<?xml version="1.0"?>
<rss version="2.0"><channel><title>Aircraft Development Advice Latest Topics</title><link>https://forums.x-plane.org/forums/forum/614-aircraft-development-advice/</link><description>Aircraft Development Advice Latest Topics</description><language>en</language><item><title>WIP Hawker 400 Series / Looking for Guidance and Help</title><link>https://forums.x-plane.org/forums/topic/325201-wip-hawker-400-series-looking-for-guidance-and-help/</link><description><![CDATA[<p>
	Hello, Long time lurker finally adding to the forums.
</p>

<p>
	I wanted to scream to the ether that I am working on making a Near Study Level Beechjet for the sim e.g. BE400B/BE400XP and possibly BE400A and the T-1
</p>

<p>
	I worked around these jets as a Line Technician / Detailer for about a 1 1/2, seen them upwards of 4 1/2 as they operate out of KIKV during flight training. The 400XP holds a special place in my heart and I want to share this wonderful and tiny jet by immortalizing it in XPlane. I also desire to follow in Zibo's steps to make something great, and keep it free
</p>

<p>
	Now, I have a decent flight model going, the weight and balance is rough (I don't have an actual tail to steal numbers from RN.) I'm currently modeling and learning to export a working cockpit into the sim, sofar so great. Avionics... well, that's my current issue. I can work on the plane model all I want, but without relevant avionics it just wouldn't be the Hawker. I've done some reading to learn a bit about how to implement custom avionics with C or SASL and safe to say, I'm very intimidated and has no idea where or how to start. If I could receive some guidance for that, I would be eternally grateful. 
</p>

<p>
	If you'd like to provide Reference / Knowledge / Advice / Help to the project, feel free to message me. I want to contribute something great
</p>

<p>
	Thank you for your time
</p>

<p>
	 
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2025_01/1_17.25-2.jpg.ff237ef1bf05f95e0d32d239af3f611f.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="912615" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2025_01/1_17.25-2.thumb.jpg.94782710c39010290d62fa49c15bfb20.jpg" data-ratio="56.33" width="1200" class="ipsImage ipsImage_thumbnailed" alt="1.17.25-2.jpg"></a></p>
<p><a href="//media.invisioncic.com/c334187/monthly_2025_01/1.18FlightModel.jpg.7830b52a04d6cc323ce908d8609d4135.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="912616" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2025_01/1.18FlightModel.thumb.jpg.ec24b6957e858b3f9fbae17aaa8ac640.jpg" data-ratio="41.58" width="1200" class="ipsImage ipsImage_thumbnailed" alt="1.18FlightModel.jpg"></a></p>
<p><a href="//media.invisioncic.com/c334187/monthly_2025_01/Engine_02.JPG.b5935f72502328f32222fc31f4a79b73.JPG" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="912617" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2025_01/Engine_02.thumb.JPG.57f34d0b5c18a50c9b3e060d1c2cb6ee.JPG" data-ratio="66.75" width="1200" class="ipsImage ipsImage_thumbnailed" alt="Engine_02.JPG"></a></p>]]></description><guid isPermaLink="false">325201</guid><pubDate>Sat, 18 Jan 2025 23:41:10 +0000</pubDate></item><item><title>How to make an aircraft: a list of guides to get you started</title><link>https://forums.x-plane.org/forums/topic/242483-how-to-make-an-aircraft-a-list-of-guides-to-get-you-started/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	A lot of people are creating aircrafts for X-Plane, and a lot are having troubles finding resources.<br />
	Here is, I hope, the correction to this problem, a full list of all ressources that I could find. If you find more that you want me to add, put the links in the comments, and enjoy! <span><img alt=":)" data-emoticon="" height="20" src="//media.invisioncic.com/c334187/emoticons/default_smile.png" srcset="//media.invisioncic.com/c334187/emoticons/smile@2x.png 2x" title=":)" width="20" /> </span><br />
	<br />
	<i>Tip: To find a section or tutorial in this list, hit CTRL/CMD+F, and type a keyword, like </i>modelling, Exporter<i> or </i>FMOD.
</p>

<p>
	<strong>PlaneMaker</strong><br />
	<i>See</i><strong><i> </i></strong><i>the Modelling section for custom 3D objects modelling.</i>
</p>

<p>
	<strong>Author Window, by Austin Meyer: </strong><a href="https://m.youtube.com/watch?v=WEYjZNa-lWM&amp;t=6s" rel="external nofollow">https://m.youtube.com/watch?v=WEYjZNa-lWM</a><br />
	<b>Viewpoint Window, by Austin Meyer: </b><a href="https://m.youtube.com/watch?v=hHNvdiPMFp8" rel="external nofollow">https://m.youtube.com/watch?v=hHNvdiPMFp8</a><br />
	<b>Limits Window, by Austin Meyer: </b><a href="https://m.youtube.com/watch?v=t8mB2E0wVEc" rel="external nofollow">https://m.youtube.com/watch?v=t8mB2E0wVEc</a><br />
	<strong>2D Panel, by Austin Meyer: </strong><a href="https://m.youtube.com/watch?v=P-EAdIqJKkk" rel="external nofollow">https://m.youtube.com/watch?v=P-EAdIqJKkk</a><br />
	<strong>Engine Window-Engine Tab, by Austin Meyer: </strong><a href="https://m.youtube.com/watch?v=TepQjq8Yy7M" rel="external nofollow">https://m.youtube.com/watch?v=TepQjq8Yy7M</a><br />
	<strong>Engine Window-Props Tab, by Austin Meyer: </strong><a href="https://m.youtube.com/watch?v=wOnjfqbT69o" rel="external nofollow">https://m.youtube.com/watch?v=wOnjfqbT69o</a><br />
	<b>Engine Window-Jets Tab, by Austin Meyer: </b><a href="https://www.youtube.com/watch?v=IuTY4Hf4QJ4" rel="external nofollow">https://www.youtube.com/watch?v=IuTY4Hf4QJ4</a><br />
	<br />
	------------------------------------------------------------------------------------------<br />
	<b>FMOD</b>
</p>

<p>
	<b>Custom FMOD, by Laminar Research: </b><a href="https://m.youtube.com/watch?v=nC1QZJaqRQM" rel="external nofollow">https://m.youtube.com/watch?v=nC1QZJaqRQM</a>
</p>

<p>
	------------------------------------------------------------------------------------------<br />
	<b>Modelling:<br />
	<br />
	Details and interior modelling, by BuildItBetter: </b><a href="https://m.youtube.com/watch?v=sS6P_PwpTN4" rel="external nofollow">https://m.youtube.com/watch?v=sS6P_PwpTN4</a><br />
	<b>Fuselage &amp; cockpit windows, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=ZPPzj2Q8-zk&amp;t=271s" rel="external nofollow">https://m.youtube.com/watch?v=ZPPzj2Q8-zk</a><br />
	<b>Wings &amp; Wingbox, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=97RvGnY7_ug&amp;t=868s" rel="external nofollow">https://m.youtube.com/watch?v=97RvGnY7_ug</a><br />
	<b>Tail &amp; Stabilizers, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=JozXzyPIytI" rel="external nofollow">https://m.youtube.com/watch?v=JozXzyPIytI</a><br />
	<b>Control surfaces, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=LfQG7E9n9Pc" rel="external nofollow">https://m.youtube.com/watch?v=LfQG7E9n9Pc</a><br />
	<b>Engines modelling, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=5DNVevpBd0Q" rel="external nofollow">https://m.youtube.com/watch?v=5DNVevpBd0Q</a><br />
	<b>Basic cockpit frame, by Brady Margeson: </b><a href="https://m.youtube.com/watch?v=qQvVsnRmozc&amp;t=880s" rel="external nofollow">https://m.youtube.com/watch?v=qQvVsnRmozc</a><br />
	<b>(XPlane2Blender Exporter) How to use Blender 2.8 for X-plane developing, by BuildItBetter: </b><a href="https://www.youtube.com/watch?v=x_S9NosDYIM" rel="external nofollow">https://www.youtube.com/watch?v=x_S9NosDYIM</a><br />
	<br />
	------------------------------------------------------------------------------------------<br />
	<b>Texturing:<br />
	<br />
	Substance painter tutorial, by Laminar Research: </b><a href="https://developer.x-plane.com/videos/substance-painter-tutorial/" rel="external nofollow">https://developer.x-plane.com/videos/substance-painter-tutorial/</a><br />
	<br />
	<b>Adding PBR to an aircraft, by TiJayFLY: </b><a href="https://m.youtube.com/watch?v=KaM-OtM_Hmc" rel="external nofollow">https://m.youtube.com/watch?v=KaM-OtM_Hmc</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	------------------------------------------------------------------------------------------<br />
	<b>Programming (More coming soon)</b><br />
	<br />
	<b>Make a pop-out menu for your aircraft: </b><a href="https://developer.x-plane.com/code-sample/x-plane-menu-sdk-sample/" rel="external nofollow">https://developer.x-plane.com/code-sample/x-plane-menu-sdk-sample/</a>
</p>
]]></description><guid isPermaLink="false">242483</guid><pubDate>Sun, 28 Mar 2021 15:27:29 +0000</pubDate></item><item><title>iniSimulations A300-600R(F) Official Thread</title><link>https://forums.x-plane.org/forums/topic/205657-inisimulations-a300-600rf-official-thread/</link><description><![CDATA[<p>
	Hello all, and welcome to the official iniSimulations A300-600R(F) ON THE LINE thread.
</p>

<p>
	After some feedback we have decided to share updates regarding this product line both here and on iniDEV.
</p>

<p>
	You can check out our previous two updates over there, but so far we have only shared a few images with the community so far. <a href="https://www.inibuilds.com/inidev/2020/02/23/development-update-2" rel="external nofollow">https://www.inibuilds.com/inidev/2020/02/23/development-update-2</a>.
</p>

<p>
	This nicely leads us into today’s update. The iniBuilds Working Group have commenced their initial testing of the aircraft since our last update and development is progressing extensively also.
</p>

<p>
	So far, you have seen our texturing and modelling and today we would like to take this further and provide you insight into the system depth. For the purpose of this update, we have decided to walk you through, the ELEC system which our Lead Product Manager, Cameron, has kindly prepared; supplemented by a short preview video showcasing this system and the FMOD sounds that compliment our aircraft, that is available to view at the end of this update.
</p>

<p>
	<i>“Today we want to showcase our ELEC system. Now we all know the ELEC system is in many ways the core of an aircraft, with <span style="color:#000000;">many </span></i><i><font color="#000000">inter-dependencies </font><span style="color:#000000;">with the other </span>core, integral systems. <span> </span></i>
</p>

<p>
	<i>Let’s start on the left and work our way to the right. The A300-600R aircraft type has quite an interesting and unique ELEC system being a hybrid between early A320s and the older A300-B4 models. Anyway, enough of the history back to the systems! We are looking at the ELEC DC page and in this current configuration you can see that all 3 batteries are connected to the DC essential bus; this state is present in multiple configurations. What we have in this situation, is the APU master switch selected in ‘ON’ mode, ready for an APU start. The 3 batteries are connected as they assist quite heavily with the APU start itself. Please note how all the voltages and amps you see are not the same. They change in real time based on electrical load from the system and other factors all replicating the aircraft documentation and real-life operational sequence. </i>
</p>

<p>
	<i>Moving onto the central image. You can see in this configuration the NORM BUS and ESS BUS are no longer connected; due to the system being powered by an alternative source other than the external power, so they disconnect. Now why is battery 2 connected and charging you might ask? Well when the system detects that the battery voltage is lower than the permitted threshold it gets connected to the DC ESS BUS and charged with the correct amperage level to bring the voltage back in line. </i>
</p>

<p>
	<i> The last system page preview we have is the ELEC AC page. Things to point out here are the fact we’ve modeled IDG oil temperature, based on quite a few factors. For example, if we look at ‘IDG 2’; where the engine is off; this temperature then depends on the outside air temperature at the time plus a thermal oil retention factor. If we compare this to IDG1, where the engine is running, we can see this is dependent on the ELEC system load. To add, please note all voltages and HZs present, all vary in real time along with GEN loading.”</i> Cameron (Lead Product Manager)
</p>

<p>
	With this walk-through of the ELEC system we are providing you with a flavour of the complexity and depth we would like to be present, throughout the aircraft. This enhances our vision to provide the best ‘ON THE LINE’ simulation in X-Plane 11!
</p>

<p>
	As mentioned previously, we have supplemented this written update with a short preview video, which showcases the ELEC system that Cameron has walked us through. You will also see and (hear!) an APU start sequence, from both the interior and exterior, providing insight into the audio development undertaken so far; using FMOD, dynamic sound balancing based on environmental conditions, and authentic recordings from the A300-600R.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/-BdtBfHxp3k?feature=oembed"></iframe>
	</div>
</div>

<p>
	We would love to hear your comments and feedback!
</p>

<p>
	Have a great weekend, and stay safe.
</p>

<p>
	MJ
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2020_03/iniDev3.jpg.434b123cd23e867608bec552a349051b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="487177" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2020_03/iniDev3.thumb.jpg.1bb882939bb57b39472b39ed86de156c.jpg" data-ratio="33.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="iniDev3.jpg"></a></p>]]></description><guid isPermaLink="false">205657</guid><pubDate>Sat, 21 Mar 2020 17:57:13 +0000</pubDate></item><item><title>Plane Maker not seeming to do anything about incorrect door docking positions?</title><link>https://forums.x-plane.org/forums/topic/348039-plane-maker-not-seeming-to-do-anything-about-incorrect-door-docking-positions/</link><description><![CDATA[<p>I am attempting to get ground service vehicles to work with the LevelUp 737-900ER in XP12. I have noticed that the catering truck docking positions are a foot or two off from where they should be, and I am not getting baggage conveyors to show up at all. Google suggests that I should be able to fix the catering truck positions through Plane Maker, and I have been attempting this under Viewpoint/Dock Ports, but neither "reload the current aircraft and art" nor even exiting and re-starting XP12 seems to give any effect to the adjustments I make in Plane Maker. Yes, I am clicking Save in the File menu.</p><p>Can anybody explain to me what gives here? Am I barking up the wrong tree and need to go about this a different way?</p>]]></description><guid isPermaLink="false">348039</guid><pubDate>Wed, 03 Jun 2026 22:25:09 +0000</pubDate></item><item><title>Mapping Blender Instruments to PlaneMaker 3-d Panel - No Preview</title><link>https://forums.x-plane.org/forums/topic/347681-mapping-blender-instruments-to-planemaker-3-d-panel-no-preview/</link><description><![CDATA[<p>Hey all, Appreciate the feedback to my previous post, Ive made a lot of progress but Im hung up again at something that I think should be simple. After sifting through hours of the standard "new guy" posts and videos, Im still sitting at start with mapping the instruments Ive placed on the PlaneMaker 3-D panel to the Blender objects. I have no problem unwrapping and mapping to a png Im using for things like RPM and Air speed, all pics from my own plane but, I didnt really want to go through having to do all the intricate work with the Attitude Ind and Altimeter. So, I opened Planemaker, dropped them onto a panel png, opened my plane in Xplane and used the shortcut (Also used DatRefTool to be sure it was actually issuing the command) but, no Panel_preview png is being created. the cockpit 3d folder and  panels folder are there, with my temp panel png but, no preview?<br>To be sure I loaded up the Laminar Baron, used the shortcut and it dropped a preview in the Baron's panel folder as it should. Im at a loss, seems like a simple process. Open Planemaker, open Panel: 3D and drop an instrument on there, save it, load up XP and snap a preview but, nothing is being written to the folder. Any advice? If not, any advice on how to proceed without the preview? I dont really want to have to build each instrument from scratch <span class="ipsEmoji" title=")"><img src="https://media.invisioncic.com/c334187/emoticons/smile@2x.png" alt=")" loading="lazy"></span></p><p>TIA!</p>]]></description><guid isPermaLink="false">347681</guid><pubDate>Mon, 25 May 2026 15:34:02 +0000</pubDate></item><item><title>MD-90 Mod for the RotateSim MD-80</title><link>https://forums.x-plane.org/forums/topic/229469-md-90-mod-for-the-rotatesim-md-80/</link><description><![CDATA[<p>
	Decided to finally give this a go after I played around with the IAE mod on the Rotate MD-80. Package will be uploaded to the Threshold forums and might be without the engine mod included, depending on whether or not the IAE mod developer approves it.
</p>

<p>
	Features:
</p>

<p>
	1.Extended fuselage with added windows and doors that line up with the extension. 
</p>

<p>
	2. All applicable parts and objs moved to match the dimensions of the MD-90
</p>

<p>
	3. Weight and balance edited and will be continually approved upon as I test further and further.
</p>

<p>
	4. Edited engine performance numbers and fuel burn specs 
</p>

<p>
	5. Slightly modified control geometry and wing lift coefficients because it seemed like the added weight messed with x-plane calculations even though the real MD-90 supposedly has the same wing as the MD80.
</p>

<p>
	This is an extremely armature project but RotateSim has approved it to be released as freeware and I am excited to share and receive feedback from the community once I get a few other things cleaned up. I'll add pictures and a link for the download once I upload! 
</p>

<p>
	Stay tuned!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_10/255726285_Rotate-MD-80-XP11-2020-10-0516_13_29.jpg.df2c0d619c457e836f75d70598bcc7ad.jpg" data-fileid="552006" data-fileext="jpg" rel=""><img alt="Rotate-MD-80-XP11 - 2020-10-05 16.13.29.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="552006" data-ratio="41.9" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2020_10/202191798_Rotate-MD-80-XP11-2020-10-0516_13_29.thumb.jpg.b968d4de4d16701c64ab2ac0c02c0e34.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_10/1678261608_Rotate-MD-80-XP11-2020-10-1112_30_05.jpg.c8ab178da457e08bde61f63e0c57237c.jpg" data-fileid="552007" data-fileext="jpg" rel=""><img alt="Rotate-MD-80-XP11 - 2020-10-11 12.30.05.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="552007" data-ratio="41.9" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2020_10/1646704795_Rotate-MD-80-XP11-2020-10-1112_30_05.thumb.jpg.6720392d00e53a9c76d09dd45c25ba7c.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_10/334239111_Rotate-MD-80-XP11-2020-10-1212_14_02PM.jpg.ef8188f5b4079690461b9d86358fb84c.jpg" data-fileid="552008" data-fileext="jpg" rel=""><img alt="Rotate-MD-80-XP11 - 2020-10-12 12.14.02 PM.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="552008" data-ratio="41.9" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2020_10/1862703064_Rotate-MD-80-XP11-2020-10-1212_14_02PM.thumb.jpg.13030d8e16cb4e398ede427a350941bf.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_10/1751679302_Rotate-MD-80-XP11-2020-10-1212_15_10PM.jpg.e3b18a99077c88c873010b1ecc1aa44d.jpg" data-fileid="552009" data-fileext="jpg" rel=""><img alt="Rotate-MD-80-XP11 - 2020-10-12 12.15.10 PM.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="552009" data-ratio="41.9" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2020_10/281584627_Rotate-MD-80-XP11-2020-10-1212_15_10PM.thumb.jpg.9ea80f21a5bf39598be061a36d2e8b3a.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_10/462334980_Rotate-MD-80-XP11-2020-10-0317_23_14.jpg.13345f2440568b7e1dd97612b1f5d9d3.jpg" data-fileid="552010" data-fileext="jpg" rel=""><img alt="Rotate-MD-80-XP11 - 2020-10-03 17.23.14.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="552010" data-ratio="41.7" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2020_10/1945245819_Rotate-MD-80-XP11-2020-10-0317_23_14.thumb.jpg.647593d995c1767b47e4bc74609e7f3a.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">229469</guid><pubDate>Mon, 12 Oct 2020 18:01:52 +0000</pubDate></item><item><title>3d cockpit for a340</title><link>https://forums.x-plane.org/forums/topic/203381-3d-cockpit-for-a340/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	im working on a 3D Cockpit for the
</p>
<iframe allowfullscreen="" data-embedauthorid="757034" data-embedcontent="" data-embedid="embed9880224831" scrolling="no" style="height:446px;max-width:502px;" data-embed-src="https://forums.x-plane.org/index.php?/files/file/53498-airbus-a340-600-update/&amp;do=embed"></iframe>

<p>
	Airplane.
</p>

<p>
	I have a little Screenshot for it - But dont wonder its not ready yet<span><img alt=":)" data-emoticon="" height="20" src="//media.invisioncic.com/c334187/emoticons/default_smile.png" srcset="//media.invisioncic.com/c334187/emoticons/smile@2x.png 2x" title=":)" width="20" /></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2020_02/screenshot.jpg.9a77c975d9a387079651efdab4428c17.jpg" data-fileid="481433" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="481433" data-ratio="61.30" width="1000" alt="screenshot.thumb.jpg.ed94b5df01eebbaa20c770ab800c6a0f.jpg" data-src="//media.invisioncic.com/c334187/monthly_2020_02/screenshot.thumb.jpg.ed94b5df01eebbaa20c770ab800c6a0f.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	Maybe someone could help me making the 3D Buttons .. would be nice - thx!
</p>

<p>
	Greetings Robert
</p>
]]></description><guid isPermaLink="false">203381</guid><pubDate>Wed, 26 Feb 2020 14:17:12 +0000</pubDate></item><item><title>Tire Rotation Question - Blender</title><link>https://forums.x-plane.org/forums/topic/347012-tire-rotation-question-blender/</link><description><![CDATA[<p>Kind of picked back up Blender and a really old attempt at plane. Basically rn, I am messing with the rotation of the tire(s), and I am wondering if there is a best practice for keying the rotation. Some videos people key every 90 degrees, I have been keying just 0 and 360. It works, just wanted to know if there is any advice for doing it differently, I don't want to work past the gear and find out I have to go back to fix a newbie mistake if it can be avoided.</p><p></p><p>TIA</p>]]></description><guid isPermaLink="false">347012</guid><pubDate>Sat, 09 May 2026 18:16:16 +0000</pubDate></item><item><title>Newbie modelling a quadcopter on X plane 11</title><link>https://forums.x-plane.org/forums/topic/325840-newbie-modelling-a-quadcopter-on-x-plane-11/</link><description><![CDATA[<p>
	Hi everyone!<br />
	I'm very new to X plane, I've been modelling a quadcopter for a competition that requires an X plane 11 model of the things we build. Me and my team have built a drone but I'm struggling with the model because when I load it onto X plane, it doesn't take off. I've created the quad on planemaker, put in accurate parameters where I could, and then used other quadcopter models on this forum to fill in the rest so that might be where the error lies? This is essentially a desperate call for help from anyone who knows what they're doing. I've attached the acf file if anyone would like to take a look<br />
	Absolutely any tips, no matter how small or outlandish would help me so so much.<br />
	 
</p>
<p>
<a class="ipsAttachLink" href="https://forums.x-plane.org/applications/core/interface/file/attachment.php?id=915263&amp;key=24807a7e054594bb80525979f5d202d1" data-fileExt='zip' data-fileid='915263' data-filekey='24807a7e054594bb80525979f5d202d1'>Quadcopter.zip</a></p>]]></description><guid isPermaLink="false">325840</guid><pubDate>Thu, 30 Jan 2025 08:39:24 +0000</pubDate></item><item><title>Would a disk-like airfoil work for an eSTOL?</title><link>https://forums.x-plane.org/forums/topic/347232-would-a-disk-like-airfoil-work-for-an-estol/</link><description><![CDATA[<p>Lately, more and more industry watchers start to doubt eVTOLs after more than a decade of engineering. eVTOLs, as you may know, are aerial verhicles that takeoff and land vertically, using some sort of electric drive (hence the e). Latest is the discovery that VRS (Vortex Ring State) issues affect multiple rotor designs, typical for eVTOLs, more than they do helicopters. Windy conditions, also the closeness of buildings, may worsen VRS. VRS is when an aerial vehicle rapidly drops (falls) in the vortex it creates by descending too rapidly.</p><p>So, the attention seems to shift a bit to eSTOLs for which a 100 m runway suffices to takeoff and land. Below one that's based on the 'blown lift' principle. Propellers produce a fast-moving airstream over the airfoil that generates lift. My question is whether an older more disk-like airfoil design would be more suitable than the rather high-aspect ratio wing. Below you see a picture of the <strong>Vought nicknamed flying pancake</strong>, which had an ultra-short takeoff. Added benefit: almost impossible to stall. Takeoff could be so short that when starting from an aircraft carrier with enough head-wind, the Vought was able to takeoff practically vertically. Its (obvious) handicap was that its speed was pretty limited, making it less suitable for military purposes. But that is of a minor concern with eSTOLs meant to carry passengers. A speed of 200-250 km/h would suffice...</p><p><img src="https://aviationweek.com/sites/default/files/2024-10/elecrtra-nbaa_10-22.jpg" alt="Electra.aero Details eSTOL Production-Version Test Plans | Aviation Week" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1600" height="1067" style="--i-media-width: 394px;" loading="lazy"></p><p><img src="https://www.thearmorylife.com/wp-content/uploads/2024/11/Vought-V-173-Flying-Pancake-1600x900.jpg" alt="Vought V-173 Flying Pancake — Origins of the Flying Saucer? - The Armory  Life" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1600" height="900" style="--i-media-width: 393px;" loading="lazy"></p>]]></description><guid isPermaLink="false">347232</guid><pubDate>Thu, 14 May 2026 14:07:56 +0000</pubDate></item><item><title>Request for Guidance to Develop a Senior Telemaster RC Aircraft for Thesis Research</title><link>https://forums.x-plane.org/forums/topic/347261-request-for-guidance-to-develop-a-senior-telemaster-rc-aircraft-for-thesis-research/</link><description><![CDATA[<p>Hello everyone,</p><p>My name is Manuel, and I am currently working on my undergraduate thesis using X-Plane.</p><p>For the simulation environment, I am interested in using a <strong>Senior Telemaster RC aircraft</strong> due to its stable trainer configuration and suitability for control system testing. I would like to ask if someone could guide me on how to:</p><ul><li><p>Create or adapt a Senior Telemaster model in X-Plane 11 using Plane Maker</p></li><li><p>Configure realistic aerodynamic and flight parameters</p></li><li><p>Define the control surfaces and propulsion system correctly</p></li><li><p>Prepare the aircraft for communication with MATLAB/Simulink for controller validation</p></li><li><p>Any recommendations regarding stability tuning or trainer-type aircraft modeling</p></li></ul><p>The goal of this project is purely academic and focused on research and simulation for my thesis work.</p><p>Any documentation, tutorials, example aircraft, or advice would be greatly appreciated.</p><p>Thank you very much for your time and support.</p>]]></description><guid isPermaLink="false">347261</guid><pubDate>Fri, 15 May 2026 04:14:02 +0000</pubDate></item><item><title>problem while adding hud to laminar a330</title><link>https://forums.x-plane.org/forums/topic/346671-problem-while-adding-hud-to-laminar-a330/</link><description><![CDATA[<p><img class="ipsImage ipsRichText__align--block" data-fileid="1011069" src="//media.invisioncic.com/c334187/monthly_2026_04/image.png.551626ea55ef2c3cbd4d95da5859ac82.png" alt="image.png" title="" width="868" height="748" loading="lazy"></p><p>I'm trying to make a hud for a330 and next step is to make a hud interface in 3d panel<br>but there are not enough space for making hud panel.<br><br>so i extended the panel.png, and they are broken</p><p><br>I understand that the panels are breaking because their UV maps are tied to the original panel.png, and modifying the panel texture causes misalignment.<br>How can I properly adjust or update the UV mapping of those panels?<br><br>or do i have other ways to add hud interface?<br><br><img class="ipsImage ipsRichText__align--block" data-fileid="1011073" src="//media.invisioncic.com/c334187/monthly_2026_04/image.png.b0546e2637cd509edc27233271d1043d.png" alt="image.png" title="" width="830" height="601" loading="lazy"></p><p></p><p></p>]]></description><guid isPermaLink="false">346671</guid><pubDate>Wed, 29 Apr 2026 20:00:01 +0000</pubDate></item><item><title>Set max descent rate (in Planemaker?)</title><link>https://forums.x-plane.org/forums/topic/346495-set-max-descent-rate-in-planemaker/</link><description><![CDATA[<p>Is there a way to set an absolute maximum descent rate for a given aircraft, does anyone know? Some aircraft in my 'hangar' (e.g. the JarDesign A320) can pretty much fall out of the sky, with descent rates at over 7000 ft/min if you engage DES mode after ToD. Always involves a slightly panicky switch to OP DES or V/S mode (fiddly in VR!).</p><p>Or is there another way to sort this out? Grateful for any help from folks with more aircraft development skills than I possess - JarDesign aren't going to fix this themselves by now, that's for sure.</p><p>Thanks!</p>]]></description><guid isPermaLink="false">346495</guid><pubDate>Sat, 25 Apr 2026 10:49:20 +0000</pubDate></item><item><title>Boeing 707-400 project for XP11</title><link>https://forums.x-plane.org/forums/topic/341401-boeing-707-400-project-for-xp11/</link><description><![CDATA[<p>Hello everyone!</p><p>I recently started a freeware Boeing 707-400 project in planemaker for X-plane 11. It will not be study level but I will try my best to make it as best as possible. It’s the -400 version with the rolls Royce Conway engines and will include Lufthansa (1953-1967), Lufthansa (Spiegelei 1967+), BOAC, British Airways Negus, Air India and Varig. Please note this is the second ever time I’m building an aircraft in planemaker. It will include a 3D cockpit and a hopefully detailed blender model. You can fly long hauls with it, for example Frankfurt-Tokyo.</p><p>I will keep everyone updated.</p><p>Thanks!</p>]]></description><guid isPermaLink="false">341401</guid><pubDate>Sat, 03 Jan 2026 22:34:46 +0000</pubDate></item><item><title>Fuel boost pump tuning</title><link>https://forums.x-plane.org/forums/topic/346455-fuel-boost-pump-tuning/</link><description><![CDATA[<p>Hey all!</p><p>My aircraft has two boost pump settings: ON and HI (high). The latter is used for emergencies only.</p><p>ON is used for priming and will deliver about 17-ish gallons per hour when the throttle is set full forward.<br>I've set up the Recip SFC settings correctly, and yet the pump will only provide 6gph (as read on the On-screen data outputs as well as the 3d gauge) when pushing the throttle forward in X-Plane 12. Does anyone know how to change the pump's fuel flow? I changed its pressure settings to different values between 1 and 30psi and it doesn't change a thing...</p><p>Thank you!</p>]]></description><guid isPermaLink="false">346455</guid><pubDate>Fri, 24 Apr 2026 12:26:51 +0000</pubDate></item><item><title>"Empty" Center of Gravity changes with Weapon Station addition ... Bug?</title><link>https://forums.x-plane.org/forums/topic/346386-empty-center-of-gravity-changes-with-weapon-station-addition-bug/</link><description><![CDATA[<p>Hi,</p><p>After pranging my tailwheel aircraft by nosing over on the ground, I had a closer look at what was happening and found that the entire center-of-gravity situation was (as it has been forever) is a quagmire of implicit assumptions.</p><p>In short, X-Plane takes the center-of-gravity position as entered for the empty aircraft, with the "installed" loads, but not the empty loads, PLUS the full weight of all potentially carriable weapons, as the reference point.</p><p>This leads to the paradoxical situation: Imagine you model a plane without weapons and set the center-of-gravity correctly</p><p>Case A: </p><ul><li><p>Flight with fully loaded aircraft without any weapons.</p></li><li><p>Result: Correct CoG position.</p></li></ul><p>Case B: </p><ul><li><p>Aircraft modification:</p><ul><li><p>CoG position in Planemaker unchanged.</p></li><li><p>Weapon station added</p></li><li><p>Flight with fully loaded aircraft without any weapons.</p></li></ul></li><li><p>Result: Identical aircraft, identical loading, INCORRECT CoG position.</p></li></ul><p>To make matters worse CoG position is reported by the Data Out as, for example, -0.56 ftref, while the stock CG indicator instrument on the panel says +0.12 (ft). Nominal empty CoG position for this aircraft it +0.5 ft.</p><p>(The weight and balance menu reports inches, and it doesn't seem to be loading or unloading weapons into account at all, but that's difficult to tell at the moment as just bringing up that menu tends to change my weapons loadout unpredictably - I think that's an unrelated bug which was introduced pretty recently.)</p><p>Though technically, this way of handling is not a bug but intended behaviour, in my opinion this should be treated like a bug since it means you can break your model in a way that's very obscure. </p><p>I just notice that not only the CoG position now gets reported in percent of mean chord in Planemaker (with my nominal CoG poistion of +0.5 ft being almost exactly at 25%), but it also promises that by ticking a box, I can make the "load manager", which I presume is the simulations weight-and-balance menu, show the CoG position in percent of mean chord. On further checking, Planemaker's CG Check doesn't switch over to percent of mean chord to go along with the checkbox, so that only complicates things further.</p><p>So, my example aircraft:</p><ul><li><p>CoG empty, nominal, in Planemaker: 25% MAC</p></li><li><p>CoG empty, simulated, in X-Plane's WEIGHT, BALANCE, &amp; FUEL screen: 18.6% MAC</p></li></ul><p>I would say that makes it a regular bug now, but I'd be interested in your opinion - do you think automatical CoG shifting when adding weapons is a desirable feature?</p><p>(I thought I'd write two sentences on this and be done, but I guess that's how it is with quagmires. Still more undiscussed aspects to this ... for me, many weapons stations are options - carry two small bombs on the off-centre racks or a single one of the central rack? Never all three ...)</p><p>Regards,</p><p>Henning (HoHun)</p>]]></description><guid isPermaLink="false">346386</guid><pubDate>Wed, 22 Apr 2026 14:10:49 +0000</pubDate></item><item><title>Jett/slung loads U/S in 12.4.1?</title><link>https://forums.x-plane.org/forums/topic/346172-jettslung-loads-us-in-1241/</link><description><![CDATA[<p>Is anyone else seeing that the 'Jettison the payload' command is not working? I'm not sure when this started, but I'm on 12.4.1 now and seeing this behaviour. Also, the associated sliders in the weight + balance menu are acting strangely: when I add a jett load in PM, without selecting 'is slung', I get a 'slung load' slider in XP in addition to the 'jett load' slider, and I can max both (thus doubling the prescribed jett load), but the slung object does not appear in-sim.</p><p>Next, if I select 'is slung' in PM, I only get the one slider in XP, so all good, but, when I select 'remove slung load' in the w&amp;b menu, the object remains visible.</p><p>I'm also seeing that sometimes the sliders are not reflecting the weight/m_jettison dref.</p><p>The whole system seems fubar on my install. I use no addons that mess with w&amp;b.</p><p></p>]]></description><guid isPermaLink="false">346172</guid><pubDate>Sat, 18 Apr 2026 07:24:00 +0000</pubDate></item><item><title><![CDATA[XP12 Airfoil Maker .afl format & updating]]></title><link>https://forums.x-plane.org/forums/topic/331583-xp12-airfoil-maker-afl-format-updating/</link><description><![CDATA[<p>XP12 Airfoil Maker question - I noticed if you run the Airfoil Maker update format, it destroys much of the data in the .afl file and renders the aircraft unflyable (lift coefficient and moment data deleted, only drag remained).... I had to re-install and repair all my aircraft...<br><br>If updating an older aircraft where an airfoil .afl file header is:<br>A<br>700 version<br>1234 device type code<br><br>How do you convert it to the more modern:<br>I<br>1110 Version<br>1234 device type code<br><br>---<br><br>Do you re-save the older format file, or export it somehow?<br>Or do you have to run another airfoil analysis to export the polars into XP12 airfoil format?</p>]]></description><guid isPermaLink="false">331583</guid><pubDate>Tue, 27 May 2025 19:39:56 +0000</pubDate></item><item><title>KC-135E</title><link>https://forums.x-plane.org/forums/topic/345930-kc-135e/</link><description><![CDATA[<p>Hello everyone, this is my first post on a forum, so please be patient.</p><p><img class="ipsImage ipsRichText__align--block" data-fileid="1007692" src="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1214_54_48.jpg.2d38d4ac0ca42e162f8e10eff6abdfb2.jpg" alt="KC-135Rv2 - 2026-04-12 14.54.48.jpg" title="" width="1199" height="736" loading="lazy"></p><p>I am a big enthusiast of classic aviation. I have flown modern aircraft, but the classics appeal to me more, especially the old Boeings. I really enjoy the 707 and its variants, although we still don't have a "study" version here in X-Plane, or on other platforms, since FSX.</p><p>An aircraft that, while not derived from the 707, is derived from the still-active 367-80 is the KC-135, which I love, but not its R version, rather the E, with TF-33 engines.</p><p>There is currently a very good KC-135, but the variant with CFM engines, which is <a href="https://forums.x-plane.org/profile/482479-majorchris/" class="ipsMention" data-mentionid="482479" data-ipshover="" data-ipshover-target="https://forums.x-plane.org/profile/482479-majorchris/?do=hovercard" rel="">@MajorChris</a> (I'll leave a link below for those who don't know it).</p><p>Where I come from, it's considered a bit impolite to ask someone to build your plane, and the "do-it-yourself" approach is very common, but I'm really not that good at it.</p><p>I was doing some modifications to MajorChris's KC-135R, and I was doing a lot of testing with JT3D engines I had lying around. I think I tried the one from Shenzhen's 720, (which is another plane I've enjoyed flying a lot). But it didn't turn out well, so I finally used one of the engines installed in Wilson's 707.</p><p>And here's where I should mention that this is a private project, as I don't intend to publish it, much less without the authors' permission. Regarding this, I tried to contact Mr. Chris about "working with" his KC. He posted videos on his YouTube channel about the progress of his project, announcing a major update with more features, especially for the refueling system, which would be much cooler and more advanced (I recommend watching it). However, he himself has been inactive for a long time. I've tried to contact him even now without success.</p><p>And about Michael Wilson, well, he has many classic airplanes that, while not technically accurate, are very good, both visually and functionally. However, his products haven't been available for a long time, and I haven't been able to get in touch with him either. Many people still ask about him, and as far as I could find out, they say he's passed away. So, on that front, this is over for now.</p><p><strong>Now, regarding the aircraft's condition:</strong></p><p>Only the engines were installed in the KC-135A to 135E modification. Externally, only TF-33 engines (actually JT3D engines from Boeing 707s decommissioned in the United States) were installed, starting in 1982. In addition, the vertical stabilizer was also replaced with a taller one from a 707. Since this is a modification of the KC-135, only the power plant needed to be changed. That has been done, so the wings and their animations function correctly.</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007698" src="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1214_58_27.thumb.png.050209734aadfd40c9d1eb8daea7979c.png" alt="KC-135Rv2 - 2026-04-12 14.58.27.png" title="" width="1200" height="960" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1214_58_27.png.801e3396bfd40232d00123754d7dd928.png" loading="lazy"><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007699" src="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1215_03_50.thumb.png.775dddac4c53a03789d06f6e928073c8.png" alt="KC-135Rv2 - 2026-04-12 15.03.50.png" title="" width="1200" height="960" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1215_03_50.png.6cf1a39135a435b919ca2ed97fa9f08a.png" loading="lazy"><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007700" src="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1215_03_55.thumb.png.aa21416e4cbfc57033dbd0bc95b9ad59.png" alt="KC-135Rv2 - 2026-04-12 15.03.55.png" title="" width="1200" height="960" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/KC-135Rv2-2026-04-1215_03_55.png.213ace996be2e25a0e5b06e1d4b8ffd2.png" loading="lazy"></p><p>The engines retain almost all their animations, the intake doors all work, but I don't think the reverse thrust animation is working. And something I can confirm is dead is the fan animation, which I don't know how to recover or reactivate/animate with PlaneMaker (it's the only thing I'm even moderately good at).</p><p>On the other hand, the sounds I copied were removed and now have default sounds. I don't know what happened. In previous tests, I also had smoke effects, which weren't properly aligned with the engines. These had been placed one by one, but I couldn't find a window to adjust their placement (referring to the smoke effects). Currently, these are gone, so I would have to add them again. The engine heat effects are there and working fine.</p><p>I made this modification quite a while ago and haven't paid much attention to it since; in fact, my interest only recently resurfaced. But I still haven't found the answers to these details of this first "Visual-Exterior" stage. So, if there's anyone knowledgeable who'd like to participate, I'd be very welcome.</p><p>I hope to contact MajorChris in the future to discuss this. Speaking of the engines that can't be used, I plan to find some that we can, or ideally, design our own someday. For now, it's a bit complicated due to lack of time (knowledge can always be acquired).</p><p>Until then, this would be a private version, always respecting the authors.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><div class="ipsEmbeddedOther" data-og-user_text="https://forums.x-plane.org/files/file/76707-kc-135r/"><iframe src="https://forums.x-plane.org/files/file/76707-kc-135r/?do=embed" data-embedcontent="" data-internalembed="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="482479" data-ipsembed-contentapp="downloads" data-ipsembed-contentclass="downloads_File" data-ipsembed-contentid="76707" data-ipsembed-timestamp="1776020728" allowfullscreen="" data-og-user_text="https://forums.x-plane.org/files/file/76707-kc-135r/" loading="lazy"></iframe></div><p></p><p></p>]]></description><guid isPermaLink="false">345930</guid><pubDate>Sun, 12 Apr 2026 19:29:40 +0000</pubDate></item><item><title>New to Planemaker: Wing Area Question</title><link>https://forums.x-plane.org/forums/topic/345691-new-to-planemaker-wing-area-question/</link><description><![CDATA[<p>Hello, I am very new to Planemaker. I was wondering if there is a place to check the wing area of the aircraft as I make changes to wing. If not, is there a formula to calculate it?</p>]]></description><guid isPermaLink="false">345691</guid><pubDate>Mon, 06 Apr 2026 15:50:35 +0000</pubDate></item><item><title>Setting up a constant-speed propeller-equipped engine</title><link>https://forums.x-plane.org/forums/topic/345840-setting-up-a-constant-speed-propeller-equipped-engine/</link><description><![CDATA[<p>Hi all, apologies if I am duplicating an already existing issue, but I couldn't find any solutions on the .org or the PM manual.</p><p>I am currently modelling an aircraft that has a fuel injected engine, on which a constant-speed McCauley prop is fitted.<br>I am conducting my flight tests at my local airport, where I fly that specific aircraft, with the same engine configuration.</p><p>At sea level, in standard conditions, I should expect 2850rpm and 24gph at full power, with the pitch lever full forward. I designed the systems in Plane Maker as close to the POH that I could - or so I think.</p><p>In the sim, I can only achieve about 2280rpm and a bit below 22gph, which results in a power output of only 233 of the 300 available horsepower.</p><p>Now, I know it is difficult to provide support for this, but has anyone else faced those issues when working on their first models and if so, what did you do to fix them?<br>Does anyone has kind of a checklist of things to do or check when making those engines?</p><p>Thank you!</p><p>At full power:</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007308" src="//media.invisioncic.com/c334187/monthly_2026_04/C185_v2-2026-04-1012_45_33.thumb.png.9f325958e4d2851961ddd3edb8f3f062.png" alt="C185_v2 - 2026-04-10 12.45.33.png" title="" width="1200" height="674" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/C185_v2-2026-04-1012_45_33.png.18eb87c8fa401193a4342e5005e412d9.png" loading="lazy"></p>]]></description><guid isPermaLink="false">345840</guid><pubDate>Fri, 10 Apr 2026 18:19:02 +0000</pubDate></item><item><title>cockpit object dataref logic</title><link>https://forums.x-plane.org/forums/topic/344964-cockpit-object-dataref-logic/</link><description><![CDATA[<p>Is there a way to use logic to assugn two different datarefs, say to a single meter. Meter either shows hd1 or hd2 depending on which is pressurised. I can see why aircraft development so hard. Nothing easy to find</p>]]></description><guid isPermaLink="false">344964</guid><pubDate>Sat, 21 Mar 2026 21:58:13 +0000</pubDate></item><item><title>Citation X - Primus Flight System configuration data</title><link>https://forums.x-plane.org/forums/topic/345562-citation-x-primus-flight-system-configuration-data/</link><description><![CDATA[<p>Hi everyone,</p><p>I'm trying to add the Primus suite to an existing aircraft. From what I can tell, if you include any 3D model, that includes the ATTR_cockpit_device listing the Primus flight suite, it will apparently enable those in the background.</p><p>But if you just add those, you get an error stating that you need the data for the FMS configuration.</p><p>I am assuming those are the files contained in the "data" folder within Citation X 's main folder. Does anybody has more info regarding the syntax of those text files?</p><p></p><p>Thanks in advance.</p><p></p><p>Best regards,</p><p></p>]]></description><guid isPermaLink="false">345562</guid><pubDate>Fri, 03 Apr 2026 18:01:06 +0000</pubDate></item><item><title>Jaacoby 787-9 Starting Development</title><link>https://forums.x-plane.org/forums/topic/345864-jaacoby-787-9-starting-development/</link><description><![CDATA[<p><strong>Jaacoby Studio's 787-9 has started development</strong><br><br>The 787-9 has always been one of my favourites so i have decided to make a freeware for the ones that are in my situation. This aircraft might possibly become a payware but a freeware variant will always been on <a rel="external nofollow" href="https://Xplane.org">Xplane.org</a>.<br><br>Here are some features that i really want to put into this aircraft.<br><br><strong>- 3D Cockpit with Animated Buttons and Realistic Systems</strong><br><strong>- Realistic Sounds rated for the Boeing 787-9</strong><br><strong>- Realistic Engine Values</strong><br><strong>- 2K / 4K textures (May be customizable in EFB)</strong><br><strong>- In Built Checklist</strong><br><strong>- Expected to come in 2027 or Late 2026 at best.</strong><br><br><br>The plane could possibly be Exterior only until i find a decent 3D cockpit maker to help with my project. I hope to also collaborate with some livery makers to make some liveries for this aircraft and I'm hoping to add <strong>Qantas, Qatar Airways, Air New Zealand, British Airways, Air India, China Southern, United Airlines and Singapore Airlines </strong>as some default liveries. If you want to help with this aircraft then my username is (Noobforlife95) on Discord and my user on <a rel="external nofollow" href="https://Xplane.org">Xplane.org</a> is Jaacoby.</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007424" src="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11200432.thumb.png.00991bbe4ce6a5bf8ed448b5cd9c7198.png" alt="Screenshot 2026-04-11 200432.png" title="Screenshot 2026-04-11 200432.png" width="1200" height="613" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11200432.png.a80a67e47ecda07193daa02dbb500283.png" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007425" src="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11200740.thumb.png.ba957f0b8844202bfac5356ee75e1559.png" alt="Screenshot 2026-04-11 200740.png" title="Screenshot 2026-04-11 200740.png" width="1200" height="706" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11200740.png.8b9d5f5f1675710e4eb784b7dbcf00b9.png" loading="lazy"></p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="1007426" src="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11202246.thumb.png.81e1fb210e893f537f1b602c98350580.png" alt="Screenshot 2026-04-11 202246.png" title="Screenshot 2026-04-11 202246.png" width="1200" height="641" data-full-image="//media.invisioncic.com/c334187/monthly_2026_04/Screenshot2026-04-11202246.png.0adc24dd63f9c9ee7ac765bb0f1a8929.png" loading="lazy"></p>]]></description><guid isPermaLink="false">345864</guid><pubDate>Sat, 11 Apr 2026 11:41:12 +0000</pubDate></item><item><title>KC-10 Boom in Retracted Position</title><link>https://forums.x-plane.org/forums/topic/247602-kc-10-boom-in-retracted-position/</link><description><![CDATA[<p>
	I went and froze the animation of the boom in the retracted position for those wishing to fly this aircraft without having the boom come down when the gear goes up.  It is however frozen in this position and will not extend.  Just replace the KC-10 Fuselage .obj with the one attached. (Save your current one)
</p>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="613760" href="https://forums.x-plane.org/applications/core/interface/file/attachment.php?id=613760" rel="">KC10_Fuselage.zip</a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2021_06/Capture.GIF.9efd9a541946e8e4c697542921dc7e7b.GIF" data-fileid="613762" data-fileext="GIF" rel=""><img alt="Capture.GIF" class="ipsImage ipsImage_thumbnailed" data-fileid="613762" data-ratio="68.45" style="height:auto;" width="1200" data-src="https://forums.x-plane.org/uploads/monthly_2021_06/Capture.thumb.GIF.8a7bbf0a58bbc5d7479e39e820102119.GIF" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">247602</guid><pubDate>Sat, 12 Jun 2021 18:30:37 +0000</pubDate></item></channel></rss>
