </p>
</div>
<p><strong>Taxiing</strong><br><br>
	Crosswind technique starts on the ground while taxiing, and before take-off. Wind blowing onto the aircraft from the side tend to try to lift up the wing on the windward side, especially in high-wing aircraft like the Cessna 172. We can use the controls to minimize this problem:<br><br>
	If the wind is striking your aircraft from somewhere ahead (see diagram),<span style="color:#8b0000"> turn ailerons fully towards the wind. Pull back on the controls to raise the elevator</span>.<br>
	Have a look at the controls in this position, and note where the wind is blowing from. The wind striking the aileron on the windward side will try to push the aileron (and therefore the wing) down, countering the lifting tendency. The elevator will also be pushed down.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/wind_taxi1.png" class="ipsImage" alt="wind_taxi1.png" loading="lazy"><img src="http://hosting.x-plane.org/xppl/crosswind/wind_taxi2.png" class="ipsImage" alt="wind_taxi2.png" loading="lazy"></p>
<br>
	Wind from ahead and left, ailerons full left. Wind from ahead and right, ailerons full right. Elevator back (up).<br>
</div>
<p><br>
	If the wind is striking your aircraft from somewhere behind (see diagram), <span style="color:#8b0000">turn ailerons to follow the wind after it has passed over you</span> ('with the wind'). <span style="color:#8b0000">Set the elevator in a neutral position</span>.<br>
	Why not push forward on the elevator? Doing so would cause the wind to push the tail down, which is good, but the propwash from the propeller, if it overcomes the wind (more likely with higher throttle) it will try to lift the tail UP! A neutral position should be safe either way.<br>
	Again, note the position of the controls and the direction the wind is striking them. Again, the windward wing will be pushed down.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/wind_taxi3.png" class="ipsImage" alt="wind_taxi3.png" loading="lazy"><img src="http://hosting.x-plane.org/xppl/crosswind/wind_taxi4.png" class="ipsImage" alt="wind_taxi4.png" loading="lazy"></p>
<br>
	Wind from behind and left, ailerons full right. Wind from behind and right, ailerons full left. Elevator neutral.<br>
</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_1.jpg" class="ipsImage" alt="cwind_1.jpg" loading="lazy"></p>
<br>
	Failure to use correct taxiing techniques can have serious results! This is what happened when I turned to line-up without using ailerons as I should have.<br>
	This happened to a guy I know in a real C-172, with two passengers in the back. His aircraft ended up on it's back, blocking the only runway at NZWN for hours!<br>
</div>
<p><br><strong>Take-off</strong><br><br><span style="color:#8b0000">Begin with the ailerons turned all the way towards where the wind is coming from</span>. <span style="color:#8b0000">Begin normal take-off, gradually returning the ailerons towards neutral, to be almost level when you rotate</span>.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_3.jpg" class="ipsImage" alt="cwind_3.jpg" loading="lazy"></p>
<br>
	Note aileron position. About to begin the take-off roll.<br><br>
</div>
<p> </p>
</div>
<p>At rotate speed, <span style="color:#8b0000">positively rotate</span> (ie, bring the nose up to the desired climb attitude quickly) to get the aircraft airborne. If you rotate too gradually in a strong crosswind, the aircraft tires may skid sideways as their traction reduces when the wing starts carrying more of the load. <span style="color:#8b0000">Allow the the aircraft to yaw into wind when it lifts off</span>.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_4.jpg" class="ipsImage" alt="cwind_4.jpg" loading="lazy"></p>
<br>
	I've already been blown to the side a bit, despite allowing the nose to turn into wind. I'll need to turn into the wind a bit more.<br>
</div>
<p> </p>
</div>
<p><br>
	Climb profile is the same as for a normal circuit.<br><br>
	Visualize a path, using reference points, in a straight line in-line with the runway. You want to fly over this straight line, but the wind will try to blow you to the side. <span style="color:#8b0000">Adjust the aircraft heading to maintain the straight path all the way upwind</span>.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_5.jpg" class="ipsImage" alt="cwind_5.jpg" loading="lazy"></p>
<br>
	About to turn crosswind.<br>
	You can see that despite my correction, I am still not straight in-line with the runway. Imagine where I would be with no correction!!<br>
</div>
<p></p>
</div>
<p> <strong>Cross-wind</strong><br><br>
	On crosswind, the wind should be largely in line with your flight path, so only slight -if any- compensation for wind drift will be required. Your ground speed will be different, however. If the wind is from behind you, as in this example, you will get to desired downwind spacing very quickly! <span style="color:#8b0000">Don't fly too far away</span>. I found with 15kts wind from behind on this leg, that a continuous turn all the way to downwind (ie not flying straight on crosswind at all) positioned me nicely.<br><br>
	Notice also that the circuit position at which you reach 1000ft (circuit height) will change with the crosswind.<br><br><strong>Downwind</strong><br><br>
	The only difference in the downwind will be that <span style="color:#8b0000">you need a drift heading</span> to avoid being blown further away from the runway (in this example. Wind from the other direction will try to blow you back over the runway).<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_6.jpg" class="ipsImage" alt="cwind_6.jpg" loading="lazy"></p>
<br>
	The runway is at right angles to our viewpoint, making the aircraft's 'drift heading' quite noticeable.<br><br><br>
	This is normal, properly balanced flight, affected by the wind.<br>
</div>
<div style="text-align:center">
<div style="text-align:center"><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_7.jpg" class="ipsImage" alt="cwind_7.jpg" loading="lazy"></div>
<br>
</div>
<div style="text-align:center"> With the flight path shown, it can be seen that the aircraft appears to be flying slightly sideways.</div>
<p></p>
</div>
<p> <strong>Base</strong><br><br>
	Like the crosswind leg, the biggest change will be in your groundspeed, and where you reach your target altitude. While it doesn't really matter much where you reach circuit height when climbing, you do need to hit your target 500ft AGL turning final.<br><br>
	To achieve this, <span style="color:#8b0000">adjust your rate of descent in the conventional manner</span>. In this example, the wind is from ahead on base leg, so it will take longer to get to the turn onto final approach. <span style="color:#8b0000">Reduce your rate of descent </span>to avoid being below 500ft prior to the finals turn. (The more difficult case is probably where you have a strong wind from behind you on base, as your time to descend to 500ft can be very short!)<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_8.jpg" class="ipsImage" alt="cwind_8.jpg" loading="lazy"></p>
<br>
	Distance from centre-line to begin turning final is also affected. With the wind from ahead in this case, a later turn is required.<br>
	I turned too soon in this instance, and had to roll out early to intercept the centre-line.<br>
</div>
<p></p>
</div>
<p><br><strong>Final </strong> Final approach is flown pretty much in the usual way until the flare, with the exception that you will need to<span style="color:#8b0000"> adjust your heading to remain on the centre-line</span>. This can feel very strange, especially as you get lower and close to the runway while the nose is pointing off towards the airport terminal!<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_9.jpg" class="ipsImage" alt="cwind_9.jpg" loading="lazy"></p>
<br>
	This is actually flying straight at the runway!<br>
	The slower you fly, the more 'sideways' you will fly with a constant wind speed.<br>
</div>
<p> </p>
</div>
<p> <strong>Landing</strong><br><br>
	We don't want to land going sideways, however. In most cases, your plane can probably handle it, but the stresses on the undercarriage and wear on the tires will not be forgiving in the long term. The stresses on your passengers may make things unpleasant in the short term!<br><br>
	The flare to land in a crosswind is one of the trickiest techniques to get just right, but very rewarding when you do (because you know how difficult it was to get just right!). For a normal landing, we're only really concerned about using the elevator to flare to the correct attitude. In a crosswind landing, we are using all three axes in different directions to achieve the desired smooth arrival!<br><br>
	At the flare, we will transition not only to a nose-up position, but replace our drift heading (to compensate for drift) with a wing-down position instead.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_11.jpg" class="ipsImage" alt="cwind_11.jpg" loading="lazy"></p>
<br>
	About to flare. The shadow clearly shows the angle of the aircraft to the runway.<br>
</div>
<p> </p>
</div>
<p><br><span style="color:#8b0000">Raise the nose </span>as you usually would, but at the same time, <span style="color:#8b0000">use the rudder to yaw the aircraft nose back so that it is pointing straight down the runway</span>. If we did nothing else, the aircraft would begin to drift sideways before touching down, and our efforts would be for nothing as we landing traveling sideways.<br><br>
	Prevent the aircraft drifting sideways by <span style="color:#8b0000">rolling the aircraft towards the wind</span>. In this example, the wind is from the right, so roll right so that the right wing is down. How much? As much as you need to prevent the aircraft drifting! Too much will cause the aircraft to drift towards the wind, too little and you'll drift with the wind. Keep adjusting until you are safely on the ground! You will be able to estimate this more easily after a few practice landings.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_12.jpg" class="ipsImage" alt="cwind_12.jpg" loading="lazy"></p>
<br>
	Almost straight now, right wing down.<br>
</div>
<p> </p>
</div>
<p><br>
	If you've managed to get everything right so far (don't expect to first time!), then you will<span style="color:#8b0000"> touch down on one main wheel first</span>! This is perfectly normal for a crosswind landing.<br><br><span style="color:#8b0000">Keep the aileron into wind</span>, as you had it to put the into-wind wing down. As the aircraft settles, the other main, then nose-wheel will touch down.<br><br>
	Now reverse the control procedure you used in take-off: As you slow down, <span style="color:#8b0000">increase the aileron towards the wind</span>, until it is fully deflected, as we want it for taxiing. You've arrived.<br>
	Note: X-plane sometimes under-estimates tyre friction, so you may find yourself having to drift sideways down the runway a bit to stay on centre-line.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_16.jpg" class="ipsImage" alt="cwind_16.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_17.jpg" class="ipsImage" alt="cwind_17.jpg" loading="lazy"></p>
<br>
	These shots show the amount of aileron into wind used. The first is at touch-down, the second as we slow almost to a stop.<br><strong>Caution</strong>: If you use too much aileron at too high a speed, the aircraft will steer in that direction.<br>
</div>
<p> </p>
</div>
<p><br>
	I told you it was tricky, didn't I?<br>
	Here's some shots from the 3D cockpit of the approach and touch-down:<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_13.jpg" class="ipsImage" alt="cwind_13.jpg" loading="lazy"></p>
<br><br>
</div>
<div style="text-align:center">
<div style="text-align:center"><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_14.jpg" class="ipsImage" alt="cwind_14.jpg" loading="lazy"></div>
<br>
</div>
<div style="text-align:center"><img src="http://hosting.x-plane.org/xppl/crosswind/cwind_15.jpg" class="ipsImage" alt="cwind_15.jpg" loading="lazy"></div>
<p> </p>
</div>
<p><br>
	There are lots of examples of the real thing online, good and bad. <a href="http://www.youtube.com/watch?v=4RdxU-0W-RE" rel="external nofollow">Here's a compilation of some different ones.</a><br><br>
	(Some popular videos of crosswind landings are test flights intentionally landing sideways! You'll notice as well that the big jets don't usually lower a wing into wind; they are heavy enough that they won't get blown sideways much before they touch down, and their engines are dangling down there!)<br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span>
</p>
]]></description><guid isPermaLink="false">48080</guid><pubDate>Mon, 11 Oct 2010 20:45:22 +0000</pubDate></item><item><title>12 - Circuit Emergencies</title><link>https://forums.x-plane.org/forums/topic/47630-12-circuit-emergencies/</link><description><![CDATA[
<p>
	<span style="font-size:18px"><span style="text-decoration:underline">Circuit Emergencies</span></span><br><br><span style="font-size:10px">There are three circuit emergencies that we will consider:</span><br><br>
	1) Flapless Circuits<br><br>
	2) Engine Failure After Take-Off (EFATO)<br><br>
	3) Engine Failure Downwind<br><br><br>
	Engine failures can be simulated by simply setting the throttle to idle.<br><br><span style="font-size:14px"><strong>Flapless Circuit</strong></span><br><br>
	In this situation, your flaps are stuck in the retracted position. Perhaps you made a normal circuit and discovered at some point on the approach that your flaps were not responding, made a go-around and are now ready to land without flaps.<br><br>
	For an aircraft like the C-172, landing without flaps doesn't present a major problem, only minor changes to the approach and landing are needed. High performance aircraft will probably have to make similar types of changes, but more substantial ones.<br><br>
	Two results of not using flaps:<br>
	1) Higher stall speed.<br>
	2) Reduced drag<br><br>
	To compensate for this in the C-172,<span style="color:#8b0000"> add approximately 5kts to your approach speeds</span>, to maintain a safe margin over the stall speed, and <span style="color:#8b0000">use a lower power setting on approach</span> to compensate for the reduction in drag. You may also need to <span style="color:#8b0000">extend the circuit out a little farther</span> for a longer final if you struggle to get down without building up speed.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/flapless.png" class="ipsImage" alt="flapless.png" loading="lazy"></p>
<br>
	As you can see, not a big deal in the trusty Cessna 172!<br><br>
</div>
<div style="text-align:left">
<div style="text-align:center">The most common problem in a flapless approach is getting high and fast, and now having enough drag to get the aircraft down:</div>
<br>
</div>
<div style="text-align:center">
<div style="text-align:left"><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg1.jpg" class="ipsImage" alt="emerg1.jpg" loading="lazy"></div>
<br>
	Turning final, flaps up. Looks good from here...<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg2.jpg" class="ipsImage" alt="emerg2.jpg" loading="lazy"><br>
	Crossing the threshold. Height is ok, but we're faster than we should be...<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg3.jpg" class="ipsImage" alt="emerg3.jpg" loading="lazy"><br>
	Floating, waiting for speed to wash off...<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg4.jpg" class="ipsImage" alt="emerg4.jpg" loading="lazy"><br>
	Still floating...<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg5.jpg" class="ipsImage" alt="emerg5.jpg" loading="lazy"><br>
	Finally coming to a stop, after using an embarrassingly long length of runway!<br>
</div>
<div style="text-align:left"></div>
<div style="text-align:center"></div>
<p><span style="font-size:14px"><strong>EFATO</strong></span><br><br>
	In this situation, the engine fails shortly after take-off while you are still heading upwind, or perhaps on cross-wind. The temptation will be to try to turn around back to the runway, but you are still at very low altitude and low speed, so the chances you can make such a tight turn and make it to the runway are slim in most cases.<br>
	The proper course of action, in a single-engine aircraft, is to choose the best possible spot to land ahead, within about 30 degrees either side of the nose.<br></p>
<div style="text-align:center">
<p></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/EFATO.png" class="ipsImage" alt="EFATO.png" loading="lazy"></p>
<br>
</div>
<p> </p>
</div>
<p><br>
	There are obstacles out there (more in real-life than the sim!) but with proper application of skill, you will avoid them, or at least hit them as gently as possible! <a href="http://www.youtube.com/watch?v=1pfZiTDchH0&amp;NR=1" rel="external nofollow">Here is a good example of a successful EFATO landing in a biplane (Tiger Moth?), despite striking an 'obstacle' on landing.</a><br><br>
	You can simulate your own engine failure by closing the throttle or mixture. Or for a more realistic and un-commanded failure, go to &lt;Aircraft&gt; &lt;Equipment Failures&gt; then the &lt;Engines&gt; tab. Set &lt;Engine Fail #1&gt; to 'Fail at exact height AGL' and input about 400ft.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg19.jpg" class="ipsImage" alt="emerg19.jpg" loading="lazy"></p>
<br>
	Set up the engine failure to occur as you climb.<br><br>
</div>
<div style="text-align:left">
<div style="text-align:center">Now to the procedure itself!</div>
<br>
</div>
<div style="text-align:center"></div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg6.jpg" class="ipsImage" alt="emerg6.jpg" loading="lazy"></p>
<br>
	Just another routine take-off...<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg7.jpg" class="ipsImage" alt="emerg7.jpg" loading="lazy"><br>
	...when the unexpected strikes. Engine failure!<br>
</div>
<p><strong>Procedure</strong>:<br><br>
	1)<span style="color:#8b0000"> Lower the nose to achieve best glide speed.</span><br>
	Before the engine failure, you are nose-high and climbing, probably at a fairly moderate to low speed. If you DON'T lower the nose, you will quickly stall. (There are real-life video examples of this as well. I will leave it to you to look them up if you wish to, the results aren't good).<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg8.jpg" class="ipsImage" alt="emerg8.jpg" loading="lazy"></p>
<br>
	Pushing the nose down promptly, we avoid stalling and re-gain best glide speed.<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg9.jpg" class="ipsImage" alt="emerg9.jpg" loading="lazy"><br>
	From this angle, it's clear there's no way we can make it back to where we just took off.<br>
</div>
<p><br>
	2) <span style="color:#8b0000">Select a suitable place to land.</span> Flat and without obstacles, within 30deg of the nose (no big turns).<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg10.jpg" class="ipsImage" alt="emerg10.jpg" loading="lazy"></p>
<br>
	With the nose down, we can see what our options are. There's a friendly looking green patch not far ahead.<br>
</div>
<p><br>
	3) <span style="color:#8b0000">Use flaps as required</span> to touch-down at an ideal place (just after a fence, for instance, not right before it!).<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg11.jpg" class="ipsImage" alt="emerg11.jpg" loading="lazy"></p>
<br>
	After maneuvering to land across the field on an angle to maximize distance available and to avoid rough spots, flaps are extended to help us get into the nearby field at the right speed (too fast and we'll roll far enough to hit <em>something</em>).<br>
</div>
<p><br>
	4) If time permits, make a mayday call!<br><br>
	5) <span style="color:#8b0000">Land safely</span>, call home base for a ride home.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg12.jpg" class="ipsImage" alt="emerg12.jpg" loading="lazy"></p>
<br>
	Nice, smooth landing. Ground is a bit rough, though... but then it's not intended as a runway.<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg13.jpg" class="ipsImage" alt="emerg13.jpg" loading="lazy"><br>
	Our intrepid pilot lives to fly another day. And better yet, so does the aircraft!<br>
</div>
<p><br><em>
	</em>Obviously, the higher and further around the circuit you are, the more options you have<em>. </em>Just remember to avoid tight turns, and don't try to stretch the glide by raising the nose!<br><br><em>
	What about a nearby road?</em> In real life, there have been instances of safe landings on roads, but landing on a road has substantial risks above landing in a nice clear field. A well-chosen field will probably have obstacles like fences (though probably small ones that you can roll through without serious damage) and perhaps rough ground. A straight section of road may avoid these, but are likely to hold solid obstacles like power lines and light posts along them, low walls dividing lanes, cars, trucks (can't roll through those!) and perhaps most dangerous of all, electrified wires along and <em>across</em> them. Those wires can tear apart your aircraft, or if not, guide your craft into the solid pole that holds them up! In summary, fields -wherever possible- are the safer option.<br><br><span style="font-size:14px">
	</span><span style="font-size:14px"><strong>Engine Failure Downwind</strong></span><br><br>
	In this case, you've made it to the downwind position when the fan stops turning. You are probably at a stable and reasonable high speed and 1,000ft above ground, so you have options.<br><br>
	Ideally, you can <span style="color:#8b0000">glide to set yourself in the perfect place to land</span>, in the correct direction for the runway you are already using. From about mid-downwind this is usually possible in the C-172 and other similar types.<br><br>
	If you don't have enough glide range to make it to the runway in use (perhaps a strong crosswind is blowing you away), <span style="color:#8b0000">consider a cross-runway </span>(might be quite close!) or perhaps some of that nicely mown grass near the runways. If you can't reach anything like that, then you're likely stuck landing in a field or something; use the EFATO procedure in that case.<br><br>
	Assuming you are mid - late downwind when the engine stops, <span style="color:#8b0000">turn immediately towards the runway threshold.</span> This at least maintains the maximum number of options and gives you the best chance of making it all the way.<br><span style="color:#8b0000">Set best glide speed</span> (75kts), and <span style="color:#8b0000">assess where you are going to end up</span>. if you look like you have plenty of range, you may wish to widen out to set yourself up on short-final. If the runway is quite long, you may be able to shoot to touch-down at the mid point, or another point from which you can safely stop.<br>
	If it's looking marginal, <span style="color:#8b0000">aim straight at the nearest part of a runway</span> (consider a cross runway), and <span style="color:#8b0000">make a gentle turn to line up</span> only when you are very close.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/EF_downwind.png" class="ipsImage" alt="EF_downwind.png" loading="lazy"></p>
<br>
	Plenty of options downwind; Follow the ideal flight path, or modify it to suit your situation as it develops.<br>
</div>
<p><br>
	If there is a strong wind against you,<span style="color:#8b0000"> increase your glide speed by half the wind speed </span>(ie flying into a 20kt wind, add 10kts to glide speed).<br>
	Leave flaps up until you are sure that you will make it. You may lower them earlier if you are looking likely to be too high.<br><br><em>Hint:</em> If it looks like you will undershoot by just a short distance, maintain best glide with flaps up until you are forced to level out about 30ft above the ground. As the speed starts to decrease, add in flap. This will cause the aircraft to 'balloon' up slightly with the increase in lift and give you a slight increase in range! This only works if you leave the flaps up until almost the last moment.<br><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg14.jpg" class="ipsImage" alt="emerg14.jpg" loading="lazy"></p>
<br>
	Engine failure abeam the runway threshold. Immediately turning towards the runway.<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg15.jpg" class="ipsImage" alt="emerg15.jpg" loading="lazy"><br>
	Quickly it can be seen we are going to be high, so turning away a little to widen the approach.<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg16.jpg" class="ipsImage" alt="emerg16.jpg" loading="lazy"><br>
	Turning final. We are still high, so full flap is extended.<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg17.jpg" class="ipsImage" alt="emerg17.jpg" loading="lazy"><br><strong>Caution! </strong>Full flaps and no power requires a steep glide angle to maintain a safe speed!<br><br><img src="http://hosting.x-plane.org/xppl/circuit_emergencies/emerg18.jpg" class="ipsImage" alt="emerg18.jpg" loading="lazy"><br>
	Another happy landing. <img alt="^_^" class="bbc_emoticon" src="https://forums.x-plane.org/public/style_emoticons/&lt;#EMO_DIR#&gt;/happy.gif" loading="lazy"><br><br>
</div>
<div style="text-align:left">
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<span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span>
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<br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br>
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<div style="text-align:center"></div>
<p>
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]]></description><guid isPermaLink="false">47630</guid><pubDate>Fri, 17 Sep 2010 03:09:53 +0000</pubDate></item><item><title>10 - Circuits with Wind / Short-Field Circuits</title><link>https://forums.x-plane.org/forums/topic/47098-10-circuits-with-wind-short-field-circuits/</link><description><![CDATA[
<p>
	</p>
<div style="text-align:left">
<p> <span style="text-decoration:underline"><span style="font-size:14px">Circuits with Wind</span></span></p>
<br>
</div>
<p><br>
	Whatever the wind is doing, the circuit pattern itself remains essentially the same. We may need to adjust our flight to compensate for wind effects, however.<br><br>
	We will consider the effect of wind from the side in the next lesson, here we will look at wind blowing directly down the runway towards us. We will not consider wind from behind us, as in that case we should be landing / taking off in the other direction!<br>
	(For interest, you may wish to compare approaches and landing distances of 20kt headwind vs 20kt tailwind. Try landing on a short runway with a tail-wind - but never in real life!!)<br><br><span style="color:#8b0000">Set 20kt of wind blowing down the runway towards you in the weather menu. </span><br></p>
<div style="text-align:center"><p><img src="http://hosting.x-plane.org/xppl/short_field/headwind_setup.png" class="ipsImage" alt="headwind_setup.png" loading="lazy"></p></div>
<p></p>
<div style="text-align:center">
<p>1. Wind Speed (bottom selection for wind on the ground)</p>
<br>
	2. Wind Direction. Arrow is pointing opposite direction to our aircraft lined up on the runway.<br>
	3. Aircraft Symbol. Useful to determine which way the wind needs to blow to be head-on.<br><br>
</div>
<p>Check that it's from ahead of you, not behind! There should be a wind-sock near the end of the runway in most cases to assist with this.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/windsock.jpg" class="ipsImage" alt="windsock.jpg" loading="lazy"></p>
<br>
	Windsock showing wind blowing down the runway towards us.<br><br>
</div>
<p>Now we will consider the differences on each leg of the standard circuit.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/circuit_wind.png" class="ipsImage" alt="circuit_wind.png" loading="lazy"></p>
<br>
	Effects of wind on the circuit illustrated<br>
</div>
<p><strong>Take-off &amp; Upwind</strong><br><br>
	Having 20kts of wind blowing onto us from ahead is equal to 20kts airspeed (standing still on the runway with brakes applied, you are already moving through the air at 20kts). So the take-off will be shorter! Your airspeeds are still the same, but your ground-speed is LESS.<br>
	Your angle of climb will be steeper, but rate of climb remains the same.<br><br><strong>Cross-wind</strong><br><br>
	After turning left onto crosswind, the wind is now from your right. If you make no change to your circuit, you will be blown to the left (red arrow in diagram above). To counter this, <span style="color:#8b0000">make your heading 10deg or so to the right (towards the wind).</span><br><br><strong>Downwind</strong><br><br>
	The wind is behind us now, so no worries about drifting right or left. You will notice, however, that you fly the downwind leg faster, with the help of the tailwind!<br><br><strong>
	Base</strong><br><br>
	As on crosswind, the wind will blow you sideways. Again,<span style="color:#8b0000"> turn towards the wind enough to keep a straight path to your aiming point.</span><br><span style="color:#8b0000">
	</span><br><strong>Final</strong><br><br>
	Hopefully you've corrected for wind drift on base, and have turned final in the usual location. Now with the 20kt headwind, it is going to take much longer than usual to reach the runway.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/wind_app.jpg" class="ipsImage" alt="wind_app.jpg" loading="lazy"></p>
<br>
	You could almost make yourself a coffee before I make it to the runway!<br><br>
</div>
<p>If you use the same throttle setting as usual, your descent will be steeper (but at the same rate) and you will under-shoot the runway. To counter this, <span style="color:#8b0000">raise the nose a bit, and increase the power a bit</span>, just as if you were dropping low on a normal approach. <span style="color:#8b0000">Fly the normal 3deg profile.</span><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/profile_side_wind.png" class="ipsImage" alt="profile_side_wind.png" loading="lazy"></p>
<br>
	Approach profiles compared<br>
</div>
<p><strong>Landing</strong><br><br>
	Landing is like normal, and normal speeds, but because of the wind, your ground-speed is lower, so you will use less runway to stop.<br>
	If you were to turn up the wind speed to equal your normal touch-down speed, your landing roll would be zero!<br><br>
	Austin posted an interesting read about various flying myths a number of years ago, one of which deals with wind, airspeed, and ground-speed. You can see it here: <a href="http://www.x-plane.com/myths.html" rel="external nofollow">MYTH: I MIGHT STALL IF I TURN DOWNWIND!</a><br><br><br><span style="text-decoration:underline"><span style="font-size:14px">Short-Field Circuits</span></span><br><br>
	We don't necessarily need a short runway to practice short-field circuits, the point is that we can take-off and land in a short distance. These can be fun, and challenging!<br>
	The key to good short-field circuits is accuracy and proper technique. Hard braking is simply the last, and one of the least important parts!<br><br>
	I kept the 20kt headwind we were using above. This helps short-field operations considerably!<br><br><strong>Take-off</strong><br><br>
	Before beginning the take-off, we need to do some things:<br><br><span style="font-size:12px">1)</span> In a real aircraft, you would have used performance charts to calculate take-off and landing distance required, and ensured that these distances were available.<br><span style="font-size:12px">2)</span> Ensure we are using the maximum runway length available. Ensure you <span style="color:#8b0000">line up right at the edge</span>!<br><span style="font-size:12px">3) </span><span style="color:#8b0000">Nominate a decision point</span>. This needs to be an easily identifiable point (a taxiway, marker, change of surface, runway marking, etc) from which we can still safely stop the aircraft on the runway, but far enough from the start point to know whether the aircraft is performing properly and can be reasonably expected to make it in the distance available.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/short_to.png" class="ipsImage" alt="short_to.png" loading="lazy"></p>
<br>
	First tree past the taxiway on the right marks the decision point<br>
</div>
<p><br>
	Some aircraft manuals specify a different to normal configuration for a short-field take-off. Some earlier model C-172s recommend flaps zero, but the S model uses the usual configuration, flaps 10.<br><br>
	Now <span style="color:#8b0000">apply maximum brakes</span> (&lt;v&gt;) and <span style="color:#8b0000">apply full-power</span>. Once you have verified the engine is producing full-power, <span style="color:#8b0000">release the brakes</span>.<br>
	The remainder of the take-off roll is the same as for a normal take-off, except that as you pass your decision point, you need to <span style="color:#8b0000">decide to go or not to go</span>. In the sim, you are probably go!<br><br>
	Once airborne, instead of accelerating to Vy, we will climb at Vx until we reach a safe height. In some situations, this height may be defined by the height of an obstacle to clear (such as trees near the end of the runway), but in our case, we will nominate 200ft AGL.<br><br>
	So now that we are airborne, <span style="color:#8b0000">accelerate to Vx speed</span> (55kts) then <span style="color:#8b0000">raise the nose to maintain it.</span> Remember from Climbing and Descending: this is a much steeper angle than usual!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/short_to_profile.png" class="ipsImage" alt="short_to_profile.png" loading="lazy"></p>
<br>
	Climb profiles compared<br>
</div>
<p><br>
	Once you pass 200ft, <span style="color:#8b0000">lower the nose slightly to accelerate to Vy</span> (but not so far as to cause you to descend), then <span style="color:#8b0000">continue circuit as normal</span> until we get to finals.<br><br><strong>Final</strong><br><br>
	The approach path for a short-field landing is the same as for any landing, still at a 3deg slope down to the runway. Speed and precision are the key.<br><br>
	After turning final at 500ft, <span style="color:#8b0000">configure the aircraft with full flap</span>, and <span style="color:#8b0000">use a lower than usual speed</span>, about 60kts.<br>
	As always, have an aiming point, and a nominated touch-down point. In this situation, it is critical to touch-down on the nominated point without any excess speed!<br><br><span style="color:#8b0000">Fly the approach to 200ft AGL at 60kts</span>. This is the continue / Go-around point. If it looks like you will be able to touch-down successfully on the nominated point, continue. If in doubt, go-around and try again!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/short_land_profile.png" class="ipsImage" alt="short_land_profile.png" loading="lazy"></p>
<br>
	If in doubt...<br>
</div>
<p> <strong>Landing</strong><br><br>
	As we continue below 200ft,<span style="color:#8b0000"> reduce power to begin slowing down</span>. Ideally, we want to touch-down as the stall warning occurs; the actual speed for this will vary with weight, but you should have some idea from the advanced stalling exercise. But be careful no to slow down too quickly and stall before touch-down!<br><br>
	Flying this part of the approach in a real C-172, I would not look at the airspeed indicator. I can see out the window, and by how the aircraft is performing, whether or not I am at a suitable speed (ie, if you are nose-low at the flare, I guarantee you are too fast!). The 'feel' isn't quite the same in the sim, but you have it about right if, as mentioned before, the stall warning horn sounds just before touch-down, and the nose is high (even before the flare).<br><br>
	Once you have touched down, <span style="color:#8b0000">allow the nose-wheel onto the ground</span> (not too hard, please!), <span style="color:#8b0000">select flaps fully up</span> (to put as much weight on the wheels, rather than the wing) and <span style="color:#8b0000">apply hard braking &lt;v&gt;</span>.<br><br>
	If you've done it right, you should stop in a surprisingly short distance. With a bit of head-wind to assist, a few aircraft lengths is quite possible.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/short_field/sf1.jpg" class="ipsImage" alt="sf1.jpg" loading="lazy"></p>
<br>
	Ideally, I would have touched down here.<br><br><img src="http://hosting.x-plane.org/xppl/short_field/sf2.jpg" class="ipsImage" alt="sf2.jpg" loading="lazy"><br>
	Actual touch-down point.<br><br><img src="http://hosting.x-plane.org/xppl/short_field/sf3.jpg" class="ipsImage" alt="sf3.jpg" loading="lazy"><br>
	Wheels stop! I didn't raise the flaps in this case. In the real world it would make a difference, though!<br><br><img src="http://hosting.x-plane.org/xppl/short_field/sf4.jpg" class="ipsImage" alt="sf4.jpg" loading="lazy"><br>
	A different angle, showing the less than perfect landing!<br><br><img src="http://hosting.x-plane.org/xppl/short_field/sf5.jpg" class="ipsImage" alt="sf5.jpg" loading="lazy"><br>
	Touchdown.<br><br><img src="http://hosting.x-plane.org/xppl/short_field/sf6.jpg" class="ipsImage" alt="sf6.jpg" loading="lazy"><br>
	Full-stop.<br>
</div>
<p><br>
	If you've succeeded in landing nice and short, you may have enough runway left to make a short-field take off from where you stopped, to have another try!<br><br>
	I have landed a number of real aircraft on the piano keys (the markings at the very ends of the runway) and stopped on the numbers. Can you do that in X-plane?<br><br>
	Now find some short un-paved runways and use those!<br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><br>
	 
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]]></description><guid isPermaLink="false">47098</guid><pubDate>Thu, 19 Aug 2010 02:25:47 +0000</pubDate></item><item><title>09 - Basic Circuits</title><link>https://forums.x-plane.org/forums/topic/45546-09-basic-circuits/</link><description><![CDATA[
<p>
	<span style="font-size:18px"><span style="text-decoration:underline">Basic Circuits</span></span><br><br>
	In this lesson we will learn to to correctly take-off, circle around the airport, then land again. We will also cover the touch-and-go, and go-arounds.<br><br>
	First of all, what is a circuit? A circuit is a path from take-off, climb, turn to fly along beside the runway then turn around again to land on the same runway in the same direction as we took off.<br>
	Why would we want to do this? Two main reasons:<br><span style="font-size:14px">1)</span> To practice take-offs and landings. Circuits enable us to do as many as possible in a given amount of time.<br><span style="font-size:14px">2)</span> To quickly return to land if we discover something is not right after take-off (malfunction, deteriorating weather, forgotten your cell-phone, etc.).<br><br>
	There are five main parts of the circuit:<br><span style="font-size:14px">1) </span>Upwind - straight ahead after take-off<br><span style="font-size:14px">2)</span> Crosswind - 90 degrees from direction of take-off, usually to the left<br><span style="font-size:14px">3)</span> Downwind - parallel to the runway, in opposite direction to the take-off<br><span style="font-size:14px">4)</span> Base - 90 degrees to downwind, to position in-line with the runway<br><span style="font-size:14px">5)</span> Final - straight line in to land<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuit2.png" class="ipsImage" alt="circuit2.png" loading="lazy"></p>
<br>
</div>
<p><br>
	The first turn, upwind to cross-wind, is made at 500ft AGL (above ground level). Climb is continued and aircraft levels off at 1,000ft AGL. Descent begins at the end of the downwind, and turn onto final should roll-out at 500ft AGL.<br><br>
	The circuit combines techniques you have previously learned -climbing, turning, descending, stalling (almost - just before touch-down) but in a short and repeating period.<br>
	The part of the lesson involving the flying techniques you have done before should be straight-forward enough, the real opportunity there is being as accurate as you can. The parts that are a bit harder are take-off, final approach stability, and the landing itself.<br><br><span style="font-size:14px">Take-off.</span><br>
	This seems simple enough, and it's probably one of the easier parts of this lesson. What separates an adequate take-off from a good one:<br><span style="font-size:14px">1)</span> Staying straight as you roll along the runway<br><span style="font-size:14px">2) </span>Knowing your limits -how late can you abort and still stop in the remaining runway?<br><span style="font-size:14px">3)</span> Rotate and lift-off at the right time<br><span style="font-size:14px">4)</span> Remaining in-line with the runway as we climb at the correct speed.<br><br><span style="font-size:14px">
	Final Approach.</span><br>
	This is simply a descent down to the runway, but the key to a nice landing is a nice approach:<br><span style="font-size:14px">1)</span> Staying on the centre-line (properly in-line with the runway ahead, not approaching at an angle)<br><span style="font-size:14px">2)</span> Staying on the correct vertical profile (not too high or too low -ideal profile is 3degrees from start of final approach to touch-down point)<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/profile_side.png" class="ipsImage" alt="profile_side.png" loading="lazy"></p>
<br>
</div>
<p><span style="font-size:14px">3)</span> Staying on correct speeds<br><br><span style="font-size:14px">Landing.</span><br>
	It's one thing to plonk the aircraft on the runway and apply the brakes, it's another thing to land so smoothly and accurately that your grandmother in the back doesn't even know you've arrived!<br><span style="font-size:14px">1)</span> Correct speed before / at touch-down<br><span style="font-size:14px">2)</span> Accurate touch-down point (not too far down the runway, not too close to the start. The pair of wide white markings (1000ft markings) are a good spot)<br><span style="font-size:14px">3)</span> Smooth 'flare' to appropriate attitude<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/flare.png" class="ipsImage" alt="flare.png" loading="lazy"></p>
<br>
</div>
<p><span style="font-size:14px">4)</span> Gentle touch-down and nose-wheel down<br><br>
	To start with, we'll fly circuits without wind or turbulence. Even so, making a good landing can be an 'art' much as a science!<br><br>
	Begin on the runway in the trusty Cessna 172, engine running. Ensure the runway is a reasonable length, and sealed. Most any international or regional airport should do, but avoid small grass strips for now.<br>
	Look at the altimeter, and note the altitude shown wile you are on the ground. We want to turn crosswind 500' above ground, and level off 1,000' above ground. Work out now what these altitude will be for you, by adding those values to your altitude on the ground.<br><br>
	Ensure the weather is clear and calm.<br><br><strong><span style="font-size:14px">TAKE-OFF</span></strong><br><span style="color:#8b0000">Look ahead at the runway centre-line markings into the distance. Ensure flaps are down 10degrees. Smoothly increase to full power.</span><br>
	At this point the aircraft will begin to roll quickly forward. It will also tend to yaw to the left. <span style="color:#8b0000">Use the rudder to stay straight on the centre-line</span>; not too much or you'll find yourself swinging side-to-side then go off the runway! As always, small corrections.<br><br>
	As speed increases past about 40kts, <span style="color:#8b0000">gently ease back on the controls</span>: about 1/4 of the way back. If the aircraft is not rotating and getting airborne when you get to 55kts, <span style="color:#8b0000">ease back a little more until it does</span>.<br>
	Once you lift off, <span style="color:#8b0000">adjust the attitude to maintain a very slight climb</span>. We want to climb only gradually so that the aircraft will accelerate to the best rate of climb speed, Vy, 75kts.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_16.jpg" class="ipsImage" alt="circuits_16.jpg" loading="lazy"></p>
<br>
	Note the gentle climb angle initially, steepening once Vy is achieved.<br>
</div>
<p><strong><span style="font-size:14px">UPWIND</span></strong><br>
	When you have achieved 75kts, <span style="color:#8b0000">raise the nose to climb at that speed</span>. <span style="color:#8b0000">Choose a reference point directly ahead</span>, in line with the runway (which is now behind you, of course) to fly towards. <span style="color:#8b0000">Use rudder as required to stay in balance, and maintain wings level</span>. (Hint: If the wings are level and your direction is constant, you are in balance. If the wings are level and your direction is changing slowly, use the rudder to stop the yaw)<br>
	Now we are in familiar territory: A straight climb!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_15.jpg" class="ipsImage" alt="circuits_15.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>I'm actually veering left very slightly, but not too badly.</p>
<br>
</div>
<p><br>
	Passing 300 feet above ground,<span style="color:#8b0000"> raise the flaps, and adjust the attitude to maintain 75kts.</span><br><br>
	At 500 feet AGL, <span style="color:#8b0000">look left 90 degrees, choose a reference point there, then gently turn towards it.</span><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_14.jpg" class="ipsImage" alt="circuits_14.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>The point of land in the middle distance is my reference point.</p>
<br><br>
</div>
<p>Remember, in a climbing turn, angle of bank should not exceed 20 degrees, and you may need to lower the nose slightly to maintain your speed.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_13.jpg" class="ipsImage" alt="circuits_13.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>20deg angle of bank turn onto cross-wind.</p>
<br>
</div>
<p><strong><span style="font-size:14px">CROSSWIND</span></strong><br>
	You should now be climbing at 90 degrees to the runway. This is the crosswind leg. As the climb continues up to 1,000ft AGL, you may <span style="color:#8b0000">allow the speed to gradually increase up to 90kts</span>.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_12.jpg" class="ipsImage" alt="circuits_12.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Flying towards the reference point.</p>
<br><br>
</div>
<p>Next we need to <span style="color:#8b0000">level at 1,000ft AGL, and turn downwind</span> (another turn 90deg to the left). These sometimes occur simultaneously. In preparing this lesson, I found that once I had leveled and trimmed, it was time to turn.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_11.jpg" class="ipsImage" alt="circuits_11.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Where the hills turn to flat is my reference point for flying downwind.</p>
<br>
</div>
<p><strong><span style="font-size:14px">DOWNWIND</span></strong><br>
	Three things to consider about flying the aircraft downwind:<br><span style="font-size:14px">1)</span> Height. You need to maintain 1,000ft AGL<br><span style="font-size:14px">2)</span> Heading. You should be flying parallel to the runway. You can double-check this by looking at the direction indicator; if you are on the correct heading downwind, the runway number you took off on should be at the bottom of the instrument.<br><span style="font-size:14px">3)</span> Spacing. You should be a bit less than a mile from the runway. Just look to the side and visually estimate.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_10.jpg" class="ipsImage" alt="circuits_10.jpg" loading="lazy"></p>
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</div>
<p></p>
<div style="text-align:center">
<p>Mid-downwind. Note the spacing. Slightly closer in would probably be fine, but wider would probably be too far.</p>
<br>
	A good way to evaluate whether the spacing is good is on base leg: If you are finding yourself too high turning final consistently (or having to descend steeply on base), fly a wider circuit to give yourself more room to descend (and vice versa).<br>
</div>
<p><br>
	Hopefully we are now flying stably and trimmed downwind. Perfect time for before-landing checks. Exactly what this includes depends on who you ask, but will be something like this:<br><strong><span style="font-size:14px">B</span></strong>rakes checked (in a real aircraft, press on the toe brakes to ensure there is brake pressure) and off.<br><strong><span style="font-size:14px">U</span></strong>ndercarriage down. In our Cessna 172, it is always down, but it is a good habit to begin checking this now.<br><span style="font-size:14px"><strong>M</strong></span>ixture rich. For circuits it is unlikely you have adjusted this, but returning from a long flight it will probably need to be set full-rich.<br><span style="font-size:14px"><strong>F</strong></span>uel quantity sufficient to continue with more circuits, and pressure ok.<br><strong><span style="font-size:14px">O</span></strong>il temperature and pressure ok.<br><span style="font-size:14px"><strong>R</strong></span>adio the tower for landing or touch-and-go clearance. Not really needed unless you are flying online, or for real!<br><br><span style="color:#8b0000">Check again Height, Heading, Spacing, and adjust if necessary.</span><br>
	We will continue downwind until we are approximately 45deg from our intended touch-down point on the runway.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_9.jpg" class="ipsImage" alt="circuits_9.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>About 45deg to our touch-down point, time to turn base!</p>
<br>
</div>
<p><strong><span style="font-size:14px">BASE</span></strong><br>
	Once at 45deg to our planned touch-down point,<span style="color:#8b0000"> reduce power to 1,500rpm</span> (you will need to adjust this as your speed changes), <span style="color:#8b0000">made a medium turn left through 90 degrees</span> (look out first and choose a reference point), and <span style="color:#8b0000">set flap to 10deg</span>. These three actions are best completed simultaneously.<br>
	As you turn, <span style="color:#8b0000">maintain the nose attitude</span>. With the lower power, and decreasing speed, it will try to drop slowly. <span style="color:#8b0000">Hold it up until you reach 75kts</span>, then <span style="color:#8b0000">lower the nose slightly to maintain that speed.</span><br>
	We want to be on final at 500ft AGL. To enable us to do this accurately, we will need to control our rate of descent on base so that we reach 500ft once we are in-line with the runway.<br><br>
	We are starting at 1,000ft AGL, so we have to lose 500ft on base. <span style="color:#8b0000">Look ahead at how far you have to go before you are in-line with the runway.</span> Does it look like you will be high or low?<br>
	If you are looking high,<span style="color:#8b0000"> reduce RPM slightly</span> -perhaps 150RPM-, and <span style="color:#8b0000">adjust the nose attitude to maintain 75kts</span>. This will increase the rate of descent.<br>
	If you are looking low,<span style="color:#8b0000"> increase RPM slightly</span>, and <span style="color:#8b0000">raise the nose to maintain 75kt</span>s. This will decrease the rate of descent.<br>
	With practice, estimating and adjusting the descent will become easier.<br><br><span style="color:#8b0000">
	Set flaps to 20deg mid to late base</span>. If you are tending high, you can set 20 flap sooner. If you're really high, consider setting 30deg before turning final.<br><br>
	We want to begin turning onto final approach BEFORE we are in-line with the runway, otherwise we will over-shoot. Plan to begin turning so that a gentle 20deg angle-of-bank turn will bring you into line perfectly. This will probably occur approximately 15deg from the centre-line.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_8.jpg" class="ipsImage" alt="circuits_8.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Time to turn final.</p>
<br><br>
</div>
<p>As you turn, <span style="color:#8b0000">look ahead to the runway</span><span style="color:#8b0000"><span style="color:#000000"> and judge whether you will over-shoot, under-shoot or be on-target</span></span><span style="color:#000000">. </span><span style="color:#8b0000">Adjust the angle-of-bank as required</span> to roll-out in-line with the runway.<br><strong>Caution</strong>: Avoid using more than 45deg angle of bank, as you will risk stalling. In this case, you've started the turn far too late, and you are better off going-around again.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_7.jpg" class="ipsImage" alt="circuits_7.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>In-line with the runway, but still turning. I have overshot slightly.</p>
<br><br>
</div>
<p>You'll probably notice that you can't see much on the left 45deg view angle in the cockpit. The real plane is like this too, but in the real plane you can lean forward to look around the pillar blocking your view!<br><br><strong><span style="font-size:14px">FINAL</span></strong><br>
	Hopefully you are now established on final approach, in-line with the runway. Once this is the case, <span style="color:#8b0000">set 30deg flaps</span>. Adjust the throttle setting and attitude as required to maintain the approach profile.<br><br>
	There are three things to consider to ensure a stable final approach:<br><span style="font-size:14px">1)</span> Centre-line. Are you in-line with the runway?<br><span style="font-size:14px">2)</span> Vertical profile. Ideal approaches are flown at a 3deg angle down. We judge this by looking at the shape of the runway from our perspective (runway aspect).<br><span style="font-size:14px">3)</span> Speed. We want to fly the initial final approach at 65kts. If we are too fast, we will probably over-shoot the runway, and certainly our aiming point. If too slow, we risk stalling at low-level. Allow the speed to reduce to about 60kts as you approach 200ft AGL.<br><br>
	If you are not flying straight in-line with the runway centre-line, or are off to the side, <span style="color:#8b0000">make a small turn</span> to bring you in-line before you reach the runway.<span style="color:#8b0000"> Intercept the 'extended centre-line'</span> as soon as possible, but without making large turns.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_19.jpg" class="ipsImage" alt="circuits_19.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>In this example, the turn to final was WAY too early. Note however that the correct centre-line was intercepted well before the runway.</p>
<br>
</div>
<p><br>
	If you are too high, <span style="color:#8b0000">lower the nose and reduce RPM</span> to fly smoothly down to the correct profile, then<span style="color:#8b0000"> raise the nose and increase power a bit </span>once on-profile again.<br>
	If you are low,<span style="color:#8b0000"> raise the nose and increase power</span> to fly up to the correct profile, then <span style="color:#8b0000">lower the nose and reduce power slightly</span> once on-profile in order to stay there.<br><br>
	You know you are maintaining a constant profile (angle down to the runway) if the aiming point on the runway is staying in exactly the same place in your view -it should not move up or down, just get bigger.<br><br>
	If you are too fast,<span style="color:#8b0000"> reduce power</span>. If too slow,<span style="color:#8b0000"> increase power</span>. You will probably have to adjust your attitude as the speed changes to maintain the correct profile.<br><br>
	Decision height is 200ft AGL. At this stage, you should be stable in all three ways to continue. If any one of the three is not right, go-around and try again.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_6.jpg" class="ipsImage" alt="circuits_6.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Decision height. Accurate enough to continue!</p>
<br><br>
</div>
<p>Below this height (200ft AGL) <span style="color:#8b0000">allow airspeed to decrease gradually</span>, so that you cross the threshold (fly over the beginning of the runway) at no more than 60kts.<br><br><strong><span style="font-size:14px">LANDING</span></strong><br>
	As you fly over the beginning of the runway, <span style="color:#8b0000">smoothly reduce RPM to idle</span>. As you do this, you will need to <span style="color:#8b0000">ease back on the controls</span> to prevent the nose dropping down. This should occur perhaps 50ft above the runway.<br><span style="color:#8b0000">Keep flying down to the runway at the same angle</span> for now, a<span style="color:#8b0000">llowing your airspeed to reduce</span>.<br><br>
	Now the tricky bit: <span style="color:#8b0000">raise the nose</span> to hold the aircraft in the air just barely above the runway. This is known as the 'flare'. If your speed is right, this should put the horizon approximately in line with the top of the instrument panel (this will depend somewhat on your viewing angle in Rendering Options).<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_5.jpg" class="ipsImage" alt="circuits_5.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Cockpit view of where the flare should begin. We are planning to touch down between the two fat white lines (1000ft markers).</p>
<br>
</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_4.jpg" class="ipsImage" alt="circuits_4.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Outside view of where the flare begins.</p>
<br><br>
</div>
<p>Now <span style="color:#8b0000">hold this attitude</span>. As the aircraft begins to settle, <span style="color:#8b0000">raise the nose a bit more</span>, until the horizon is below the top of the instrument panel.<br>
	If you are just barely above the runway as planned, the aircraft will continue to slow, and will smoothly touch-down on the runway.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_2.jpg" class="ipsImage" alt="circuits_2.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Touching down on the main wheels, as we should. Note the nose-wheel isn't much higher up, so we could flare more if we wanted to.</p>
<br>
</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_3.jpg" class="ipsImage" alt="circuits_3.jpg" loading="lazy"></p>
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</div>
<p></p>
<div style="text-align:center">
<p>Cockpit view of exactly the same moment. Looks like the nose is a lot higher from in here, but it's not!</p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Notice the horizon is obscured by the instrument panel, but you can see some of it on the left where the panel curves down. This is a good reference!</p>
<br><br>
</div>
<p><em>DON'T</em> relax on the controls yet!<br><br><span style="color:#8b0000">Maintain the back-pressure on the controls</span> that you had at touch-down.<span style="color:#8b0000"> Keep the aircraft traveling straight down the runway</span> using rudder.<br>
	As the aircraft decelerates on the runway, the nose will gently ease down until the nose-wheel is on the ground.<br><br>
	With the nose-wheel down,<span style="color:#8b0000"> apply the brakes to stop</span>.<br><br><strong><em>OR</em></strong><br><br>
	Once the nose-wheel is down, <span style="color:#8b0000">select flaps to 10deg</span> and smoothly<span style="color:#8b0000"> add full power</span> to take-off again (for a touch-and-go).<br><br>
	Congratulations, you have completed your first circuit! Don't worry if you've found it difficult to do so much in a short period of time, this is normal. And NO-ONE has even flown a perfect circuit!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_1.jpg" class="ipsImage" alt="circuits_1.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Touching down on-target!</p>
<br>
</div>
<div style="text-align:left">
<div style="text-align:center"><strong><span style="font-size:14px">GO-AROUND</span></strong></div>
<br>
</div>
<div style="text-align:center"></div>
<p>If for whatever reason you need to abort the approach and landing (even after touch-down if required!):<br><span style="font-size:14px">1)</span> Smoothly increase to full power.<br><span style="font-size:14px">2) </span>Raise the nose to climb (but not so far that you star to slow down). If flaps are down for landing, make this a very slight climb until you accelerate to Vy (75kts). Accelerate and climb at Vy back to normal circuit height (1000ft AGL).<br><span style="font-size:14px">3)</span> Raise flaps one stage at a time, if they are down.<br><span style="font-size:14px">4)</span> Proceed as after take-off, re-joining the normal circuit pattern (you may need to fly straight and level over the runway to your normal cross-wind turn point if you aborted along final somewhere).<br><br>
	In real-life, you would make a radio call to inform other aircraft / the control tower AFTER you complete the above.<br><br><em>That's 'all' there is to it!</em><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_17.jpg" class="ipsImage" alt="circuits_17.jpg" loading="lazy"></p>
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</div>
<p></p>
<div style="text-align:center">
<p>Our example circuit, seen from above.</p>
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</div>
<p></p>
<div style="text-align:center">
<p>If you look closely you can see where I corrected for the centre-line on final, with a bit of an over-correction as well.</p>
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</div>
<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Circuits/circuits_18.jpg" class="ipsImage" alt="circuits_18.jpg" loading="lazy"></p>
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</div>
<p></p>
<div style="text-align:center">
<p>Example circuit as seen from behind finals.</p>
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</div>
<p><br>
	Next lesson will look at circuit variations (without flaps, for example) and circuit emergencies (engine failure!)<br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">
	</span></span><br><br>
	 
</p>
]]></description><guid isPermaLink="false">45546</guid><pubDate>Wed, 26 May 2010 00:48:20 +0000</pubDate></item><item><title>08 - Advanced Stalling</title><link>https://forums.x-plane.org/forums/topic/45398-08-advanced-stalling/</link><description><![CDATA[
<p>
	<span style="font-family:Arial"><span style="font-size:24px"><span style="text-decoration:underline">Advanced Stalling</span></span></span><br><br><span style="font-family:Arial">
	</span>This lesson is based on an improved version of the default C-172SP which stalls more realistically. <a href="https://forums.x-plane.org/index.php?app=downloads&amp;showfile=12634" rel="">Download it here</a><br><br><span style="font-family:Arial">
	In the previous lesson we learned how to enter and recovery from a level stall in the clean (flaps up), un-powered configuration.</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="text-decoration:underline"><span style="font-size:12px">Standard Stall Recovery (SSR)</span></span></span><br><br><span style="font-family:Arial">
	1) Simultaneously lower the nose and set full power (smoothly, don't slam the throttle).</span><br><span style="font-family:Arial">
	2) Roll quickly to wings level, if you are not level already.</span><br><span style="font-family:Arial">
	3) Raise the nose to the horizon (roughly level attitude).</span><br><span style="font-family:Arial">
	4) Accelerate to Vy speed and climb (if a climb is desired - usually yes, as you have lost altitude in the stall).</span><br><br><span style="font-family:Arial">
	Now we'll try some stalls with flaps, power, or both.</span><br><br><span style="font-family:Arial">
	We'll begin by considering the individual effects of power and/or flaps on a stall.</span><br><span style="font-family:Arial">
	As we know, having flaps down allows us to slow down more easily, and to fly more slowly. Leaving power on makes it harder to slow down, but also makes it easier to fly slowly. We will consider four effects for this lesson, abbreviated to 'D.A.S.H.'</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">D</span></span><span style="font-family:Arial">eceleration - how quickly do we slow down to the stall?</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">A</span></span><span style="font-family:Arial">ttitude - how nose-up are we at the stall?</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">S</span></span><span style="font-family:Arial">peed - how slowly are we going before we stall?</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">H</span></span><span style="font-family:Arial">eight Loss - how much altitude do we lose recovering from the stall?</span><br><br><span style="font-family:Arial">
	First consider the effect of flaps alone (full flaps, idle power) compared to the basic stall:</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">D</span></span><span style="font-family:Arial"> - We decelerate more quickly due to the increased drag from the flaps.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">A</span></span><span style="font-family:Arial"> - The wing is effectively at a higher angle of attack with the flaps down, so the 'deck angle' (what we see from the cockpit) will be lower.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">S</span></span><span style="font-family:Arial"> - Stall speed is reduced, as the flaps enable us to create enough lift at lower speeds.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">H</span></span><span style="font-family:Arial"> - We lose more height in the recovery because we are going more slowly when we begin to recover, and the extra drag from the flaps restricts our acceleration to a safe speed.</span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_4.jpg" class="ipsImage" alt="stall_4.jpg" loading="lazy"></p>
<br>
	There is a lot of text here, so this screenshot is to try to hold your attention!<br>
</div>
<p><br><br><span style="font-family:Arial">
	Consider the effect of power only (flaps up, power at 1600rpm) compared to the basic stall:</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">D</span></span><span style="font-family:Arial"> - Deceleration will take longer because we are still producing thrust.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">A</span></span><span style="font-family:Arial"> - The prop is blowing air over the wing, effectively lowering the angle of attack of the wing in the propwash, so the deck angle at the stall will be greater!</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">S</span></span><span style="font-family:Arial"> - Stall speed will be lower, as with the nose high, the thrust is actually helping to pull the aircraft up, so the wing doesn't have to do all the work.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">H</span></span><span style="font-family:Arial"> - Height loss will be less, since the engine is already producing some thrust, and will reach full power more quickly.</span><br><br><span style="font-family:Arial">
	Now if we combine these two, approaching a stall with flap down and power on:</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">D</span></span><span style="font-family:Arial"> - Deceleration effects of power and flap cancel out, so it is similar to the basic stall.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">A </span></span><span style="font-family:Arial">- Attitude effects also cancel out, again similar to the basic stall.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">S</span></span><span style="font-family:Arial"> - Stall speed effects combine, so the stall speed will be the lowest.</span><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="font-size:14px">H</span></span><span style="font-family:Arial"> - Height loss is similar to the basic stall, as the power and flap effects cancel each other out.</span><br><br><span style="font-family:Arial">
	Let's try these out in the air.</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Begin at 5,000' above ground, and the usual 100kts</span></span><span style="font-family:Arial">.</span><br><br><span style="font-family:Arial">
	If you haven't done so very recently, </span><span style="font-family:Arial"><span style="color:#8b0000">practice a basic stall</span></span><span style="font-family:Arial">, as in the previous lesson. This will make a good reference point to look back to.</span><br><br><span style="font-family:Arial">
	Well will first practice a stall with flaps only.</span><span style="font-family:Arial"><span style="color:#8b0000"> Reduce power to idle</span></span><span style="font-family:Arial">, and once in the white arc,</span><span style="font-family:Arial"><span style="color:#8b0000"> lower full-flaps (30deg)</span></span><span style="font-family:Arial">.</span><span style="font-family:Arial"><span style="color:#8b0000"> Maintain altitude</span></span><span style="font-family:Arial">, remembering that as the flaps lower, the aircraft will want to balloon upwards. Also, as the flaps come down, be aware that deceleration will occur very quickly.</span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_flap.jpg" class="ipsImage" alt="stall_flap.jpg" loading="lazy"></p>
<br>
	About to stall with 30deg flap. Notice the relatively flat attitude compared with a flaps-up stall.<br>
</div>
<p><br><span style="font-family:Arial">
	As in the basic stall, </span><span style="font-family:Arial"><span style="color:#8b0000">recover as soon as the nose begins to drop</span></span><span style="font-family:Arial">. As soon as you have completed the initial recovery actions (nose down, power up), </span><span style="font-family:Arial"><span style="color:#8b0000">select flap 20</span></span><span style="font-family:Arial">. This will reduce drag and allow the aircraft to accelerate easier.</span><br><span style="font-family:Arial">
	Once the aircraft is unstalled,</span><span style="font-family:Arial"><span style="color:#8b0000"> select flap 10</span></span><span style="font-family:Arial">. Once you are recovered to level flight,</span><span style="font-family:Arial"><span style="color:#8b0000"> fully retract flaps (0deg)</span></span><span style="font-family:Arial">.</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><strong>Caution</strong></span><span style="font-family:Arial">: Do not hold the aircraft into the stall, or pull into the stall hard with power and / or flaps applied, as the aircraft will likely wing-drop. If a wing-drop does occur, recover as normal, rolling level once unstalled.</span> </p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_wingdrop.jpg" class="ipsImage" alt="stall_wingdrop.jpg" loading="lazy"></p>
<br>
</div>
<p></p>
<div style="text-align:center">
<p>Wing-drop as seen inside and out. Treat like any other stall.</p>
<br><br><img src="http://hosting.x-plane.org/xppl/stall/stall_wingdrop_recover.jpg" class="ipsImage" alt="stall_wingdrop_recover.jpg" loading="lazy"><br>
	Aircraft climbing at Vy after wing-drop stall recovery. Note that height loss can be substantial.<br>
</div>
<p><br><span style="font-family:Arial">
	Compare the effects of this stall compared with the basic stall (D.A.S.H.).</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Now try a stall with power on, but flaps up</span></span><span style="font-family:Arial">. 1600rpm should be ok if you maintain your height accurately, but if the aircraft isn't slowing down enough, reduce the rpm by 100rpm or so.</span><br><span style="font-family:Arial">
	Recover using SSR.</span><br><span style="font-family:Arial">
	Compare (D.A.S.H.)</span><br><span style="font-family:Arial">
	</span></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stalled.jpg" class="ipsImage" alt="stalled.jpg" loading="lazy"></p>
<br>
	Higher nose attitude than with flaps down.<br>
</div>
<p><br><span style="font-family:Arial">
	Now we'll combine power on and flaps down. It is best to recover this one once all the incipient warning symptoms are present, rather than the stall itself, as wing-drop is far more likely. But hey, it's just a simulation, do what you like!</span><br><br><span style="font-family:Arial">
	</span><span style="font-family:Arial"><span style="color:#8b0000">Reduce power to 1600rpm</span></span><span style="font-family:Arial">. Once in the white arc,</span><span style="font-family:Arial"><span style="color:#8b0000"> lower full-flaps</span></span><span style="font-family:Arial">. When all warning symptoms are present, or at the stall itself, </span><span style="font-family:Arial"><span style="color:#8b0000">recover (SSR)</span></span><span style="font-family:Arial">. </span><span style="font-family:Arial"><span style="color:#8b0000">Retract flaps</span></span><span style="font-family:Arial"> as in the flaps only recovery</span> <span style="font-family:Arial">(one step at a time).</span><br><br><span style="font-family:Arial">
	Compare (D.A.S.H.)</span><br><br><span style="font-family:Arial">
	This last configuration -flaps down and power on- is like the aircraft will be configured on final approach to land; it is often referred to as a 'stall in the approach configuration' for this reason. Obviously a stall at that stage of flight needs to be dealt with quickly and correctly!</span><br><br><span style="font-family:Arial">
	Once you are consistent with the approach configuration stall recovery, move on to the next lesson. Circuits, take-offs and landings at last!</span><br><br><span style="font-family:Arial">
	</span> <span style="font-size:8px"><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif">All 'X-PPL' </span></span></span></span><span style="font-size:8px"><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="font-size:8px"><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><br>
	 
</p>
]]></description><guid isPermaLink="false">45398</guid><pubDate>Tue, 18 May 2010 00:41:25 +0000</pubDate></item><item><title>07 - Basic Stalling</title><link>https://forums.x-plane.org/forums/topic/44867-07-basic-stalling/</link><description><![CDATA[
<p>
	<span style="font-size:18px"><span style="text-decoration:underline">Basic Stalling</span></span><br><br>
	This lesson is based on an improved version of the default C-172SP which stalls more realistically. <a href="https://forums.x-plane.org/index.php?app=downloads&amp;showfile=12634" rel="">Download it here</a><br><br>
	If you spend much time at all flying a flight sim, chances are you have encountered a stall. A stall in aviation is not an engine stall that you may be familiar with, but an aerodynamic stall in which the wing passes a critical angle and loses lift.<br><br>
	Wings can efficiently produce lift over a narrow range of angles. If the air is flowing straight on to the leading edge of the wing, it's angle is 0 degrees. If we tilt the leading edge of the wing upward 10deg, then the wing is at an 'angle of attack' of 10deg. The maximum angle of attack at which the wing will produce lift efficiently is known as the 'critical angle' and will vary depending on the wing planform and airfoil shape. For light aircraft like our Cessna 172, the critical angle is typically around 15 or 16 degrees.<br><br>
	As the angle of a wing increases, the amount of lift it produces increases up until the critical angle (<span style="color:#008000">green line</span>). Past that point, the amount of lift produced drops off, usually rather steeply. Drag also increases as the angle of attack increases (<span style="color:#ff0000">red line</span>), but it will increase substantially faster after the critical angle.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/lift_drag.png" class="ipsImage" alt="lift_drag.png" loading="lazy"></p>
<br>
</div>
<p><br>
	Why does this occur? At small angles of attack, air flows over the wing smoothly, and 'sticks' to the surface of the wing. At the stall, however, the change in direction and pressure over the wing becomes too great, and the air 'breaks away' and becomes turbulent.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/0aoa.png" class="ipsImage" alt="0aoa.png" loading="lazy"></p>
<br><img src="http://hosting.x-plane.org/xppl/stall/10aoa.png" class="ipsImage" alt="10aoa.png" loading="lazy"><br><img src="http://hosting.x-plane.org/xppl/stall/15aoa.png" class="ipsImage" alt="15aoa.png" loading="lazy"><br>
</div>
<p><br>
	For level flight, the lift generated by the wing must be equal to the aircraft weight. The aircraft will maintain it's height. A simplified lift equation is: Angle of Attack times Indicated AirSpeed equals lift (AoA x IAS = Lift).<br>
	If we slow down, lift will decrease. If we still want to maintain our altitude, then we must increase the angle of attack in order to maintain the same amount of lift at the lower speed. If we slow down still further, we must increase the AoA further. If we continue to do this, eventually we will exceed the critical angle of the wing. Lift will reduce and drag will increase; the practical result is that our aircraft's nose will pitch down (in all but the most radical designs) and we will begin to lose altitude. This is the stall.<br><br>
	Before we learn what to do about a stall, let's learn to recognize it. The best way to deal with a stall is to avoid it in the first place, so first we will look at signs of an approaching stall (incipient stall):<br><br>
	Low and decreasing airspeed*<br>
	High nose attitude*<br>
	Low engine power*<br>
	Low noise (engine and airflow)*<br>
	Reduced control responsiveness (due low speed - see Lesson #1)*<br>
	Light control buffeting (probably not in the sim, but in real life this can be key)<br>
	Stall warning light / horn (if fitted)<br><img src="http://hosting.x-plane.org/xppl/stall/stall.jpg" class="ipsImage" alt="stall.jpg" loading="lazy"><br><br>
	*Assuming a stall approaching in decelerating level flight<br><br>
	If you detect some or all of these symptoms, be aware you may be about to stall!<br><br>
	At the stall itself:<br><br>
	Heavy control buffet (in real life)<br>
	Nose pitches down<br>
	Aircraft begins to lose altitude<br>
	A wing may drop (sudden un-commanded roll). This is almost certain with the default -172, but should be minimal using my tuned version (linked below) unless you are pulling too hard into the stall.<br><br><br>
	Remember, the stall is caused by the angle of attack being too great. To unstall the aircraft, YOU MUST REDUCE THE ANGLE OF ATTACK.<br><br>
	The <span style="text-decoration:underline"><span style="font-size:14px">Standard Stall Recovery</span></span><span style="font-size:14px"> (</span><span style="font-size:14px">SSR) </span>is as follows:<br><br><span style="font-size:12px">1)</span> Simultaneously lower the nose and set full power (smoothly, don't slam the throttle). This will unstall the aircraft and quickly begin accelerating the aircraft to a safe speed (about 65kts).<br><span style="font-size:12px">2)</span> Roll quickly to wings level, if you are not level already.<br><span style="font-size:12px">3)</span> Raise the nose to the horizon (roughly level attitude).<br><span style="font-size:12px">4)</span> Accelerate to Vy speed and climb (if a climb is desired - usually yes, as you have lost altitude in the stall). For the purpose of this lesson, we will simply return to level flight, so that we can then note the height loss in the recovery.<br><br>
	Before we begin the practice exercise, ensure that we have clear airspace: We have at least 3,000ft of height above ground, and we aren't going to fly into anything - hills, other aircraft, cloud. (In real-life flying, you should make a 90 or 180 degree turn to ensure the airspace around you is clear)<br><br>
	The default C-172 in X-plane wing-drop stalls rather violently and immediately. A real one doesn't do this.<br><strong> </strong><a href="http://hosting.x-plane.org/xppl/stall/172_XPPL.zip" rel="external nofollow"><strong><span style="font-size:12px">Get the tuned C-172 here</span></strong></a>, which behaves closer to the real thing, and more appropriately for learning stalling.<br><br>
	First, we'll try a <span style="text-decoration:underline">'stick recovery'</span>. This is the SSR but without adding power. The point is to show that the power is not needed to break the stall, and will provide a reference to see how much less height we'll lose when we do use power later on.<br><br><span style="color:#8b0000">Set yourself up flying straight and level, at least 3,000ft above the ground, maintaining a nominated altitude</span> (so that we can see later how much altitude we lost in recovery) <span style="color:#8b0000">and a fixed reference point ahead</span>.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_setup.jpg" class="ipsImage" alt="stall_setup.jpg" loading="lazy"></p>
<br>
</div>
<p><br><span style="color:#8b0000">Smoothly reduce the engine power to idle</span>. The aircraft will begin to slow down;<span style="color:#8b0000"> as it does so, raise the nose to maintain the altitude</span>. <span style="color:#8b0000">Use a bit of trim to help hold the nose up</span>, but only until you pass about 80kts. After that, just use the stick. The first few times you may struggle to maintain the height, but after a few runs you'll be able to estimate how much pitch-up you need.<br><br>
	As you decelerate,<span style="color:#8b0000"> look for / try out the symptoms of the approaching stall</span>. You might not see them all the first time, keep an eye out for them as you practice stalls.<br><br>
	You may need a little rudder to stay straight. It can be hard to tell if you are straight with the nose up obscuring the ground. Use a cloud, or you may be able to see some features down the side of the panel.<br><br>
	As soon as you notice symptoms of the stall approaching, <em>stop using the ailerons</em>. If you do, you may stall one wing before the other, resulting in a wing-drop. We'll discuss this more in a later lesson.<br><br>
	As you reach the stall speed (this might be off the clock on the ASI!), remember that the nose will pitch down, no matter what you do. As the stall occurs, you should be quite nose-up, using quite a bit of back-stick to hold it there. We know that in order to un-stall the aircraft, we must reduce the angle of attack. To do this, just<span style="color:#8b0000"> relax the back-pressure on the stick</span> you are already holding. There should be no need to push it forward any further than that.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_1.jpg" class="ipsImage" alt="stall_1.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/stall/stall_2.jpg" class="ipsImage" alt="stall_2.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/stall/stall_3.jpg" class="ipsImage" alt="stall_3.jpg" loading="lazy"></p>
<br>
	Aircraft slowing to the stall, maintaining altitude.<br><br><img src="http://hosting.x-plane.org/xppl/stall/stalled.jpg" class="ipsImage" alt="stalled.jpg" loading="lazy"><br>
	Aircraft stalled (pulling nose up but aircraft descending)<br><br>
</div>
<p>With the back-pressure removed, the aircraft will naturally nose-down and un-stall. This is the 'stick recovery' because we used the stick only (or wheel, or mouse!) to un-stall the aircraft.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/recovery.jpg" class="ipsImage" alt="recovery.jpg" loading="lazy"></p>
<br>
	Stick relaxed to neutral, aircraft pitches down and unstalls.<br>
</div>
<p><br>
	Once un-stalled, the aircraft will pick up speed again as you descend.<span style="color:#8b0000"> Roll wings-level and add power and return to straight and level</span> at whatever altitude you are now at.<br><br>
	Notice that you will have lost probably in excess of 300ft.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/height_loss.jpg" class="ipsImage" alt="height_loss.jpg" loading="lazy"></p>
<br>
	In this example, 200ft was lost in recovery (SSR)<br>
</div>
<p><br>
	Imagine if you had stalled on short-final to land; you might not have 300ft to lose! To minimize the height loss in the recovery, we need to increase the acceleration in the recovery, so that we can level or climb sooner at a safe speed.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/stall/stall_low.jpg" class="ipsImage" alt="stall_low.jpg" loading="lazy"></p>
<br>
	Stall recovery on short final. Luckily this is a simulator, it did not end well!<br>
</div>
<p><br>
	Now to apply the proper SSR.<br><br><span style="color:#8b0000">Approach the stall again</span>, as we did before. Again, as before, when the stall occurs,<span style="color:#8b0000"> allow the nose to drop</span>, but at the same time,<span style="color:#8b0000"> smoothly increase the throttle to full power</span>. Now the aircraft will recover to a safe speed (65kts) much sooner, and you will be able to<span style="color:#8b0000"> level the wings and return to level</span> much sooner. The result: Less height lost!<br><br><span style="color:#8b0000">Practice a few stalls</span>. With practice using the correct technique, you should encounter minimum height loss.<br><span style="color:#8b0000">Try some recoveries from just before the stall occurs</span>. Done gently and correctly, you might not lose any height at all! This is the ideal stall recovery, occurring before the stall actually happens.<br><br>
	Note: If are having difficulty with the aircraft rolling sharply at the stall, try using a bit less control to hold the nose up, move the controls more gently, and recover a little sooner.<br><br>
	Next, we'll try some stalls with flaps down and power applied. Once we're competent with that, we'll finally learn the art of take-off and landing...<br><br>
	Remember: To unstall the aircraft, you <span style="text-decoration:underline">MUST REDUCE THE ANGLE OF ATTACK</span><br><br><span style="text-decoration:underline">
	</span> <span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><br>
	 
</p>
]]></description><guid isPermaLink="false">44867</guid><pubDate>Mon, 19 Apr 2010 00:43:05 +0000</pubDate></item><item><title>06 - Medium Turns</title><link>https://forums.x-plane.org/forums/topic/42598-06-medium-turns/</link><description><![CDATA[
<p>
	Medium Turns<br><br>
	(Actions to be performed in X-plane are <span style="color:#8b0000">coloured red</span>)<br><br><span style="color:#8b0000">Load the default Cessna 172 (Aircraft\General Aviation\Cessna 172SP)</span><br><br>
	So far we understand how to use the basic controls, to fly straight, and to fly up and down. The last basic skill we need is turning. After this, we are mostly using these basic skills to do more complex things - like taking off and landing!<br><br>
	Making a turn isn't in itself a difficult thing. You roll the aircraft in the appropriate direction, and around you go. But there is a procedure to fly a turn precisely to the direction you want while maintaining a precise altitude all the while.<br><br>
	A medium turn is a turn with the aircraft rolled 30deg in the direction of the turn. We can use the Artificial Horizon to set 30deg accurately, then maintain the angle we see out the window (checking back to the AH occasionally to ensure we are being accurate).<br><img src="http://hosting.x-plane.org/xppl/Med_Turns/Med_4.jpg" class="ipsImage" alt="Med_4.jpg" loading="lazy"><br><br>
	In normal straight and level flight, the wing lift 'line' is basically pulling the aircraft straight up, equal and opposite to weight. <em>(Left diagram)</em><br><br>
	In a turn, however, that lift line is now angled sideways. This is good, as part of the lift force (Horizontal Component of Lift) is now pulling the aircraft to the side, enabling the turn. The down-side is, the amount of lift holding the aircraft up is reduced! If no other action is taken, the aircraft will begin to descend. <em>(Middle diagram)</em><br><br>
	In order to maintain our altitude, we need to increase the lift, so that the vertical component of it is equal to the weight of the aircraft. Two basic ways of doing this are to speed up to increase lift (slow and impractical) or to increase the angle of attack of the wing slightly (just pitch up a little bit). We will do the latter. <em>(Right diagram)</em><br><img src="http://hosting.x-plane.org/xppl/Med_Turns/turn_level.jpg" class="ipsImage" alt="turn_level.jpg" loading="lazy"><br><br><strong>The key to a good, level turn is a stable and accurate attitude all through the turn.</strong><br><br><span style="color:#8b0000">Begin in the air at 3,000', 100kts and trim to straight and level.</span><br><br>
	First of all, choose where you are going to turn to. For practice, we will turn through 360 degrees, so pick a reference directly ahead, we will turn around until we are heading towards that again.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Med_Turns/Med_1.jpg" class="ipsImage" alt="Med_1.jpg" loading="lazy"></p>
<br>
	The river ahead will be the reference point in this case.<br>
</div>
<p><br><span style="color:#8b0000"><span style="color:#000000">Now </span></span><span style="color:#8b0000">lookout where you are going to turn</span>. We'll begin to the left.<br><span style="color:#8b0000">Roll smoothly to the left, using a little rudder to balance while rolling. Stop the roll at 30deg, and centralize the rudder</span>. At this point, the nose will gradually start to pitch down if we do nothing about it. <span style="color:#8b0000">While maintaining the roll angle</span> (this may require a small amount of aileron to do so), <span style="color:#8b0000">ease back on the controls just enough to maintain the attitude</span>.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Med_Turns/Med_2.jpg" class="ipsImage" alt="Med_2.jpg" loading="lazy"></p>
<br>
	Notice the Artificial Horizon indicating approximately 30deg of roll, and the attitude being maintained.<br>
</div>
<p><br>
	We're now turning to the left. While turning, <span style="color:#8b0000">look primarily out the middle of the window to maintain the roll angle and pitch attitude</span>. Now and then, <span style="color:#8b0000">scan to the instruments, check the altimeter</span> (steady height), <span style="color:#8b0000">artificial horizon</span> (correct roll angle) <span style="color:#8b0000">and balance ball </span>(centred). Remember to keep your eyes outside 80% - 90% of the time, don't focus on the instruments. If the picture outside is right, the instrument indications will be too.<br><br>
	If you notice you are losing height, <span style="color:#8b0000">raise the attitude</span> a bit. If gaining height, <span style="color:#8b0000">lower it a bit</span>. Ensure you <span style="color:#8b0000">maintain a constant bank angle</span> as well, because if this changes, the required attitude will change as well.<br>
	Take your attitude cue from the middle of the view, this will become important when we turn the other way.<br><br>
	Approaching our original reference point, we will anticipate it and <span style="color:#8b0000">begin rolling level 10deg early</span>. A good rule of thumb is to start leveling when the number of degrees from your desired heading is equal to one-third of your bank angle (30deg angle of bank = 10deg anticipation). <span style="color:#8b0000">Adjust your roll-rate to be level at your desired heading</span>, in this case, aiming straight for the reference point we chose before we began.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/Med_Turns/Med_3.jpg" class="ipsImage" alt="Med_3.jpg" loading="lazy"></p>
<br>
	Approaching 10deg to go.<br>
	It may look a bit different on your setup; I am using a 90deg field of view with my widescreen monitor. Double-check yourself the the Directional Gyro instrument.<br>
</div>
<p><br>
	Ensure that you have relaxed the back-pressure on the controls that you needed to maintain the attitude, once you are straight again. Assuming you were properly trimmed level before we began, and the turn wasn't too messy, the aircraft should return to it's nicely balanced straight and level state.<br><br>
	A turn to the right is the same, except in the other direction. If you have used the middle of the view for attitude reference, there should be no difference there. A point of note for Real Life flying is that for this same principle to apply, you must reference the horizon to a point on the nose or instrument panel directly in front of you, not the middle of the nose / instrument panel (unless flying an aircraft with pilot's seat on the center line).<br><br>
	We will investigate steep turns (greater than 30deg) in a later lesson. Turns using less than 30deg angle of bank work perfectly well using this procedure.<br><br>
	A challenge before you move on: Try combining climbs / descents and medium turns! You will be doing these constantly when we get to flying the aerodrome circuit. It's simply a combination of the two techniques at the same time, with just one caution: Climbing and turning demands more from the aircraft aerodynamically, so be careful you don't fly too slow, or turn too steep, or you may stall the wing!<br>
	Try starting from straight climbs or descents initially, then initiating the turn. Then try initiating a climb or descent while already turning. How precise can you be?!<br><br>
	From this point on, your instructor doesn't get to fly much anymore; you can do all the general handling yourself!<br><br>
	Before we start trying to take-off and land, we will learn one more thing: Stalling. Knowing to recognize one and how to react to one will keep you alive when flying slowly goes wrong!<br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><span style="font-family:Arial, sans-serif"> </span>
</p>
]]></description><guid isPermaLink="false">42598</guid><pubDate>Thu, 17 Dec 2009 21:11:23 +0000</pubDate></item><item><title>05 - Climbing And Descending</title><link>https://forums.x-plane.org/forums/topic/42200-05-climbing-and-descending/</link><description><![CDATA[
<p>
	<span style="font-size:18px">Climbing and Descending</span><br><br>
	(<span style="color:#8b0000">Actions to be performed in X-plane are coloured red</span>)<br><br><span style="color:#8b0000">Load the default Cessna 172</span> (Aircraft\General Aviation\Cessna 172SP)<br><br>
	The saying goes that if you push forward on the controls, the houses get bigger. If you pull back on the controls, the houses get smaller... unless you keep pulling back for too long, in which case the houses get bigger again!<br><br>
	We'll go into a bit more depth than that... <img alt=";)" class="bbc_emoticon" src="https://forums.x-plane.org/public/style_emoticons/&lt;#EMO_DIR#&gt;/wink.gif" loading="lazy"><br><br>
	First of all, the climb. The ability of an aircraft to climb is limited by the power it's engine can produce. If we were flying an F-22, this would not be much of a limitation!! However, we will continue with the humble C-172 for now...<br><br>
	Consider the aircraft in straight and level flight. If we wish, we can go faster while remaining level, by increasing the engine power. We can use full-throttle, and, keeping the aircraft straight and level, achieve our maximum level flight speed. At this point, if we wanted to climb at this speed, we would need to increase the power from the engine, but we are already at full power!<br>
	Consider a car driving along a road. If you start driving up a hill, but do not push your right foot down to get more power from the engine, you will slow down. It's the same for an aircraft.<br>
	If we slow down, we need less power to maintain the speed... until a point where the angle of attack of the aircraft gets too high, and there is more drag being produced than at a slightly higher speed, and so more power is required now to maintain the slower speed.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/pavail_preq.jpg" class="ipsImage" alt="pavail_preq.jpg" loading="lazy"></p>
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<p><br>
	Somewhere in the middle there is a speed at which a reasonably low amount of power is required just to maintain the speed, and the engine is delivering nearly the maximum it can, so we have the most excess power available to climb. This will give us our Best Rate of Climb speed, known as 'Vy'. We will gain the maximum amount of height possible in a given period of time. For a real Cessna 172S, this is approximately 75kts. Typically we climb at Vy after take-off, so that we can get to a safe altitude as soon as possible.<br><br>
	If we climb the aircraft at a higher speed, for instance 90kts, we will cover more ground horizontally in that same period of time, but our gain in height will be less. This is known as a cruise (or 'normal') climb, and can be any speed higher than Vy. This is fine if we are at a safe altitude and are trying to get to our destination quickly.<br><br>
	Finally we will consider 'Vx'. This is a climb at a lower speed than Vy; for the Cessna 172S this is approx. 55kts. That's a lot slower than Vy, so for that same period of time, we will cover only a short distance horizontally. Because we are not at the ideal speed that provides the maximum excess power available (Vy), our rate of climb will be less than Vy as well. So how is this useful? Vx gives us the best <em>angle</em> of climb. We don't go up as quickly, and we don't cover much ground horizontally, but we go upwards most steeply. This is useful if you happen to have tall trees at the end of the runway!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/climb_rates.jpg" class="ipsImage" alt="climb_rates.jpg" loading="lazy"></p>
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</div>
<p><br>
	For descents, the power available is no longer a problem. Like a car on a hill, you can roll down with little or no effort at all!<br>
	To control the rate of descent, we can select an airspeed to descend at, then use a power setting less than that required to maintain that speed in straight and level. In order to maintain that speed, we lower the nose to go down-hill at an angle steep enough to hold the speed. To descend more quickly, use less power, and lower the nose further to maintain the speed.<br>
	Be careful, modern aircraft are quite 'slippery' and if you descend too steeply, you may exceed the aircraft's redline speed!<br><br><span style="color:#8b0000">Begin in the air at 3,000', 100kts and straight and level</span>.<br><br>
	Three things need to change whenever we begin or end a climb or descent: Power, Attitude, and Trim ('PAT').<br><br>
	To begin a climb at Vy (same procedure is used for any climb, we will use Vy for this example), assuming there are no aircraft ahead and above us that we will run into, choose a reference point ahead that we will be flying straight towards, then 'PAT'; <span style="color:#8b0000">select Full Power, raise the nose Attitude to the appropriate level </span>(see screenshot) and <span style="color:#8b0000">use the Trim to hold the attitude</span>.<br>
	Initially speed will gradually decrease from 100kts, hopefully settling to approximately 75kts.<br><br>
	In some aircraft, with full power applied and the lower speed in the climb, the aircraft will begin to yaw to the left. <span style="color:#8b0000">Counter this with rudder</span>. In our X-plane C-172, though, the effect is negligible.<br><br>
	If the speed settles too high, <span style="color:#8b0000">raise the attitude a bit and hold and trim it</span>. <span style="color:#8b0000">Adjust again if required</span> to get it just right. If the speed goes too low, <span style="color:#8b0000">lower the attitude</span> to stabilize the speed at 75kts.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_1.jpg" class="ipsImage" alt="cnd_1.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>Speed is correct at 75kts, maintain this attitude.</p>
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<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_2.jpg" class="ipsImage" alt="cnd_2.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>Speed is slightly high, so we should raise the attitude.</p>
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<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_3.jpg" class="ipsImage" alt="cnd_3.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>Speed is slightly low, so we should lower the attitude.</p>
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</div>
<p><br>
	Just like for straight and level, make small changes to avoid over-shooting.<br><br>
	Now we are established in the climb. Hopefully we have a target altitude to level at; in this example we will use 4,500ft. We will need to begin to level off just a bit before we reach that altitude. Larger and faster aircraft will need to begin levelling sooner than our Cessna; 10% of the rate of climb -read from the VSI- works well in most cases. In the lightweight Cessna, however, a little later will probably work better as this little aircraft has very little inertia! We will use 50'.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_4.jpg" class="ipsImage" alt="cnd_4.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>In this case, levelling off has just begun at 50' to go.</p>
<br>
	If we had used the 10% rule, we would have begun levelling off 75' before the target altitude (VSI reading 750' per minute).<br>
</div>
<p><br>
	Levelling off from a climb 'APT'; <span style="color:#8b0000">slowly begin to lower the Attitude when we are 50' from the target altitude</span>. At the moment we are only doing 75kts, so we will need a <span style="color:#8b0000">slow-cruise </span><span style="color:#8b0000"><span style="color:#000000">(higher)</span></span><span style="color:#8b0000"> attitude initially, slowly lowering the attitude until we have accelerated to 100kts</span> (as in Straight and Level Advanced). As we reach 100kts, <span style="color:#8b0000">reduce the Power to normal cruise setting</span>. Now <span style="color:#8b0000">Trim for straight and level</span>. You're done!<br><br>
	A descent is similar. Again, <span style="color:#8b0000">choose a feature ahead of the aircraft to track straight towards</span>. 'PAT' procedure is used again; <span style="color:#8b0000">reduce power to 1700RPM</span> ('P'), <span style="color:#8b0000">lower the nose slightly</span>, just enough to maintain the present speed ('A'), then <span style="color:#8b0000">trim to hold the attitude</span> ('T'). You are now established in a straight descent.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_7.jpg" class="ipsImage" alt="cnd_7.jpg" loading="lazy"></p>
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</div>
<p><br>
	As with a climb, adjust the pitch attitude to get the speed just right. If you are going too fast, <span style="color:#8b0000">raise the nose a bit</span>. If too slow, <span style="color:#8b0000">lower the nose</span>. Hopefully now we have achieved a nice rate of descent, perhaps around 500ft per minute.<br><br></p>
<div style="text-align:center">
<p>If we want to descend more quickly, but maintain the speed, <span style="color:#8b0000">reduce the RPM</span>, then <span style="color:#8b0000">re-adjust the attitude</span> to maintain the speed (pitch down).</p>
<br><img src="http://hosting.x-plane.org/xppl/CnD/cnd_8.jpg" class="ipsImage" alt="cnd_8.jpg" loading="lazy"><br>
</div>
<p><br></p>
<div style="text-align:center">
<p>If you want to descend more slowly, <span style="color:#8b0000">increase the RPM</span>, then <span style="color:#8b0000">re-adjust the attitude</span>.</p>
<br><img src="http://hosting.x-plane.org/xppl/CnD/cnd_9.jpg" class="ipsImage" alt="cnd_9.jpg" loading="lazy"><br>
</div>
<p><br>
	To level from a descent, use 'PAT'. Anticipating by about 10% of the rate of descent (as seen on the VSI), <span style="color:#8b0000">increase power to normal cruise, raise the attitude to the normal cruise attitude, then trim to hold it</span>. Done! Unlike the climb, we don't need to worry about a slow-cruise attitude at first, as we have -hopefully!- maintained the cruise speed throughout the descent.<br><br><br>
	Some concluding thoughts:<br>
	Maintaining a climb or descent is similar to maintaining straight and level, except that you happen to be going up or down. Also the altitude will be constantly changing, and we adjust the pitch to control the airspeed.<br><br><span style="color:#8b0000">Try some climbs at different rates</span>, for instance Vx, 55kts. Note the difference in attitude (it will be quite high!). The aircraft will probably be less stable at this speed as well, so you will have to work harder to keep it just where you want it.<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_5.jpg" class="ipsImage" alt="cnd_5.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>Vx climb at 55kts. Very high attitude, reduced RATE of climb, but greater ANGLE.</p>
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<p><br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_6.jpg" class="ipsImage" alt="cnd_6.jpg" loading="lazy"></p>
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<p></p>
<div style="text-align:center">
<p>Cruise-climb at 90kts. Reduced RATE and ANGLE of climb, but greater ground-speed.</p>
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</div>
<p><br><span style="color:#8b0000">Make some descents at different speeds and power settings</span>, noticing the effect of the rate of descent. If you use low power, but low speed, you might find that you are not descending at all!<br></p>
<div style="text-align:center">
<p><img src="http://hosting.x-plane.org/xppl/CnD/cnd_10.jpg" class="ipsImage" alt="cnd_10.jpg" loading="lazy"></p>
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	Low RPM, but low speed. Moderately low rate of descent.<br><br><img src="http://hosting.x-plane.org/xppl/CnD/cnd_11.jpg" class="ipsImage" alt="cnd_11.jpg" loading="lazy"><br>
	Moderate RPM, high speed. Higher rate of descent.<br><br><br>
</div>
<div style="text-align:left"><div style="text-align:center"> <span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span>
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<div style="text-align:center"><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span></div>
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]]></description><guid isPermaLink="false">42200</guid><pubDate>Wed, 25 Nov 2009 00:49:57 +0000</pubDate></item><item><title>04 - Straight And Level Advanced</title><link>https://forums.x-plane.org/forums/topic/41974-04-straight-and-level-advanced/</link><description><![CDATA[<p>
	<span style="font-size:14px"><span style="text-decoration:underline">Straight and Level Advanced</span></span><br><br>
	In the previous lesson we achieved straight and level in a clean, non-changing configuration. However, in normal operation, we will be regularly changing speed and configuration (flaps, gear, etc).<br><br>
	First of all, we will consider the changes caused by changing our speed.<br>
	If we accelerate our aircraft to higher speed, our wings will produce more lift (everything else not changing). If we were before straight and level, this increase in lift will cause us to climb.<br><br>
	If we decelerate, the wing will produce less lift, and so the aircraft will begin to sink.<br><img src="http://hosting.x-plane.org/xppl/SnL/less_lift.jpg" class="ipsImage" alt="less_lift.jpg" loading="lazy"><br><br>
	In addition to this, in order to accelerate or decelerate, we will have to change the thrust being delivered by the engine. If we increase the thrust to accelerate, the aircraft will want to pitch up. (In most aircraft; In some cases, the reverse may be true, or there may be little effect)<br><img src="http://hosting.x-plane.org/xppl/SnL/more_thrust.jpg" class="ipsImage" alt="more_thrust.jpg" loading="lazy"><br><br>
	Because of both of these, our precise straight and level situation has been disturbed.<br><br>
	As before, <span style="color:#8b0000">begin by starting in the air</span>. <span style="color:#8b0000">Set 1,900RPM, and then position the aircraft approximately 3,000ft up and 100kts airspeed</span>. Once you are there, <span style="color:#8b0000">set yourself up in normal straight and level, then press 'p' to pause the simulation</span>.<br><br>
	Now we will disturb the straight and level by accelerating. <span style="color:#8b0000">Increase RPM to full-throttle</span>. The aircraft will begin to pitch-up and climb. (And also yaw then roll left)<br><img src="http://hosting.x-plane.org/xppl/SnL/snl17.jpg" class="ipsImage" alt="snl17.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/SnL/snl18.jpg" class="ipsImage" alt="snl18.jpg" loading="lazy"><br><br>
	To counter this, <span style="color:#8b0000">ease forward (down) on the controls to stop the nose from rising</span>. That takes care of the changed thrust:drag couple.<br><br>
	As we accelerate however, if we don't change the nose attitude, the aircraft will climb. This is because the faster we go, the more lift the wing will produce.<br><br>
	As you accelerate, <span style="color:#8b0000">slightly push the nose attitude down</span>, just enough to prevent the aircraft climbing. Initially you will need to estimate how much to push the nose down (with a little experience you will know how much is needed), then <span style="color:#8b0000">cross-check yourself with the altimeter</span>. Are we going up, or down? <span style="color:#8b0000">Adjust the attitude down or up, as required to keep the altitude constant</span>.<br><img src="http://hosting.x-plane.org/xppl/SnL/snl17.jpg" class="ipsImage" alt="snl17.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl19.jpg" class="ipsImage" alt="snl19.jpg" loading="lazy"><br>
	Left is the correct attitude at the original speed, right is correct attitude at new, full-power speed.<br><br>
	Remember, these will be small changes.<br><br>
	To decelerate, <span style="color:#8b0000">close the throttle (minimum RPM) and apply the </span><span style="color:#8b0000"><em>reverse </em></span><span style="color:#8b0000">of what we did before</span>. The nose will want to pitch down and the aircraft will begin to sink if you do not raise the attitude. <span style="color:#8b0000">Avoid flying less than 60kts for now</span>, to avoid stalling.<br><br>
	You may wish to practice this a few times by <span style="color:#8b0000">closing the throttle, slowing to 60kts, then going to full-throttle and accelerating to 120kts</span>, and repeating as many times as you desire for practice. Maintain altitude and heading as precisely as you can!<br><img src="http://hosting.x-plane.org/xppl/SnL/snl20.jpg" class="ipsImage" alt="snl20.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl21.jpg" class="ipsImage" alt="snl21.jpg" loading="lazy"><br><br>
	The second consideration is Flaps.<br><img src="http://hosting.x-plane.org/xppl/SnL/snl22.jpg" class="ipsImage" alt="snl22.jpg" loading="lazy"><br><br>
	When we lower the flaps, we increase the camber of the wing, and thus the lift. As with accelerating, we will need to pitch down to prevent the aircraft rising.<br><br><img src="http://hosting.x-plane.org/xppl/SnL/snl26.jpg" class="ipsImage" alt="snl26.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl27.jpg" class="ipsImage" alt="snl27.jpg" loading="lazy"><br>
	Notice that the attitude is the same, but on the right the flaps have been lowered 10deg, causing an increase in lift and gain in altitude. This is what we must compensate for by lowering the attitude a bit.<br><br><img src="http://hosting.x-plane.org/xppl/SnL/snl28.jpg" class="ipsImage" alt="snl28.jpg" loading="lazy"><br>
	The new correct attitude with 10deg flaps lowered.<br><br>
	With flaps lowered, we also have substantially greater drag. As a result, the thrust:drag couple changes again, which in the Cessna 172 will cause a strong pitch-up. (Different aircraft may react differently to flap extenstion, however. Some will pitch down instead of up!)<br><img src="http://hosting.x-plane.org/xppl/SnL/snl23.jpg" class="ipsImage" alt="snl23.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl24.jpg" class="ipsImage" alt="snl24.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl25.jpg" class="ipsImage" alt="snl25.jpg" loading="lazy"><br>
	This is the view you will get if you lower the flaps, but don't control the pitch-up!<br><br>
	But that's not the end of the story! The increase in drag is also going to cause a reduction in airspeed, so we'll need to compensate for deceleration as we were doing just before.<br><br>
	Let's practice maintaining straight and level while operating the flaps.<br><br><span style="color:#8b0000">Begin straight and level at 100kts.</span> You may need to adjust your speed after completing the previous exercise.<br><br><span style="color:#8b0000">Lower flaps one notch, to 10deg.</span> You will need to <span style="color:#8b0000">push forward on the controls to prevent the nose rising</span>. At the same time, <span style="color:#8b0000">push forward a little more to lower the nose attitude to prevent the aircraft climbing</span> with the increase in lift.<br><br>
	We're not done yet... gradually our airspeed will be decreasing a bit. As this occurs, <span style="color:#8b0000">raise the attitude to maintain altitude</span>. As the airspeed stabilizes, <span style="color:#8b0000">trim the aircraft</span> to remain steady at this speed and configuration.<br><br>
	Hopefully now we are below 85kts. If not, <span style="color:#8b0000">reduce the power a bit (perhaps 200rpm) to allow the aircraft to slow down into the safe range for flaps</span> (the white arc).<br><img src="http://hosting.x-plane.org/xppl/SnL/snl29.jpg" class="ipsImage" alt="snl29.jpg" loading="lazy"><br><br>
	Once below 85kts, <span style="color:#8b0000">lower the flaps two more notches to 30 degrees</span>. The aircraft will <em>really</em> want to pitch up now, but <span style="color:#8b0000">hold the nose down with the controls, and lower the attitude a bit</span> more to maintain the same altitude.<br><img src="http://hosting.x-plane.org/xppl/SnL/snl30.jpg" class="ipsImage" alt="snl30.jpg" loading="lazy"><br><br>
	Now the drag has really increased as well, so you'll very soon need to <span style="color:#8b0000">start raising the attitude as the airspeed washes off</span>.<br><img src="http://hosting.x-plane.org/xppl/SnL/snl31.jpg" class="ipsImage" alt="snl31.jpg" loading="lazy"><br>
	This attitude looks familiar, doesn't it? Much lower speed now though!<br><br>
	Before we get dangerously slow, we'll reverse the process and <span style="color:#000000">start raising flap and increasing speed.</span><br><span style="color:#8b0000">Increase power to full throttle</span>. Immediately after, <span style="color:#8b0000">raise the flap one notch to 20deg</span>.<br><br>
	The increase in power will cause the airspeed to begin rising, and try to raise the nose as well. <span style="color:#8b0000">Keep the nose down</span>, but you may need to <span style="color:#8b0000">let the attitude rise a little as the flaps start to come up</span>, which will begin reducing the lift.<br><br>
	Now the airspeed should be slowly rising, so <span style="color:#8b0000">raise the flaps one more notch to 10deg</span>. Again, you will need to <span style="color:#8b0000">raise the attitude slightly to counter the loss in lift</span>, then <span style="color:#8b0000">lower it a bit more as the airspeed continues to increase</span>.<br><br>
	Once the speed is above 70, <span style="color:#8b0000">raise the flaps to full up, 0deg</span>.<br><br>
	Approaching 100kts, <span style="color:#8b0000">set the RPM to 2300</span> to stabilize the airspeed. You should now be able to <span style="color:#8b0000">trim the aircraft</span> back to straight and level in our original state.<br><img src="http://hosting.x-plane.org/xppl/SnL/snl32.jpg" class="ipsImage" alt="snl32.jpg" loading="lazy"><br><br>
	You may wish to <span style="color:#8b0000">practice this exercise a few times</span> to get the hang of it. It will probably feel like trying to pat your head and rub your stomach simultaneously at first, but after awhile it becomes instinctive, as we do it all the time.<br>
	The attitude has to change up and down a lot, but it works. You may also wish to adjust the trim a couple of extra times in the exercise so that you don't have to hold the controls deflected so far.<br>
	Remember, however, that as long as speed and / or configuration is changing, the trim setting will need to change as well to hold the aircraft attitude.<br><br>
	Any change in configuration, such as gear, wing sweep, etc will probably upset the aircraft trimmed for straight and level, and require a change in attitude to maintain the altitude, and thus our straight and level. The principles above should work fine in these cases as well, just adjust the attitude and trim as required.<br><br>
	The measure of how successful you are in this tutorial will be how precisely you can maintain your heading and altitude, whether or not you are changing speed or configuration.<br><br>
	Next up: Climbing and descending!<br><br><br><em>Why not look at the instruments more, if they can show us more precisely our performance (heading, altitude)? The problem with most aircraft instruments is that they lag behind what the aircraft is actually doing. It takes time for changes to register, particularly altitude. While this lag may only be a second, by the time it shows up, it will aleady be getting worse! There are techniques to minimize this issue, which we will cover in a later lesson, but for now we are concentrating on visual flying – in the real world, you need to be looking outside all the time to avoid obstacles such as terrain, clouds, or other aircraft!</em><br><br><em>There is also an advantage to looking outside, in that you can predict in advance that something (heading, altitude) will change before it does. This is because in most cases, in order for heading or altitude to change, the attitude or bank angle must first change. If you see it change, you can change it back to where it should be before any significant change in heading or altitude can occur. This will greatly enhance your accuracy compared to looking primarily at the instruments.</em><br><em>
	</em> <span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><br><br><span style="font-family:Arial, sans-serif"><span style="font-size:8px"> </span></span>
</p>]]></description><guid isPermaLink="false">41974</guid><pubDate>Fri, 13 Nov 2009 02:48:23 +0000</pubDate></item><item><title>03 - Straight And Level</title><link>https://forums.x-plane.org/forums/topic/41729-03-straight-and-level/</link><description><![CDATA[
<p>
	<span style="text-decoration:underline"><span style="font-family:Verdana"><span style="font-size:18px">Straight and Level</span></span></span><br><br><span style="color:#800000"><span style="font-family:Arial, sans-serif">(Actions to be performed in X-plane are </span></span><span style="color:#800000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">coloured red</span></span></span><span style="color:#800000"><span style="font-family:Arial, sans-serif">)</span></span><br><br><span style="color:#800000"><span style="font-family:Arial, sans-serif">Load the default Cessna 172 (Aircraft\General Aviation\Cessna 172SP) and position yourself at KICT or another airport clear of tall hills or mountains.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In the previous lesson, we learned the basics of aircraft control. In this one, we will apply those skills to achieving precise performance goals: flying straight at level!</span></span><br><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">First, some theory.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In straight and level flight, there are four basic forces acting on the aircraft:</span></span><br></p>
<ol style="list-style-type: decimal">
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Weight</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Lift – In level flight this will equal weight</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Drag</span></span></li>
<li>
<span style="color:#000000"><span style="font-family:Arial, sans-serif">Thrust -At a constant speed, this will equal drag</span></span><br>
</li>
</ol>
<p> <span style="color:#000000"><span style="font-family:Arial, sans-serif">Notice in the illustration, that these forces do not all line up with each other. Therefore, they create rotational moments (couples). </span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Lift and weight create a nose-down couple.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/LW_forces.jpg" class="ipsImage" alt="LW_forces.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Thrust and drag create a nose-up couple.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/TD_forces.jpg" class="ipsImage" alt="TD_forces.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Therefore they cancel each other out, to some degree. Any residual rotational moments are compensated for by the horizontal stabilizer; the pilot will use the trim to set the force produced by the stabilizer to maintain straight and level.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/4_forces_stab.jpg" class="ipsImage" alt="4_forces_stab.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Now as long as nothing changes, and ignoring things like wind or turbulence, the aircraft will stay balanced all day long. In reality, however, we will from time to time change our thrust, or speed, or lift, and weight will change as we burn fuel (or drop payload) etc. Whenever any of these changes, the balance of the aircraft will be upset, and it will have to be re-trimmed (re-balanced).</span></span> <span style="font-family:Arial">In the below example, thrust is increased, which will cause a nose-up moment. This has been compensated for by reduced down-force by the stabilizer.</span><br><img src="http://hosting.x-plane.org/xppl/SnL/4_forces_stab_change.jpg" class="ipsImage" alt="4_forces_stab_change.jpg" loading="lazy"><br><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Again, we will begin by starting in the air. </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">Set 1,900RPM, and then position the aircraft approximately 3,000ft up and 100kts airspeed, as in the previous lesson</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">Once you are there, quickly press 'p' to pause the simulation</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. </span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl1.jpg" class="ipsImage" alt="snl1.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">At this speed and power setting, the aircraft is quite close to balanced. The aircraft should now be paused in a straight and level condition, or at least close to it. Before we move on, we are going to note a few things about how straight and level appears to the pilot from the panel view (in the cockpit!).</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">There are basically five parts to straight and level:</span></span><br></p>
<ol style="list-style-type: decimal">
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Constant Direction</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Constant Altitude</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Constant Speed</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Wings Level</span></span></li>
<li><span style="color:#000000"><span style="font-family:Arial, sans-serif">Aircraft in Balance (not skidding sideways)</span></span></li>
</ol>
<p> <span style="color:#000000"><span style="font-family:Arial, sans-serif">Notice where the horizon is relative to the top of the instrument panel.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl2.jpg" class="ipsImage" alt="snl2.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">This should be, or be close to, the angle required for level flight. This is known as the aircraft 'attitude'. We will confirm and adjust this later, as required. </span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In order to maintain straight and level, we must use the elevator to keep that distance between horizon and top of panel (the attitude) constant. </span></span><br><br><img src="http://hosting.x-plane.org/xppl/SnL/snl3.jpg" class="ipsImage" alt="snl3.jpg" loading="lazy"><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Horizon moving up, aircraft pitching down. We need to gently raise the nose to set the horizon back to it's original position over the panel.</span></span><br><br><img src="http://hosting.x-plane.org/xppl/SnL/snl4.jpg" class="ipsImage" alt="snl4.jpg" loading="lazy"><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Horizon moving down, aircraft pitching up. We need to gently lower the nose to set the attitude back to it's original position.</span></span><br><br><img src="http://hosting.x-plane.org/xppl/SnL/snl2.jpg" class="ipsImage" alt="snl2.jpg" loading="lazy"><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Now it looks like we are maintaining level flight! </span></span><br><br><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">Un-pause the simulation and try to maintain level using this technique. Use the trim to help it to stay there.</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif"> Remember to make small, gentle changes to avoid overshooting past where you want to be. You may also require a little aileron to keep the wings level.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">For now we are practicing VFR (Visual Flight Rules) flying, so 80% to 90% of the time, you should be looking out the 'window' at where the horizon is, and flying the aircraft to keep it where it should be. Only 10% to 20% of the time, maximum, should be spent looking at the instruments on the panel to confirm precisely what you are seeing outside.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Now we need to confirm that this attitude is precisely the one we need to maintain our altitude, and therefore be truly level. It's very hard to tell visually (by looking outside). Instead, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">glance down at the altimeter, note it's reading, then look back up at the horizon again</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">, and continue maintaining the chosen attitude.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl5.jpg" class="ipsImage" alt="snl5.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">After a few seconds, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">glance at the altimeter again</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. Is it indicating differently to what it was before? Have we gone up or down a bit? If we have, then we are not truly level.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In this example, we can see that we are descending slowly. </span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl6.jpg" class="ipsImage" alt="snl6.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In order to get back to straight and level proper, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">raise the attitude slightly</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">, as seen below, and </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">hold it and trim</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif"> if required.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl7.jpg" class="ipsImage" alt="snl7.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/SnL/snl8.jpg" class="ipsImage" alt="snl8.jpg" loading="lazy"><br><span style="font-family:Arial">The change is probably best seen in this case relative to the compass that sits above the rest of the panel. Changes smaller than this may be required!</span><br><span style="font-family:Arial">
	</span><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">While holding the attitude, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">glance at the altimeter, then back up again</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. After a few more seconds, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">check it again</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. Has it changed? We we climbing or descending? If so, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">make another small adjustment in the appropriate direction</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif"> to stop it, and </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">repeat the above procedure</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">After a tweak or two to the attitude, you should be able to achieve precisely level flight.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">This is all well and good, but we need to be able to select and hold an altitude of our own choosing, not just the one when happen to end up at. Achieving this is simply an extension of what we just did to set and hold our altitude.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl9.jpg" class="ipsImage" alt="snl9.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">In this example, we are at 2,900ft. We want to be at 3,000ft precisely. </span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">To achieve this, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">make a small attitude change to induce a slow gain in altitude</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. This is the same as what we did before, but instead of trying to stop a trend we are starting one. Again, make the change small, and allow time for the altitude to change.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl10.jpg" class="ipsImage" alt="snl10.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">As we approach our desired altitude, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">stop the trend as you did before</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. If you got the change right, you should now be straight and level at, or very close to the altitude you have chosen!</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl11.jpg" class="ipsImage" alt="snl11.jpg" loading="lazy"><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">This technique is for making small adjustments only, say 200 or 300 feet or so in the Cessna 172. Faster aircraft might use it for somewhat greater changes, as they will climb / descend more rapidly. We will cover full climbs and descents in a later lesson.</span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Setting and holding precise headings (straight) uses a similar technique. </span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Again, we use our eyes looking out the window primarily. If the wings are level, and we are in balance (not skidding sideways) then we will maintain a constant direction. </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">Choose a reference point outside to aim the aircraft towards</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. This may be a hill, a town, an airport, or any other fixed point. Even clouds can be used if there isn't too much wind blowing them around. </span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl12.jpg" class="ipsImage" alt="snl12.jpg" loading="lazy"><br><span style="font-family:Arial">In this case, I am using the tip of a spit of land. Exactly where the middle of your view is relative to the instruments may vary; I am using a widescreen monitor that shows the full width of the 2D panel.</span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">Choose something in the middle to far distance. If you choose something too close, you will fly over it and it will disappear rather quickly. </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">Keep the aircraft pointed at that point with the wings level</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">, and you will automatically be in balance and flying straight. You may also wish to note the actual heading of the aircraft as well, as a confirmation that we are continuing on the same heading if you lose or need to change the reference point.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl13.jpg" class="ipsImage" alt="snl13.jpg" loading="lazy"><br><span style="font-family:Arial">In this case, we are heading 220 degrees.</span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">If you find your aircraft pointing slightly off heading, or need to change heading by just a few degrees, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">roll the aircraft in the appropriate direction slightly</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif">. No more than a few degrees is necessary. Again, </span></span><span style="color:#000000"><span style="color:#800000"><span style="font-family:Arial, sans-serif">allow time for the aircraft to gradually move to where you want it, then roll level and maintain it</span></span></span><span style="color:#000000"><span style="font-family:Arial, sans-serif"> again.</span></span><br><img src="http://hosting.x-plane.org/xppl/SnL/snl14.jpg" class="ipsImage" alt="snl14.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl15.jpg" class="ipsImage" alt="snl15.jpg" loading="lazy"><span style="color:#000000"><span style="font-family:Arial, sans-serif"> </span></span><img src="http://hosting.x-plane.org/xppl/SnL/snl16.jpg" class="ipsImage" alt="snl16.jpg" loading="lazy"><br><span style="font-family:Arial">Error of between 5 and 10 degrees right. Slight left bank brings the heading back to 220 in just a few seconds.</span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">You should now be able to set, maintain, and regain straight and level precisely. In the next lesson, we will look at flying straight and level at different speeds and different configurations.</span></span><br><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif"><em>Why not look at the instruments more, if they can show us more precisely our performance (heading, altitude)? The problem with most aircraft instruments is that they lag behind what the aircraft is actually doing. It takes time for changes to register, particularly altitude. While this lag may only be a second, by the time it shows up, it will aleady be getting worse! There are techniques to minimize this issue, which we will cover in a later lesson, but for now we are concentrating on visual flying – in the real world, you need to be looking outside all the time to avoid obstacles such as terrain, clouds, or other aircraft!</em></span></span><br><br><span style="color:#000000"><span style="font-family:Arial, sans-serif"><em>There is also an advantage to looking outside, in that you can predict in advance that something (heading, altitude) will change before it does. This is because in most cases, in order for heading or altitude to change, the attitude or bank angle must first change. If you see it change, you can change it back to where it should be before any significant change in heading or altitude can occur. This will greatly enhance your accuracy compared to looking primarily at the instruments.</em></span></span><br><span style="color:#000000"><span style="font-family:Arial, sans-serif"><em>
	</em></span></span> <span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">All 'X-PPL' </span></span></span></span><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.</span></span></span></span><br><br><span style="color:#000000"><span style="color:#696969"><span style="font-family:Arial, sans-serif"><span style="font-size:8px">If you would like to translate any or all of the content into another language, we'd love to hear from you!</span></span></span></span><br><span style="color:#000000"><span style="font-family:Arial, sans-serif">
	</span></span><br><br><br><span style="font-family:Arial, sans-serif"><span style="font-size:8px"> </span></span>
</p>
]]></description><guid isPermaLink="false">41729</guid><pubDate>Sat, 31 Oct 2009 03:23:41 +0000</pubDate></item><item><title>02 - Controls</title><link>https://forums.x-plane.org/forums/topic/41728-02-controls/</link><description><![CDATA[
<p><span style="font-size:24px;"><u>Aircraft controls</u></span><br><br>
This lesson will introduce the basic controls of aircraft, and their use.</p>
<p>For many of you these will be well known, but for others they may be yet unfamiliar. A proper understanding of the controls and how best to use them is essential to the proper and precise control of our aircraft that will be required in the lessons to come.<br>
 </p>
<p><strong><em>Elevator</em></strong><br>
This control will cause the aircraft to pitch up (pulling back / mouse down) or down (pushing forward / mouse up). This allows the aircraft to climb or descend.</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/cc_back.jpg" alt="cc_back.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xcc_back.jpg" alt="xcc_back.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/cc_fwd.jpg" alt="cc_fwd.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xcc_fwd.jpg" alt="xcc_fwd.jpg" loading="lazy"></p>
<p style="text-align:center;"> </p>
<p> </p>
<p><strong><em>Ailerons</em></strong><br>
These controls will cause the aircraft to roll left or right in order to make turns.</p>
<p><em><span style="font-style:normal;">These </span></em><em><span style="font-style:normal;">function</span></em><em><span style="font-style:normal;"> by moving the joystick sideways, or the mouse left </span></em><em><span style="font-style:normal;">/</span></em><em><span style="font-style:normal;"> right in the control box.</span></em></p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/cc_left.jpg" alt="cc_left.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xcc_left.jpg" alt="xcc_left.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/cc_right.jpg" alt="cc_right.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xcc_right.jpg" alt="xcc_right.jpg" loading="lazy"></p>
<p> </p>
<p><strong><em>Rudder</em></strong><br>
Use of the rudder will cause the aircraft to 'yaw' or skid left or right. This is also the usual method used for steering on the ground.</p>
<p>Input will depend on your control setup. Real aircraft use pedals -one for each foot- and there are USB rudder pedals available for computer flight sim use (CH Products and Saitek are two manufacturers); pushing the left pedal will yaw the aircraft to the left, and vice-versa.</p>
<p>More common, however, is a 'twist grip' joystick, which in addition to moving forward and backward, left and right, can be twisted for rudder control.</p>
<p>If you are using a mouse for control, then X-plane will automatically input some rudder for you when you use the ailerons. For full control of the aircraft, however, you need to have at least a joystick with a twist grip.</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/rud_left.jpg" alt="rud_left.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xrud_left.jpg" alt="xrud_left.jpg" loading="lazy"></p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/rud_right.jpg" alt="rud_right.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/xrud_right.jpg" alt="xrud_right.jpg" loading="lazy"></p>
<p> </p>
<p><strong><em>Throttle</em></strong><br>
The throttle controls the engine power to increase or decrease airspeed. You can increase the throttle by pushing the joystick throttle slider forward, or by pressing and holding &lt;F2&gt;. Slide the throttle back to reduce power, or press and hold &lt;F1&gt;.</p>
<p>Alternatively, you can click and drag the throttle handle up and down with the mouse when in panel view (it is a black or grey knob, and you may need to scroll down to see it).</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/panel_mix2.jpg" alt="panel_mix2.jpg" loading="lazy"></p>
<p><strong><em>Trim</em></strong><br>
Trim is used to set a constant force on the controls, so you don't have to constantly hold the joystick in a deflected position to keep the aircraft pointing the way you want it to.</p>
<p>To trim nose-up, press ']' and to trim nose-down, press '['.<br>
In practice, if you find yourself having to hold the joystick back a bit to stop the aircraft from diving down towards the ground, you can trim up (hold ']') so that you can centre the joystick, and the controls will be set in position to hold the nose up without your input.<br><br>
My preference is to assign joystick buttons to the Trim Up and Trim Down commands; many real aircraft do this. You can also click and hold on the trim wheel in the panel view, near the top to trim down, or near the bottom to trim up.</p>
<p> </p>
<p>You can also trim the ailerons and rudder (not all real aircraft are equiped with these functions however).</p>
<p>To trim ailerons left and right, use '8' or '0' respectively. '9' resets aileron trim to normal.</p>
<p>To trim rudder left and right, use '5' or '7' respectively. '6' resets rudder trim to normal.<br>
 </p>
<p> </p>
<p><span style="font-size:18px;"><i>Flight Exercise</i></span></p>
<p>Enough theory, let's put this into practice!</p>
<p> </p>
<p>(Actions to be performed in X-plane are <span style="color:#b22222;">coloured red</span>)<br><br><span style="color:#b22222;">Load the </span><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=18884"><span style="color:#b22222;">X-PPL Cessna 172,</span></a><span style="color:#b22222;"> </span>or the default Cessna 172 (usually found in: Aircraft\General Aviation\Cessna 172 XPPL-10)<br>
 </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_3.jpg" alt="2_3.jpg" loading="lazy"></p>
<p> </p>
<p>Ensure you don't have any wild weather set up. By default X-plane may have some turbulence and wind, so I recommend setting the 'turblnc' slider to zero if you haven't already.<br><span style="color:#b22222;">Select &gt;Environment&lt; then &gt;Weather&lt;</span>. At the top <span style="color:#b22222;">select 'Set weather uniformly for the whole world' and ensure your settings look very much those shown below:</span><br>
 </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_1.jpg" alt="2_1.jpg" loading="lazy"></p>
<p> </p>
<p>Obviously, for most lessons, we want to fly during daylight, so set the time to about noon by <span style="color:#b22222;">selecting &gt;Environment&lt; then &gt;Date &amp; Time&lt; then moving the Time slider to the middle.</span></p>
<p> </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_4.jpg" alt="2_4.jpg" loading="lazy"></p>
<p> </p>
<p><span style="color:#b22222;">Select &gt;Location&lt; then &gt;Select Global Airport&lt;. Type in NZGM</span>, or another airport of your choice that is in a relatively flat area, then <span style="color:#b22222;">&gt;Go to this Airport&lt;</span>.</p>
<p>NZGM is in scenic New Zealand, and you may wish to enhance the scenery by downloading and installing <em><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=17879">X-Plane 10 New Zealand Pro 1</a></em>. (Not recommended for older, slower computers, though)</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_5.jpg" alt="2_5.jpg" loading="lazy"></p>
<p> </p>
<p>We will learn how to take-off later, once we are familiar with the various controls. For now, we'll cheat a bit and start ourselves off up in the air. First though, <span style="color:#b22222;">set the throttle on the ground</span> (with brakes left on) <span style="color:#b22222;">to achieve approximately 1900RPM</span>, so that when we set ourselves up in the air, we won't immediately start gliding down!<br><br>
Now <span style="color:#b22222;">go to &gt;Location&lt; and &gt;Local Map&lt;</span>. On the top right are boxes indicating the heading, altitude, and speed of the aircraft. Presently we are on the ground (the altitude is above sea level, not ground level, which is why it is not showing zero). <span style="color:#b22222;">Increase the altitude by 3000 feet</span> (which will make the value something greater than 3,000ft unless your airport is exactly at sea-level!) and <span style="color:#b22222;">change speed to 100</span>.</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_2.jpg" alt="2_2.jpg" loading="lazy"></p>
<p>Now when we leave the map view, we will be in the air, flying at 100 knots and 3,000 feet above the airport.<br>
You may wish to <span style="color:#b22222;">press 'p'</span> to pause the simulator while you read-ahead.<br><br>
 </p>
<p>Now let's try out the controls!<br><br>
First <span style="color:#b22222;">gently use the <strong>Elevator</strong> to pitch the aircraft up and down a bit</span>. If you move the controls too much or too quickly, you may stall the aircraft and send it momentarily out of control! The key to good, accurate control of the aircraft is to be smooth and gentle.</p>
<p style="text-align:center;"><br><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_6c.jpg" alt="2_6c.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_7c.jpg" alt="2_7c.jpg" loading="lazy"></p>
<p> </p>
<p>Notice that when the aircraft is pointing down a bit, the altitude decreases, and the airspeed increases (going 'downhill'). The opposite occurs when flying upwards (going uphill).<br><br>
 </p>
<p>Now let's use the <strong>Aileron</strong>. <span style="color:#b22222;">Smoothly move the joystick (or mouse) left and right</span>. The aircraft will roll left and right, and world outside will appear to tilt.</p>
<p style="text-align:center;"><br><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_8c.jpg" alt="2_8c.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_9c.jpg" alt="2_9c.jpg" loading="lazy"></p>
<p> </p>
<p>Notice that the more you move the controls, the faster the aircraft will respond.<br><br>
You may notice that as the aircraft rolls, particularly if you do it quickly, the aircraft will briefly skid sideways a bit in the opposite direction. This is known as 'adverse yaw' and we need to use a little rudder to counter this. More on this later.<br><br>
 </p>
<p><span style="color:#b22222;">Roll the wings back to level</span>, and we'll try the <strong>Rudder</strong>. If you are using just the mouse, this will not apply.<br><br><span style="color:#b22222;">Press each pedal / twist the joystick gently each direction</span>. The aircraft will skid sideways in the direction of input, then start to roll the same direction as well. This is normal; you may wish to use the ailerons to keep the wings level as you do this.</p>
<p>If you just press and hold one rudder, the aircraft will skid, then roll, and the nose will begin to drop lower, as seen below:</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_10c.jpg" alt="2_10c.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_11c.jpg" alt="2_11c.jpg" loading="lazy"></p>
<p style="text-align:center;"> </p>
<p>In practice, the rudder is primarily used to balance the aircraft, not as a primary means of changing direction.<br><br>
Let's go back briefly to adverse yaw. To counter this, whenever you roll the aircraft, <span style="color:#b22222;">use a bit of rudder in the same direction</span> until you return the aileron controls to neutral. If you use a lot of aileron, you will need more rudder. When the aileron is centralized, the rudder should be too.<br><br><br><strong>Throttle </strong>control is quite simple in this type of aircraft. <span style="color:#b22222;">Move it forward to increase power</span>, and <span style="color:#b22222;">move it back to decrease it</span>. Setting the throttle to the RPM you want is ideally done in two steps:</p>
<p>First <span style="color:#b22222;">adjust the throttle until the engine sounds 'about right'</span>. If you want full power, it will be noisier, if you are reducing power to descend, it will be quieter, to set cruise power, it should be quite noisy, but not as much as full power.</p>
<p> </p>
<p>Second, <span style="color:#b22222;">glance at the RPM gauge</span>, and <span style="color:#b22222;">make small adjustments as needed to get the precise RPM you want</span>. The longer you use the technique, the fewer small adjustments you will find you need.<br><br>
Realize that in an aircraft like this, with a simple fixed-pitch propeller, the RPM will increase and decrease if airspeed increases or decreases.<br>
 </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_2/2_12.jpg" alt="2_12.jpg" loading="lazy"></p>
<p> </p>
<p>Using the <strong>Trim</strong> at this point will make things a bit easier. More than likely, you are having to use the controls to keep your aircraft flying where you want it to. If not, speed up or slow down a bit, then you will!</p>
<p>If you are needing to hold back on the controls, then <span style="color:#b22222;">trim up until you can centralize the controls</span> and the aircraft flies level. You may need to tweak the trim a couple of times to get it just right. If you are having to hold the nose down, then<span style="color:#b22222;"> trim down</span>.<br><br>
If you wish to practice, intentionally put the aircraft 'out of trim' by moving the trim well away from what is needed to fly 'hands off' and level, then set it back to the correct position again.<br><br>
Anytime you change the speed or configuration (flaps, etc), or throttle setting of the aircraft, the trim will need to be adjusted.<br><br>
You should now understand the basic controls of the aircraft, and be able to control and trim it as required.<br><br>
---</p>
<p>In the next lesson, we will learn how to fly precisely straight and level.<br><br><span style="font-size:8px;">All 'X-PPL' and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.<br>
These lessons are for personal and non-profit use only. Commercial use is forbidden except by permission.</span></p>
]]></description><guid isPermaLink="false">41728</guid><pubDate>Sat, 31 Oct 2009 03:19:52 +0000</pubDate></item><item><title>01 -  Introduction</title><link>https://forums.x-plane.org/forums/topic/41727-01-introduction/</link><description><![CDATA[
<p><span style="font-size:24px;"><u>Introduction</u></span><br><br>
This is a tutorial series aimed at teaching you how to fly in X-plane, step by step, in much the same way as you would learn to fly a real aircraft. It assumes little or no knowledge of flying, so it is suitable for beginners; useful to those with a bit more experience in furthering their skills; or as a training aid for those taking real flying lessons.<br>
 <br>
Ideally, you will have a tutorial and X-plane open simultaneously. This way you can read a section in the tutorial, go to X-plane and carry it out, then pause and return to read the next section.<br>
 </p>
<br><br><p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_1/1_1.jpg" alt="1_1.jpg" loading="lazy"></p>
<p> <br>
After using this series of tutorials, you should be proficient in general flying skills in X-plane. While most of the tutorials focus on light general aviation aircraft, the same principles apply to almost any fixed-wing aircraft.<br>
Many people -myself included- have found experience in flight simulators such as X-plane has helped with real flying later on. While your experience may vary, it is hoped that this will at least give you a head-start. The lessons follow a similar sequence and method as training to fly a real aircraft in a real flight school. This is possible because the author has experience as a real instructor in a real flight school.<br>
The actual methods and sequence of lessons will vary at different flight schools, and this series will vary some things to better suit the application – desktop flight simulation. If you take real flying lessons, and your instructor tells you something different from what you have learned here, <em>ALWAYS</em> do what your real-world instructor says!</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_1/mirror_1.jpg" alt="mirror_1.jpg" loading="lazy"><img src="http://hosting.x-plane.org/xppl/xppl10_1/mirror_2.jpg" alt="mirror_2.jpg" loading="lazy"></p>
<p> <br>
Most lessons will use the Cessna 172SP, as this is a reasonably simple and easy to fly aircraft, and everyone has it by default. You can of course use another aircraft of your choice, if you wish.<br>
Links will be provided to appropriate files as required along the way, so that you can download them if you wish.<br><br>
An updated and more realistic version of the default C-172SP is available to download: (<a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=12634">X-plane version 9.</a><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=12634">6</a><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=12634">x</a>) or (<a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=18884">X-plane version 10.</a><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=18884">2</a><a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=18884">x or later</a>). This is optional, but highly recommended, especially once you get to the stalling lessons.<br><br>
It is assumed that you have a full installation of X-plane 10, including some Global Scenery. If you have a different version, then the exact key-commands, and the sequence of menus and layouts may vary. Also, if you have not installed all the Global Scenery, then we may sometimes use a scenery area that you don't have installed. In this case, simply choose another area that you do have installed.</p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_1/xppl_172_side_forces.jpg" alt="xppl_172_side_forces.jpg" loading="lazy"></p>
<p> <br>
For the most of the tutorials, there will be a text description, and usually an image to illustrate what is being taught. Where flight action is required by the end user (you!) the text will be displayed in red.<br><br>
Probably the best way to use these tutorials will be to read through each one before you fly it, then go back over it as you are flying the exercises prescribed.<br>
---<br>
 <br>
Before you begin, it may be worthwhile downloading the <a href="http://forums.x-plane.org/index.php?app=downloads&amp;showfile=15421">X-Plane Keys reference guide for XP10</a> from the download manager.<br>
Many of the keys for X-plane 10 have changed, and can be found in your X-plane 10 \ Instructions folder, or in the Settings / Joystick and Equipment menu in X-plane itself. A few important ones are summarized below:<br>
 <br>
2D cockpit view: <strong>W</strong><br>
Other views: <strong>SHIFT – </strong><strong>&lt;</strong><strong>number keys</strong><strong>&gt;</strong><br>
To look around: <strong>Q</strong> or <strong>E</strong> in 2D cockpit. Hold <strong>right-mouse button</strong> and move mouse in 3D views.<br>
 <br>
Flaps: '<strong>1</strong>' to raise flaps one notch. '<strong>2</strong>' to lower flaps one notch.<br>
Throttle: Ideally use one on your joystick, otherwise '<strong>F1</strong>' to decrease throttle, '<strong>F2</strong>' to increase throttle.<br>
 <br>
Gear: '<strong>G</strong>' to toggle gear (not applicable in our Cessna 172)<br>
Brakes: '<strong>B</strong>' to toggle brakes<br>
 <br>
---<br><br>
The tutorial threads will be locked, so no comments are possible here. The goal is to provide the best 'learn to fly in X-plane' series that is possible, so if you would like to comment, make a suggestion, or point out an error (thanks to those who have already helped in this way!), please PM or e-mail the author (Voidhawk9).<br>
 <br>
I hope that you enjoy these tutorials, and that they are useful in your X-plane and potential real-world flying experience!</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://hosting.x-plane.org/xppl/xppl10_1/1_4.jpg" alt="1_4.jpg" loading="lazy"></p>
<p> <br><span style="color:#696969;"><span style="font-size:8px;">All 'X-PPL' and 'X-IFR' tutorials are property of X-plane.org. You may link to these pages, but please do not re-distribute in any form.<br>
These lessons are for personal and non-profit use only. Commercial use is forbidden except by permission.</span></span></p>
]]></description><guid isPermaLink="false">41727</guid><pubDate>Sat, 31 Oct 2009 03:14:12 +0000</pubDate></item></channel></rss>
