<?xml version="1.0"?>
<rss version="2.0"><channel><title>Cockpit Designers Latest Topics</title><link>https://forums.x-plane.org/forums/forum/64-cockpit-designers/</link><description>Cockpit Designers Latest Topics</description><language>en</language><item><title>Rowsfire A320 Centre Pedestal Stand - any good?</title><link>https://forums.x-plane.org/forums/topic/348235-rowsfire-a320-centre-pedestal-stand-any-good/</link><description><![CDATA[<p>Greetings,</p><p>I'm considering purchasing the Rowsfire A110P A320 Flight Simulator Pedestal Stand to mount my WinCtrl panels and throttle to. Just curious to know if anyone here happens to have purchased this stand and can offer any opinion on it's quality?</p><p><a rel="external nofollow" href="https://rowsfire.com/collections/all-products/products/rowsfire-a110p-a320-flight-simulator-pedestal-stand">https://rowsfire.com/collections/all-products/products/rowsfire-a110p-a320-flight-simulator-pedestal-stand</a></p><p>I've tried searching for reviews but have thus far come up empty.</p>]]></description><guid isPermaLink="false">348235</guid><pubDate>Tue, 09 Jun 2026 13:54:52 +0000</pubDate></item><item><title>Calculations to align physical and virtual cockpits</title><link>https://forums.x-plane.org/forums/topic/347750-calculations-to-align-physical-and-virtual-cockpits/</link><description><![CDATA[<p>Hi All</p><p>I have a working physical cockpit that I need to align with the virtual cockpit of the stock C172 in X-Plane 12. I'm using a Vive Tracker 3 as the anchor point between the two. The difficulty I am having is how to calculate the position of the tracker in virtual space. From what I've seen, the models all use the firewall as the datum, but positioning is relative to a pivot, which I understand is represented by the CofG for the aircraft. So then the question becomes, where do I find the CofG relative to the datum (firewall)? In planemaker in the Weight an Balance panel there is a forward and an empty CofG listed at 2.9, but if that's meters it seems pretty far back... also, I assume that the CofG would be centered on X, but what about the vertical position?</p><p>Thanks for your help</p>]]></description><guid isPermaLink="false">347750</guid><pubDate>Wed, 27 May 2026 12:15:25 +0000</pubDate></item><item><title>PWS 155</title><link>https://forums.x-plane.org/forums/topic/347612-pws-155/</link><description><![CDATA[<p>Hello,</p><p>I was wondering if anybody has the propwash simulation PWS 155. I’ve been needing a radio panel and I think it works well in my situation. Does anybody know the depth of the panel? I know it supposed to be mounted into a flight panel, but I wanted to use it standalone.</p><p>thanks! </p>]]></description><guid isPermaLink="false">347612</guid><pubDate>Sat, 23 May 2026 14:59:22 +0000</pubDate></item><item><title>Air Manager Panels and Instruments from Experimental Sim Avionics</title><link>https://forums.x-plane.org/forums/topic/287348-air-manager-panels-and-instruments-from-experimental-sim-avionics/</link><description><![CDATA[<p>
	To enable the many panels that have been developed by Experimental Sim Avionics to get out there quicker a new store has been launched at <a href="https://experimentalsimavionics.com/" rel="external nofollow">https://experimentalsimavionics.com/</a>
</p>

<p>
	There are 10 initial panel sets there and some others are following on in the coming weeks. There are many that are xplane compatible so come take a look. You may of already seen the ones that have been up on Youtube so most of those will come along with a few new ones either in the works or on the to-do list. It takes a considerable amount of effort to produce each one so please be patient. Any new items will be announced on the Experimental Sim Avionics Discord server and Youtube channel.
</p>

<p>
	<a href="https://experimentalsimavionics.com/" rel="external nofollow">https://experimentalsimavionics.com/</a>
</p>

<p>
	<a href="https://discord.gg/sY2xK4p7mc" rel="external nofollow">https://discord.gg/sY2xK4p7mc</a>
</p>

<p>
	<a href="https://www.youtube.com/channel/UC8ZqXXl-lHZzSkfZMq5BKig" rel="external nofollow">https://www.youtube.com/channel/UC8ZqXXl-lHZzSkfZMq5BKig</a>
</p>
]]></description><guid isPermaLink="false">287348</guid><pubDate>Fri, 21 Apr 2023 03:21:15 +0000</pubDate></item><item><title>Using a 3-Way Switch in MobiFlight to Toggle Display Data</title><link>https://forums.x-plane.org/forums/topic/347327-using-a-3-way-switch-in-mobiflight-to-toggle-display-data/</link><description><![CDATA[<p>Hello,<br>I want to build a custom switch panel for the Citation X. I want it to include APU controls and information. To save space, I was going to use a single 4-Digit Tube LED connected to a rasberry pi pico 1. I was wondering if i can use a 3-way switch to toggle between RPM, EGT and DC VOLTS information in mobiflight. I currently don't have any of the materials to test this out yet.<br><br>Thanks!</p>]]></description><guid isPermaLink="false">347327</guid><pubDate>Sun, 17 May 2026 00:26:50 +0000</pubDate></item><item><title>Show us your rig!</title><link>https://forums.x-plane.org/forums/topic/129838-show-us-your-rig/</link><description><![CDATA[
<p>
	I have started building a flight Sim and I am looking for ideas and Pictures of what other members have done, equipment used with brief explanations.
</p>

<p>
	I don't seem to find a thread where other members "showcase" their set-up. Any pointers where to look? Or we could start one? 
</p>
]]></description><guid isPermaLink="false">129838</guid><pubDate>Wed, 01 Jun 2016 13:00:05 +0000</pubDate></item><item><title>dataref backlighting MCP zibo</title><link>https://forums.x-plane.org/forums/topic/347053-dataref-backlighting-mcp-zibo/</link><description><![CDATA[<p>I am a volunteer in an Aviation museum in the Netherlands (aviodrome). We have a full size real DC7 simulator used by KLM in the 70's and have rebuild it to look (a little) like a B738. We have a WinWing MCP, EFIS, glasscockpit, upper and lower EICAS with X-plane and zibo. But every time we restart X-plane, the backlighting of the MCP is out. We tried to make a start situation with the BL on, but apparently this is not saved in the situation file.</p><p><a rel="external nofollow" href="https://youtube.com/shorts/7PF-261Lo5c?is=5VdEx_-vn_hhryiU"><u>If you want to see the sim : https://youtube.com/shorts/7PF-261Lo5c?is=5VdEx_-vn_hhryiU</u></a></p><p>For now we go into the virtual cockpit (normally we have a collimated outside view and no VC) and turn on the knob. Not a very big issue to do this once a day. But we always want to improve things, so I was looking for a little Lua to connect to a switch.</p><p>With the datareftool I see that "<em>laminar/B738/annunciator/brightness_mcp_light</em>" changes from 0-1 when turning the corresponding knob so I tried:</p><p><em>function switches()</em></p><p><em>if button(1) then</em></p><p><em>set("laminar/B738/annunciator/brightness_mcp_light",1)</em></p><p><em>else</em></p><p><em>set("laminar/B738/annunciator/brightness_mcp_light",0)</em></p><p><em>end</em></p><p><em>end</em></p><p><em>do_every_frame("switches()")</em></p><p>It should go from out to fully lit, but nothing happened. If I got this to work I can refine it by using a potmeter. But I want to start simple.</p><p>I used this code for several other things like landing lights, parking brake and autobrake and that worked.</p><p>Thanks for any advice</p><p></p>]]></description><guid isPermaLink="false">347053</guid><pubDate>Sun, 10 May 2026 18:05:08 +0000</pubDate></item><item><title>Brunner force feedback yoke.</title><link>https://forums.x-plane.org/forums/topic/346772-brunner-force-feedback-yoke/</link><description><![CDATA[<p>Anyone have some good tips and tricks for setting up GA airplanes. Just got mine yesterday.</p><p></p><p>Thanks</p>]]></description><guid isPermaLink="false">346772</guid><pubDate>Sat, 02 May 2026 12:11:29 +0000</pubDate></item><item><title>1.5 years of prototyping &#x2014; finally starting to come together</title><link>https://forums.x-plane.org/forums/topic/346382-15-years-of-prototyping-finally-starting-to-come-together/</link><description><![CDATA[<p>Took about 1.5 years, countless prototypes and iterations, but I finally got to a point where things are starting to feel “right”.</p><p>What started as a simple idea turned into a small ecosystem of plug-and-play GA modules — lots of trial and error, redesigns, and a ridiculous amount of filament along the way.</p><p>At this stage I’ve ended up with:</p><ul><li><p>2 different flaps modules</p></li><li><p>4 variations of throttle quadrants</p></li><li><p>4 standalone engine/prop control modules</p></li><li><p>plus carb heat and primer controls</p></li></ul><p>Honestly, I’m starting to think I enjoy building these more than actually flying the sim <span class="ipsEmoji" title="">😅</span></p><p>I’ve attached a few photos of the current state — would genuinely love to hear what you guys think, especially from a usability / realism standpoint.</p><p>If anyone’s curious, I’ve documented a bit more detail on the flaps module and throttle setups here:</p><p><a rel="external nofollow" href="https://project-x-flaps.carrd.co/">FLAPS</a></p><p><a rel="external nofollow" href="https://project-x.carrd.co/">THROTTLE</a></p><p>and a photo of the ecosystem (part of it) below:</p><p></p><p></p><p></p><p></p>
<p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1009734" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/throttlequadrantphoto.webp.8e596c17f590adbc5dd28a63f30eb893.webp" src="//media.invisioncic.com/c334187/monthly_2026_04/throttlequadrantphoto.thumb.webp.0a40adbb51b6cb0d8c345831f9d35065.webp" height="1000" width="750" alt="throttle quadrant photo.webp" loading='lazy'></p>]]></description><guid isPermaLink="false">346382</guid><pubDate>Wed, 22 Apr 2026 13:47:17 +0000</pubDate></item><item><title><![CDATA[XP12&Toliss for A320/A330 home cockpit setup - gathering experiences and feedback?]]></title><link>https://forums.x-plane.org/forums/topic/345818-xp12toliss-for-a320a330-home-cockpit-setup-gathering-experiences-and-feedback/</link><description><![CDATA[<p>Hi all,</p><p>I have built two seater home cockpit based on A320/A330 and thus far been using "basic" MSFS2024+Fenix combo. Other hardware and software in use:</p><ul><li><p>HW: <strong>WinCtrl </strong>(FCU, MCDU´s,Throttle + Flaps+Gear) + <strong>Rowsfire</strong> (Radios, TCAS, WX panel, ECAM panel), <strong>SL3 panels</strong> (Master warn, Brake press, PFD/ND light panels), Java Simulator (Overhead panel L)</p></li><li><p>SW: Mobiflight, SimAppPro, Rowsfire app, JS-Connect (for Java)</p></li><li><p>3pcs of 65" Sony tv´s</p></li><li><p>2pcs Ipad tablets (for EFB (Fenix); Navigraph charts; PocketSky for SayIntentions; checklists etc)</p></li></ul><p>As MSFS still lacks critical camera/ visual capabilities for home cockpit I have been planning to jump to more "pro" setup with XP12 &amp; Toliss Airbus.</p><p>I have identified that most critical aspects which have been blockers personally for me to jump to XP12 are:</p><ul><li><p>Proper ATC &gt;<em> SayIntentionsAi </em>working with XP12</p></li><li><p>Live traffic injection &gt; Traffic Control or Live Traffic until SayIntentions traffic injection works with XP12</p><ul><li><p><strong>Q: Does the Traffic Control or Live Traffic work well in co-op with SayIntentions ATC?</strong></p></li></ul></li><li><p>Extracting panels from Toliss to home cockpit </p><ul><li><p><strong>Q: 1) Natively from Toliss but requires additional license (with quite hefty price tag)</strong></p></li><li><p><strong>Or 2) use <em>xtextureextractor </em>to popout panels</strong></p></li></ul></li><li><p>Extracting EFB from Toliss to home cockpit tablet</p><ul><li><p><strong>Q: Is this possible with <em>xtextureextractor</em> </strong></p></li></ul></li></ul><ul><li><p>Using external Acars printer with Toliss (minor maybe but for immersion)</p><ul><li><p><strong>Q: Is this possible?</strong></p></li></ul></li></ul><p>I am not too worried about the graphics or sounds etc. so let´s leave those out..</p><p>How do you fellow home cockpit pilots handle these in XP12+Toliss in your cockpits? </p><p></p><p>I am very keen to hear your experiences and comments <span class="ipsEmoji" title=")"><img src="https://media.invisioncic.com/c334187/emoticons/smile@2x.png" alt=")" loading="lazy"></span> Thanks in advance!</p>]]></description><guid isPermaLink="false">345818</guid><pubDate>Fri, 10 Apr 2026 08:32:28 +0000</pubDate></item><item><title>Multiple Mode Controllers</title><link>https://forums.x-plane.org/forums/topic/345475-multiple-mode-controllers/</link><description><![CDATA[<p>Does Xplane recognize controllers with Multiple Logical pathway wiring? I am ordering a "Funkycoder" from s16n engineering on Etsy which is like an improved Knobster. It is a Dual Encoder with a small Encoder 4 way joystick. The multimode version has four logical pathways selected by clicking the small enncoder joystick up/ down/right/left. The builder claims it is 4 logical pathways and maps up to 12 encoders and 4 button press actions in Xplane. I was just wondering if Xplane works with multi-mode. </p><p>Thanks</p>]]></description><guid isPermaLink="false">345475</guid><pubDate>Wed, 01 Apr 2026 20:55:13 +0000</pubDate></item><item><title>C172 Magnetos/Starter Switch for Custom Panel</title><link>https://forums.x-plane.org/forums/topic/345128-c172-magnetosstarter-switch-for-custom-panel/</link><description><![CDATA[<p>I recently got a new yoke/throttle/pedal setup to replace my joystick, and have started repurposing the buttons and potentiometers of the joystick to make a starter panel. The only issue I have is making the starter. I was wondering if it's possible to buy a rotary switch and use the same wiring used for a button and attach the rotary switch to that, if so, does anybody know of a relatively inexpensive rotary switch I could use?</p>]]></description><guid isPermaLink="false">345128</guid><pubDate>Tue, 24 Mar 2026 23:13:47 +0000</pubDate></item><item><title>connecting xplane11 output via usb serial to microcontroller</title><link>https://forums.x-plane.org/forums/topic/345106-connecting-xplane11-output-via-usb-serial-to-microcontroller/</link><description><![CDATA[<p>Hello,</p><p>I would like to ask how is the possible connection from xplane11 software using usb serial to carry roll and pitch axis data to raspberry pi pico microcontroller or arduino. My question is how to establish this connection each other via usb serial. I would like to control servo motors to move realtime wings.</p>]]></description><guid isPermaLink="false">345106</guid><pubDate>Tue, 24 Mar 2026 14:55:12 +0000</pubDate></item><item><title>custom control panels for X-plane</title><link>https://forums.x-plane.org/forums/topic/340247-custom-control-panels-for-x-plane/</link><description><![CDATA[<p>I am building some custom button panels for X-plane intending to be able to control aircraft and display data like speed and altitude, but I got stuck with some questions.</p><p>What is the maximum amount of analog inputs for a controller?</p><p>What Arduino like micro-controller is best to use?</p><p>How do I send data like speed to the micro-controller?</p>]]></description><guid isPermaLink="false">340247</guid><pubDate>Thu, 11 Dec 2025 09:53:29 +0000</pubDate></item><item><title>Low-cost hardware using Teensy USB boards</title><link>https://forums.x-plane.org/forums/topic/55952-low-cost-hardware-using-teensy-usb-boards/</link><description><![CDATA[[size=6]Hello&#33;[/size]<br />
<br />
Teensy boards are cheap, Arduino-compatible USB project boards that, uniquely, have native support for communicating with X-Plane. This makes it very easy to connect all kinds of hardware to X-Plane, and build cheap control panels, instruments, etc. It has an X-Plane plugin which handles the computer&#39;s side of the communication - you just program the Teensy board (in C++, through the Arduino compiler) to link up the sim&#39;s datarefs and commands with the Teensy&#39;s pins or with easy-to-use Arduino hardware interface libraries.<br />
<br />
Here&#39;s a demonstration of a &#39;hello world&#39; Teensy project, filmed using the world&#39;s worst phone camera:<br />
<br />
http://www.youtube.com/watch?feature=player_embedded&amp;v=K8YCFy65yMk<br />
<br />
For more information, see [url="http://www.pjrc.com/teensy/td_flightsim.html"]the official guide to Teensy Flight Sim Interfacing[/url] or my blog: [url="http://simelectronics.wordpress.com"]simelectronics.wordpress.com[/url]. I&#39;ll be adding general how-to guides, and descriptions of my own projects, in due course.<br />
<br />
[b]Please consider starting a new thread[/b] instead of posting more into this one. I started the simelectronics blog precisely because this thread is far too big to easily read&#33;<br />
<br />
Here&#39;s a rough table of contents for this thread:<br />
Early development of the code, from post 1 (here&#33;)<br />
People begin to use Teensies and the posts stop being about beta bugs, from [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=160#entry631980"]post 168[/url].<br />
Building servo-driven instruments (flaps position, VSI), from [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=220#entry638460"]post 226[/url].<br />
Using an LED matrix display, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=230#entry639316"]post 239[/url].<br />
Garmin G1000 control board, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=250#entry643709"]post 255[/url].<br />
Making an LED flash, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=280#entry646491"]post 264[/url].<br />
I argue against putting simulation code (rather than plain interface code) into a Teensy sketch, then show a (now obsolete) method of making an annunciator simulator on a Teensy, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=320#entry650241"]post 327[/url].<br />
Connecting a rotary switch to a single analog-input pin, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=330#entry656518"]post 335[/url].<br />
Using the TeensyControls plugin with programs that aren&#39;t X-Plane, [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=340#entry664991"]post 346[/url].<br />
Another discussion on annunciator simulation begins: [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=400#entry684219"]post somenumber[/url].<br />
Building the 737&#39;s master warning system: [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=420#entry685314"]post 421[/url].<br />
Introducing the SimLED class, for a dead easy way to connect LEDs to datarefs, and optionally have multiple master-warning light, bulb test buttons, power supply simulation etc: [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=460#entry687269"]post 465[/url]. SimLED is still being actively worked on and I&#39;ll write about it at simelectroncs.wordpress.com when it&#39;s a bit more refined, but it is very usable and helpful as it is today.<br />
Arduino-based (but relevant hardware and electronics) X-Plane control panel: [url="http://forums.x-plane.org/index.php?showtopic=55952&amp;st=470#entry688494"]post 474[/url].<br />
<br />
I hope you enjoy reading about Teensy boards, and the empowering experience of building your own hardware.<br />
<br />
Cheers&#33;<br />
Dozer<br />
<br />
Disclaimer: nothing to disclaim. I have no association with Teensy, PJRC, Paul Stoffregen, or their business partners, distributors etc, except as a happy customer&#33;<br />
<br />
The rest of this post is as originally written.<br />
<br />
[hr]<br />
Hi all,<br />
<br />
I want to build small hardware modules representing specific autopilots, panels etc from particular aircraft, for instance the S.E.P.2 autopilot used in the Comet and Constellation and featured in Guy Montagu-Pollock&#39;s upcoming Comet model - see the second screenshot here: [url="http://www.dh-aircraft.co.uk/news/files/e940e09b4dec51f8310fd546a0f99a6e-68.html"]http://www.dh-aircra...0f99a6e-68.html[/url]<br />
<br />
It&#39;s a simple unit, basically comprising thirteen switches (seven toggle switches and six pushbuttons in various forms) and one annunciator light. Ignoring the light for the moment (and the fact that some of those switches won&#39;t do anything in sim yet), couldn&#39;t I wire the switches to a [url="http://www.pjrc.com/store/teensypp_pins.html"]Teensy USB HID board[/url] (price: next to nothing), configure it with [url="http://generichid.sourceforge.net/index.html"]GenericHID[/url] as a games controller with 13 buttons (price: free), then plug it into any Windows, Mac or Linux computer and bind the switches to X-Plane controls without further fuss?<br />
<br />
And also, if the device works, would it be possible to build a bunch of small hardware devices, each simulating a small part of a specific aircraft, say the overhead panel of the MU-2 or the BK-117 pedestal, and run off a single USB HID board configured as a games controller? Then when you&#39;d like to fly a particular aircraft you could plug in the panels you have for that aircraft, place them around your desk, and fly with a little less panning round the cockpit.<br />
<br />
It just seems a little cheaper and possibly more convenient than some of the flight sim specific boards out there (which I&#39;ve spent all of two days fitfully researching).<br />
<br />
Configuring outputs would require more work and probably platform-specific work - I understand that for input a USB HID can be plug-and-play on all platforms if it&#39;s reasonably simple, but for output there must be plugins and device-specific USB drivers to link the plugin to the particular device.]]></description><guid isPermaLink="false">55952</guid><pubDate>Sun, 01 Jan 2012 10:37:25 +0000</pubDate></item><item><title>HSI interface help requested</title><link>https://forums.x-plane.org/forums/topic/298550-hsi-interface-help-requested/</link><description><![CDATA[<p>
	Happy Holidays!    Hard to believe the end of the year is coming-up.....fast!
</p>

<p>
	I'm continuing work on interfacing OEM indicators/gauges in my B727-200 home cockpit project using FlyJSim's 727 and XP11.55b2.
</p>

<p>
	I have made some great progress this year with interfacing (partial interfacing) with some items yet to be completed.
</p>

<p>
	Currently, I'm working on my Sperry MHR-4B Horizontal Situation Indicators.  I have all the flags and the TO/FR indicators interfaced and working beautifully via a Teensy 4.1 and their Flight Controls.
</p>

<p>
	I have run into a bit of a snag with regard to the HSI's Glide Slope Deviation and Course Deviation needles.
</p>

<p>
	I'm using a non-linear variable resistor set for 1.67V with X-Plane not operating, which gives me a zero glide slope needle position.  I've hooked-up a multimeter to give me voltage readings from the center tap on the variable resistor at the various needle positions.
</p>

<p>
	With X-Plane running, I'm getting           -2.0 dots UP...2.30V / -1.0 dots UP...2.38V / 0 dots...2.46V / 1.0 dots DN...2.52V / 2.0 dots DN...2.6V
</p>

<p>
	With X-Plane NOT running, I'm getting  -2.0 dots UP...1.52 / -1.0 dots UP...1.60V / 0 dots....1.67 / 1.0 dots DN...1.75V / 2.0 dots DN...1.82V
</p>

<p>
	The data ref readings are                       -2.5 / -1.03 / 0 / 1.03 / 2.5
</p>

<p>
	I'm currently using this sketch/code:
</p>

<p>
	 
</p>

<p>
	/* <br />
	   Glide Slope Deviation on HSI
</p>

<p>
	 Using variable resistor (non-linear/potentiometer) as voltage divider set at 1.67V on Glide Slope ONLY<br />
	 Teensy 3.3V goes to voltage divider 'hot'<br />
	 Teensy GND goes to voltage divider 'ground'<br />
	 MHR-4B HSI J502-37 (+) goes to the center tap on the voltage divider<br />
	 MHR-4B HSI J502-36 (-) goes to Teensy pin 9  (Capt.)
</p>

<p>
	*/
</p>

<p>
	FlightSimFloat CaptgsBar;
</p>

<p>
	#define CaptGsDeviation 9<br />
	 <br />
	void setup() {
</p>

<p>
	  setupCaptGsDeviation();<br />
	}
</p>

<p>
	void loop() {<br />
	  FlightSim.update();<br />
	  updateCaptGsDeviation();<br />
	}<br />
	 <br />
	void setupCaptGsDeviation() {<br />
	  CaptgsBar = XPlaneRef("sim/cockpit/radios/nav1_vdef_dot");<br />
	  pinMode(CaptGsDeviation, OUTPUT);<br />
	}<br />
	 <br />
	void updateCaptGsDeviation() {<br />
	  int Captgsdev = (CaptgsBar * 48); // gsdev = Deviation of Glide Slope bar<br />
	  Captgsdev = map(Captgsdev, -254, 254, 0, 254);<br />
	  analogWrite(CaptGsDeviation, Captgsdev);<br />
	}
</p>

<p>
	 
</p>

<p>
	Earlier in the week, this worked beautifully.   Last night and today, not so much...the glide slope on the indicator does not come close to matching what's on the sim's indicator.  I swapped-out Teensy 4.1 boards as well as a new variable resistor, properly set...and nope, still not giving the results I'm hoping for.
</p>

<p>
	 
</p>

<p>
	An acquaintance suggested early in the week that I try this sketch/code, which I did.   I could not get any movement, good or bad.
</p>

<p>
	<br />
	FlightSimFloat gsBar;   // -2.0 to 2.0   2-dot deflection
</p>

<p>
	#define GsDeviation 9            <br />
	#define GsDeviationPWM 8       // PWM pin number
</p>

<p>
	void setup() {<br />
	  setupGsDeviation();<br />
	}
</p>

<p>
	<br />
	void loop() {<br />
	  FlightSim.update();<br />
	  updateGsDeviation();<br />
	}
</p>

<p>
	void setupGsDeviation() {<br />
	  gsBar = XPlaneRef("sim/cockpit/radios/nav1_vdef_dot");<br />
	  pinMode(GsDeviation, OUTPUT);  // PWM out
</p>

<p>
	}
</p>

<p>
	void updateGsDeviation() {
</p>

<p>
	  int gsdev = (<u>gsBar * 127</u>); // gsdev = Deviation of glide slope bar<br />
	  gsdev = map(gsdev, -254, 254, 0, 255);<br />
	  analogWrite(GsDeviation, gsdev);<br />
	  analogWrite(<u>GsDeviationPWM, 127</u>);<br />
	}
</p>

<p>
	His sketch/code eliminates the need for the external variable resistor (as voltage divider)--and I was all for that--but I could not get it to work.  I tried changing his "<u>gsBar * 127</u>" value to no avail, as well as his "<u>GsDeviationPWM, 127</u>" without luck.
</p>

<p>
	 
</p>

<p>
	My question (first of many, I'm sure)...
</p>

<p>
	Is there an alternative way to get Teensy to read the incoming data ref float then send the appropriate voltage to the HSI?  Floating voltages (similar to the floating data ref values) would be the ideal answer but I don't know if anything like this is possible--I've certainly never worked with anything like this before.
</p>

<p>
	I really appreciate constructive thoughts and guidance with this.
</p>

<p>
	 
</p>

<p>
	Thank you very much in advance.
</p>

<p>
	Jay
</p>

<p>
	Las Vegas, NV
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">298550</guid><pubDate>Sat, 16 Dec 2023 19:04:33 +0000</pubDate></item><item><title>Project-X Hardware - FINALLY Available</title><link>https://forums.x-plane.org/forums/topic/344273-project-x-hardware-finally-available/</link><description><![CDATA[<p>Hi everyone,</p><p> </p><p>After a little over a year of design work, testing and more prototypes than I can count, I finally reached a point where I’m happy with the <strong>Project-X GA modules</strong> I’ve been building.</p><p>The goal from the beginning was simple — create <strong>solid, realistic, plug-and-play controls inspired by General Aviation aircraft</strong>, something that actually feels right in the hand and not like a toy.</p><p>Everything went through multiple revisions until it felt mechanically right and reliable. It’s been a long process but a really fun one.</p><p>Just wanted to share the result with the community that inspired a lot of this project. I’d love to hear what you guys think.</p><p>If you are interested i added links to all the photos of all the modules below, still tons to come - currently finalizing transponder, autopilot and radio stack!</p><p>Calm Skies to all!</p><p> </p><p>Mike</p><p></p><p><a rel="external nofollow" href="https://drive.google.com/drive/folders/1XVkYmOqMSlb3SOJ0-xG-HGMR_Nd8g4NV">Throttle Quadrants, Standalone Throttle And Engine Control Modules, Flaps Modules And Primer Photos And Videos</a></p><p><a rel="external nofollow" href="https://www.youtube.com/@Project-X-Flight-Sim">Installation/Setup Videos</a></p><p><a rel="external nofollow" href="https://www.tiktok.com/@projectx310">TikTok</a></p><p><a rel="external nofollow" href="https://www.etsy.com/shop/projectxsim">Etsy</a></p><p></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="999530" src="//media.invisioncic.com/c334187/monthly_2026_03/viber_image_2026-02-16_15-50-18-595.thumb.jpg.1ce5fdfa109cddddc7381717c6ddd7fe.jpg" alt="viber_image_2026-02-16_15-50-18-595.jpg" title="" width="1200" height="900" data-full-image="//media.invisioncic.com/c334187/monthly_2026_03/viber_image_2026-02-16_15-50-18-595.jpg.c5d887482d5dd23f1d33526df2b9b80e.jpg" loading="lazy"><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="999531" src="//media.invisioncic.com/c334187/monthly_2026_03/viber_image_2026-03-03_07-12-13-904.thumb.jpg.87f1d7abe7dfa249ab59ae82b9e066c5.jpg" alt="viber_image_2026-03-03_07-12-13-904.jpg" title="" width="750" height="1000" data-full-image="//media.invisioncic.com/c334187/monthly_2026_03/viber_image_2026-03-03_07-12-13-904.jpg.bc68eb7d5b21165cfd54a3204d9c76e2.jpg" loading="lazy"></p>]]></description><guid isPermaLink="false">344273</guid><pubDate>Fri, 06 Mar 2026 14:09:30 +0000</pubDate></item><item><title>Elite AP4000 ADF Module to Xplane</title><link>https://forums.x-plane.org/forums/topic/343651-elite-ap4000-adf-module-to-xplane/</link><description><![CDATA[<p>Hi all,<br><br>I am attempting to interface Elite AP4000 ADF (KR87) module to Xplane 11. The module is USB connected directly to the Xplane PC. I have installed the required drivers, Elite HW interface and Xplane plugin. I can see the device on the Elite HW widget so the PC can connect to it fine but can't seem to get Xplane talking properly to it.</p><p>&gt;&gt; Weirdly, when I punch buttons on the box it alters things on my GTN, so the device is talking, it's just talking to the wrong place.<br>&gt;&gt; The box doesn't receive the freqs/figures from Xplane.</p><p>Before getting to deep into screenshots and the grit of it - anyout out there with experience of interfacing this module or any of the AP4000 modules into a sim setup?</p><p>I imagine I have a config / conflict issue.</p><p>Cheers,<br><br>Mike</p>]]></description><guid isPermaLink="false">343651</guid><pubDate>Sat, 21 Feb 2026 19:32:42 +0000</pubDate></item><item><title>Air Manager instruments and complete panels for Aerobask E1000-G</title><link>https://forums.x-plane.org/forums/topic/343375-air-manager-instruments-and-complete-panels-for-aerobask-e1000-g/</link><description><![CDATA[<p><span style='font-family: "Trebuchet MS", Arial, Helvetica, sans-serif;'>I´ve just created a simple panel for the Aerobask Epic E1000-G for X-Plane 12.</span></p><p><a rel="external nofollow" href="https://siminnovations.com/forums/viewtopic.php?t=9195">Epic E1000-G for X-Plane 12 finished - Sim Innovations Forums</a></p><p>Regards, Herbert</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="995570" src="//media.invisioncic.com/c334187/monthly_2026_02/E1000PUU.thumb.png.ff9a45916de1cc2d04eb187d2daf28aa.png" alt="E1000 PUU.png" title="E1000 PUU.png" width="1200" height="674" data-full-image="//media.invisioncic.com/c334187/monthly_2026_02/E1000PUU.png.adc39cd4e5d1c6bea6a64f47be949f33.png" loading="lazy"></p>]]></description><guid isPermaLink="false">343375</guid><pubDate>Mon, 16 Feb 2026 21:24:51 +0000</pubDate></item><item><title>Built a generic MCP with some lights switches. Arduino + XPlane12 local webserver</title><link>https://forums.x-plane.org/forums/topic/342174-built-a-generic-mcp-with-some-lights-switches-arduino-xplane12-local-webserver/</link><description><![CDATA[<p>A couple weeks ago I restarted my flying hobby after years of not doing it. So I decided to take a look on how could I create some physical interaction. I use macOS so Mobiflight wasn't an option for me. After asking questions around <a rel="external nofollow" href="https://github.com/santigarcor/xplane_bae146_mcu/blob/main/xplane.py">someone shared with me their</a> project to achieve what I wanted using python and the local webserver that X-Plane comes with. I ported it to NodeJS because of personal preferences with the language and this is the final result.<br><br>I used 3mm MDF, cut with laser and it has some engraves.</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block ipsRichText__align--width-custom" data-fileid="993193" src="//media.invisioncic.com/c334187/monthly_2026_02/IMG_20260204_093121(1).thumb.jpg.ce2396c2000d1e7c4976fe8a41335751.jpg" alt="IMG_20260204_093121 (1).jpg" title="IMG_20260204_093121 (1).jpg" width="1200" height="899" data-full-image="//media.invisioncic.com/c334187/monthly_2026_02/IMG_20260204_093121(1).jpg.6fcb198d86607a4fabd2c77dc712972d.jpg" style="--i-media-width: 598px;" loading="lazy"></p><p>The code is in an attachment on a message below.</p><p>This is the list of components I used:</p><ul><li><p>Arduino Mega</p></li><li><p>5V power source</p></li><li><p>3 MAX7219 8 digits display</p></li><li><p>5 momentary button KD2-22</p></li><li><p>12 toggle switches MTS-102</p></li><li><p>4 rotary encoders KY-040</p></li></ul><p>For the box I used <a rel="external nofollow" href="https://www.makercase.com/">MakerCase</a> to create the box layout, dimensions, etc. For the wholes layout I used Inkscape and measuring tape to get the right dimensions.</p>]]></description><guid isPermaLink="false">342174</guid><pubDate>Tue, 20 Jan 2026 14:54:00 +0000</pubDate></item><item><title>XPPanels! Design your Custom Aircraft Panels on iPad!</title><link>https://forums.x-plane.org/forums/topic/342259-xppanels-design-your-custom-aircraft-panels-on-ipad/</link><description><![CDATA[<p>Hello everyone!<br>I would like to share this iOS App for iPad where you can build your own panels for switches, sliders, monitors, create your own logic and controls throught Dataref and command actions linked by X-Plane's UDP network conncection.<br><a rel="external nofollow" href="https://xppanels.blogspot.com/2025/11/xppanels-1.html">https://xppanels.blogspot.com/2025/11/xppanels-1.html</a><br></p><p>You can link each device to your aircraft's datarefs and commands, or desin your own commands with FlywithLua and use those commands on XPPanels. You can share your designs with your friends, and import .xppanels files.</p><p>Look at this videos to see it in action: <a rel="external nofollow" href="https://youtube.com/shorts/PPWZwDvvwRk?si=GxTbqMtiW7ANJ9FV">https://youtube.com/shorts/PPWZwDvvwRk?si=GxTbqMtiW7ANJ9FV</a></p><p><br>Download at: <a rel="external nofollow" href="https://apps.apple.com/hk/app/xppanels/id6754986883?l=en-GB">https://apps.apple.com/hk/app/xppanels/id6754986883?l=en-GB</a></p><p></p><p></p>]]></description><guid isPermaLink="false">342259</guid><pubDate>Thu, 22 Jan 2026 04:56:46 +0000</pubDate></item><item><title>APU switch</title><link>https://forums.x-plane.org/forums/topic/341236-apu-switch/</link><description><![CDATA[<p>I've been looking for a good switch for APU. It needs to have three positions, 45° apart. Left is "OFF", centre (top) is "RUN", and right is "START". The switch will stay in "OFF" or "RUN", but when it is turned to "START" it will spring back to "RUN" (centre).</p><p>I tried building my own, with a 3-position rotary switch, and a spring actuated by a peg under the knob, but it wasn't very good. I also tried a 16mm switch, which was better, but a bit weak, and lacking much of a positive action.</p><p>Today I received a 22mm switch, based on this series:</p><p><a rel="external nofollow" href="https://www.aliexpress.com/item/1005005387492548.html?spm=a2g0n.order_detail.order_detail_item.3.3cb8f19cz62Ygl">https://www.aliexpress.com/item/1005005387492548.html</a></p><p>I asked the vendor if they could supply one that had a latching action left, and momentary action right. And they did.</p><p>I will 3D print an authentic looking knob which will clip over the supplied actuator. The switch has an LED inside, so I can light up the indicator line on the knob. It has two N/O contacts, so I can detect left, centre, and right positions (centre is neither contact actuated). It's also robust and satisfying to operate.</p><p>There is another 22mm series, which I didn't ask about. It has a similar construction, but the switch elements are different. In fact there are several families of industrial switches that could be adapted for DIY cockpit construction.</p><p>My favourite ones are these, in the 16mm series:</p><p><a rel="external nofollow" href="https://www.aliexpress.com/item/1005005791728074.html">https://www.aliexpress.com/item/1005005791728074.html</a></p><p>They are very similar to Korry switches. I am using them for the Challenger 300 pedestal.</p><p>These are the rotary version:</p><p><a rel="external nofollow" href="https://www.aliexpress.com/item/1005005415440814.html">https://www.aliexpress.com/item/1005005415440814.html</a></p><p>They are attractive as they fit in the same size hole and have the same wiring harness on the back. I have modified two of these to be left-latching, right-momentary, for a different panel. They are okay in that application, but don't feel right for a 3-position rotary switch, so I am using yet another switch in that case.</p><p>tl;dr industrial switches are available in a number of configurations ideal for DIY cockpits, and can be easier than making your own.</p>]]></description><guid isPermaLink="false">341236</guid><pubDate>Wed, 31 Dec 2025 04:25:17 +0000</pubDate></item><item><title>Super Easy and cheap DIY Landing Gear Lever</title><link>https://forums.x-plane.org/forums/topic/342482-super-easy-and-cheap-diy-landing-gear-lever/</link><description><![CDATA[<p>A Landing gear Lever or Toggle Switch for your DIY Home Cockpit or Flight Simulator is a great addition. Here, using pre-built and conveniently labeled panels found on Amazon, you can add your own landing gear lever for under $20.00.</p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://youtu.be/a0Vbi22QoeA" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/a0Vbi22QoeA?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Quick, Cheap, Easy DIY Landing Gear for Flight Simulator" loading="lazy"></iframe></div>]]></description><guid isPermaLink="false">342482</guid><pubDate>Mon, 26 Jan 2026 20:29:53 +0000</pubDate></item><item><title>Minified cockpit project</title><link>https://forums.x-plane.org/forums/topic/341238-minified-cockpit-project/</link><description><![CDATA[<p>I'm currently working on a custom flight sim panel and have made some progress but wanted to share what I learn and invite feedback from those that have more experience on this topic.<br><br><strong>Design goals</strong><br>Small enough to tolerate leaving on the desk between sessions.<br>Compliment the HoneyComb Alpha and Bravo's set of features, making up for any missing of deficient features.<br>Intended for IFR flight with complex GA aircraft.<br>Support for multiple flight sims.<br>Support for Windows and Linux.<br>Cost-effective.</p><p><strong>Risks and challenges</strong><br>Limited experience with embedded systems design.<br>Limited experience with SMD soldering.<br>Cramming as many inputs as desired into a package that fits well on a desk.<br>Budget.<br><br><strong>Tools available</strong><br>FDM 3d printer<span></span><br>CNC router<br>Soldering station with hot-air rework.</p>
<p><a href="//media.invisioncic.com/c334187/monthly_2025_12/photo_2025-12-31_00-17-09.jpg.957b9f6ca32900e727ed37aa7b9ae880.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="985427" src="//media.invisioncic.com/c334187/monthly_2025_12/photo_2025-12-31_00-17-09.thumb.jpg.eae8b5329145a1a125fb6514edf228f7.jpg" height="900" width="1200" class="ipsImage ipsImage_thumbnailed" alt="photo_2025-12-31_00-17-09.jpg" loading='lazy'></a></p>
<p><a href="//media.invisioncic.com/c334187/monthly_2025_12/photo_2025-12-31_00-17-35.jpg.b2dc0c2d22fa6c4c91cfb6024a71b243.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="985428" src="//media.invisioncic.com/c334187/monthly_2025_12/photo_2025-12-31_00-17-35.thumb.jpg.7c1e2140fc9dc10990c9efbb63dba590.jpg" height="900" width="1200" class="ipsImage ipsImage_thumbnailed" alt="photo_2025-12-31_00-17-35.jpg" loading='lazy'></a></p>]]></description><guid isPermaLink="false">341238</guid><pubDate>Wed, 31 Dec 2025 06:03:24 +0000</pubDate></item><item><title>Any SimVimPanel Dash 8 users?</title><link>https://forums.x-plane.org/forums/topic/310638-any-simvimpanel-dash-8-users/</link><description><![CDATA[<p>
	Hi All,
</p>

<p>
	I'm recently starting to try building my dream Dash 8 cockpit. I'm new to this- it's been challenging (and <u>a lot </u>of reading), but really fun too. I've been having good initial success using SimVim plugin for making switches/buttons etc work with the FlyJSim Q400. I'm now trying to use the SimVimPanel plugin (with a Raspberry Pi 5) for displaying e.g. PFD, ND....but am now a bit stuck. I've been able to get the panels to load on the Raspberry pi, but they don't seem to be receiving data from X-plane. XP12 itself runs great, and the SimVim plugin on the mac runs great and displays  the attached arduino and associated switches/buttons but it lists 0 panels loaded. The raspberry pi running SIMVimPanel loads and its panels altitude and heading etc are wrong and don't move/adjust. From SimVim's site, "<span style="font-size:14px;"><span style="background-color:rgb(255,253,244);text-align:justify;">Download SimVimPanel on the second computer, and start. If the computers are on the same network, they will automatically connect and you will see the instrument panel working.</span></span>  I've spent days trying various things- <strong>I'm wondering before spend many more days on this, have any of you used the plugin successfully with XP12 on a mac and a Raspberry pi,</strong> and was there any specific network setting or something you found was critical?
</p>

<p>
	A few details: I'm using Mac OS and XP12 with the SimVim mac silicon version of their plugin. I've tried ethernet connections, wifi, adding a network separate switch for just my mac and the Raspberry Pi,  and hunting around in the network settings for something obvious (e.g. turning on and off  UPnP). I will admit I'm not a networking guru. I can see that both my Mac and the Raspberry have IP addresses assigned (e.g. 192.168.1.22 and 192.168.1.30), and I can ping the Raspberry remotely from my mac and it works (again, not a networking guru, just googling everything...). I did also ask for thoughts on the SimVim community site, but it seems a bit quiet at the moment.
</p>

<p>
	 
</p>

<p>
	Thanks in advance for any thoughts you may have. And also a huge thank you to the SimVim developer, I really appreciate all of the work they put into their tools and website <span><img alt=":)" data-emoticon="" height="20" src="//media.invisioncic.com/c334187/emoticons/default_smile.png" srcset="//media.invisioncic.com/c334187/emoticons/smile@2x.png 2x" title=":)" width="20" /></span> 
</p>
]]></description><guid isPermaLink="false">310638</guid><pubDate>Sun, 14 Jul 2024 03:31:51 +0000</pubDate></item></channel></rss>
