<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Discussion - Questions Latest Topics</title><link>https://forums.x-plane.org/forums/forum/277-general-discussion-questions/</link><description>General Discussion - Questions Latest Topics</description><language>en</language><item><title>Question about World2XPlane 0.7.4.1</title><link>https://forums.x-plane.org/forums/topic/310789-question-about-world2xplane-0741/</link><description><![CDATA[<p>
	Good morning
</p>

<p>
	I would like to make an overlay using World2XPlane 0.7.4.1, but only forests (palm trees, to be precise)
</p>

<p>
	I know it worked with XP10 and 11<br />
	I also tried with XP12 and it was ok
</p>

<p>
	I would like to know
</p>

<p>
	Does the program only use the resources that are included? <br />
	world-models
</p>

<p>
	Does it also embed elements from the default autogen from X-Plane resources?
</p>

<p>
	Regards
</p>
]]></description><guid isPermaLink="false">310789</guid><pubDate>Wed, 17 Jul 2024 06:43:25 +0000</pubDate></item><item><title>How to set number of processor instances in the command line version (CLI) of w2xp</title><link>https://forums.x-plane.org/forums/topic/334587-how-to-set-number-of-processor-instances-in-the-command-line-version-cli-of-w2xp/</link><description><![CDATA[<p>Hello everyone!</p><p>Does anybody know (esp. <a href="https://forums.x-plane.org/profile/331081-antwob/" class="ipsMention" data-mentionid="331081" data-ipshover="" data-ipshover-target="https://forums.x-plane.org/profile/331081-antwob/?&amp;do=hovercard" rel="">@antwob</a>?) how to set the number of processor instances in the command line version (CLI) of w2xp? Unfortunately the manual tells nothing about this specific setting.</p><p>Thanks a lot for any advice!</p><p>Best regards</p>]]></description><guid isPermaLink="false">334587</guid><pubDate>Wed, 06 Aug 2025 06:18:47 +0000</pubDate></item><item><title>W2XP | neighbours seem to hide each other</title><link>https://forums.x-plane.org/forums/topic/281975-w2xp-neighbours-seem-to-hide-each-other/</link><description><![CDATA[<p>
	Hi!<br />
	I was happy when I achieved my goal of generating 1°/1° tiles with ORTHO4XP and adding a mesh for the same region with W2XP.
</p>

<p>
	Then I got cocky and generated multiple tiles next to each other.<br />
	That lead to a world where the ORTHO4XP tiles where okay, but somehow the mesh "tiles" from W2XP hide each other / their neighbor(s).
</p>

<p>
	Example image attached.
</p>

<p>
	Any idea what I am doing wrong?
</p>

<p>
	THX in advance! <span><span><span class="ipsEmoji">🙂</span></span></span>
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2023_01/1836067251_Cessna_172SP-2023-01-1908_33_49.png.jpg.6a6c1e0a122fdd9f07e036eaa8023897.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="744807" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2023_01/2127397867_Cessna_172SP-2023-01-1908_33_49.png.thumb.jpg.9e2ed8122d816859ab2e681afc4f0cd1.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Cessna_172SP - 2023-01-19 08.33.49.png.jpg"></a></p>]]></description><guid isPermaLink="false">281975</guid><pubDate>Thu, 19 Jan 2023 07:48:02 +0000</pubDate></item><item><title>How to set the w2xp config file to max setting?</title><link>https://forums.x-plane.org/forums/topic/318429-how-to-set-the-w2xp-config-file-to-max-setting/</link><description><![CDATA[<p>
	How to set the w2xp config file to max setting?
</p>
]]></description><guid isPermaLink="false">318429</guid><pubDate>Tue, 08 Oct 2024 08:53:47 +0000</pubDate></item><item><title>w2xp Area-Tracker: How can I track areas that have a certain size?</title><link>https://forums.x-plane.org/forums/topic/303270-w2xp-area-tracker-how-can-i-track-areas-that-have-a-certain-size/</link><description><![CDATA[<p>
	Hello w2xplainers, 
</p>

<p>
	I need some advice from a more experienced w2xp user: 
</p>

<p>
	How can I track areas that have a certain size? My intention is to place house objects along the streets of (very) small villages, but leave the areas of towns and cities untouched. I do not know if the area tracker can handle this in general. 
</p>

<p>
	My current config setup (extract) is the following:
</p>

<pre class="ipsCode prettyprint lang-xml prettyprinted"><span class="pln">          </span><span class="tag">&lt;rule</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"area-track"</span><span class="tag">&gt;</span><span class="pln">
              </span><span class="tag">&lt;filter</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"key-value"</span><span class="tag">&gt;</span><span class="pln">
                  landuse=residential
              </span><span class="tag">&lt;/filter&gt;</span><span class="pln">
              </span><span class="tag">&lt;min-area&gt;</span><span class="pln">150.0x150.0</span><span class="tag">&lt;/min-area&gt;</span><span class="pln">
              </span><span class="tag">&lt;max-area&gt;</span><span class="pln">550.0x550.0</span><span class="tag">&lt;/max-area&gt;</span><span class="pln">
              </span><span class="tag">&lt;identifier&gt;</span><span class="pln">residential_small</span><span class="tag">&lt;/identifier&gt;</span><span class="pln">
              </span><span class="tag">&lt;pass-through&gt;</span><span class="pln">yes</span><span class="tag">&lt;/pass-through&gt;</span><span class="pln">
          </span><span class="tag">&lt;/rule&gt;</span><span class="pln">


        </span><span class="tag">&lt;rule</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"line"</span><span class="tag">&gt;</span><span class="pln">
            </span><span class="tag">&lt;filter</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"key-value"</span><span class="tag">&gt;</span><span class="pln">
                  highway=residential,area=residential_small
                  highway=secondary,area=residential_small
                  highway=tertiary,area=residential_small
                  highway=road,area=residential_small
                  highway=living_street,area=residential_small
                  highway=unclassified,area=residential_small
                  </span><span class="com">&lt;!-- highway=footway,area=residential_small !--&gt;</span><span class="pln">
                  </span><span class="com">&lt;!-- highway=track,area=residential_small !--&gt;</span><span class="pln">
            </span><span class="tag">&lt;/filter&gt;</span><span class="pln">
            </span><span class="tag">&lt;min-density&gt;</span><span class="pln">25</span><span class="tag">&lt;/min-density&gt;</span><span class="pln">
            </span><span class="tag">&lt;max-density&gt;</span><span class="pln">35</span><span class="tag">&lt;/max-density&gt;</span><span class="pln">
            </span><span class="tag">&lt;offset&gt;</span><span class="pln">15</span><span class="tag">&lt;/offset&gt;</span><span class="pln">
            </span><span class="tag">&lt;offset-angles&gt;</span><span class="pln">90;270</span><span class="tag">&lt;/offset-angles&gt;</span><span class="pln">
            </span><span class="tag">&lt;clip-to-area&gt;</span><span class="pln">true</span><span class="tag">&lt;/clip-to-area&gt;</span><span class="pln">
            </span><span class="tag">&lt;collision-test&gt;</span><span class="pln">true</span><span class="tag">&lt;/collision-test&gt;</span><span class="pln">
            </span><span class="tag">&lt;pass-through&gt;</span><span class="pln">true</span><span class="tag">&lt;/pass-through&gt;</span><span class="pln">
            </span><span class="tag">&lt;objects&gt;</span><span class="pln">
            	</span><span class="tag">&lt;object&gt;</span><span class="pln">lib/g10/EU/suburban/hApt1_9x12.obj</span><span class="tag">&lt;/object&gt;</span><span class="pln">
            	</span><span class="tag">&lt;object&gt;</span><span class="pln">lib/g10/EU/suburban/hApt1_9x16.obj</span><span class="tag">&lt;/object&gt;</span><span class="pln">
            	</span><span class="tag">&lt;object&gt;</span><span class="pln">lib/g10/EU/suburban/hRes1_9x12.obj</span><span class="tag">&lt;/object&gt;</span><span class="pln">
            	</span><span class="tag">&lt;object&gt;</span><span class="pln">lib/g10/EU/suburban/hRes1_12x9.obj</span><span class="tag">&lt;/object&gt;</span><span class="pln">
            </span><span class="tag">&lt;/objects&gt;</span><span class="pln">
        </span><span class="tag">&lt;/rule&gt;</span></pre>

<p>
	It works in general, but it places houses in EVERY residential area, regardless of their sizes. I tried this variant already, but it had no effect either:
</p>

<pre class="ipsCode prettyprint lang-xml prettyprinted"><span class="tag">&lt;rule</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"area-track"</span><span class="tag">&gt;</span><span class="pln">
            </span><span class="tag">&lt;filter</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"key-value"</span><span class="tag">&gt;</span><span class="pln">
                landuse=residential
                      </span><span class="tag">&lt;min-area&gt;</span><span class="pln">150.0x150.0</span><span class="tag">&lt;/min-area&gt;</span><span class="pln">
                      </span><span class="tag">&lt;max-area&gt;</span><span class="pln">550.0x550.0</span><span class="tag">&lt;/max-area&gt;</span><span class="pln">
            </span><span class="tag">&lt;/filter&gt;</span><span class="pln">
            </span><span class="tag">&lt;identifier&gt;</span><span class="pln">residential_small</span><span class="tag">&lt;/identifier&gt;</span><span class="pln">
            </span><span class="tag">&lt;pass-through&gt;</span><span class="pln">yes</span><span class="tag">&lt;/pass-through&gt;</span><span class="pln">
</span><span class="tag">&lt;/rule&gt;</span></pre>

<p>
	So, please, I need some advice of an experienced w2xp user how to track areas of a certain size. Is it possible? If yes, how?
</p>

<p>
	Thanks a lot!
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">303270</guid><pubDate>Sun, 24 Mar 2024 13:52:16 +0000</pubDate></item><item><title>W2XP | define all objects as "collidable" (ATTR_hard)</title><link>https://forums.x-plane.org/forums/topic/282115-w2xp-define-all-objects-as-collidable-attr_hard/</link><description><![CDATA[<p>
	Is there a way to tell W2XP to create only collidable objects?<br />
	Buildings, trees, laterns, tractors,...
</p>

<p>
	I read that this is up to the object definition which requires an attribute called "ATTR_hard"..
</p>

<p>
	THX in advance!
</p>
]]></description><guid isPermaLink="false">282115</guid><pubDate>Sat, 21 Jan 2023 10:57:24 +0000</pubDate></item><item><title>Howto handle a 26GB+ pbf file with W2XP?</title><link>https://forums.x-plane.org/forums/topic/280472-howto-handle-a-26gb-pbf-file-with-w2xp/</link><description><![CDATA[<p>
	Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forums.x-plane.org/index.php?/profile/331081-antwob/&amp;do=hovercard" data-mentionid="331081" href="https://forums.x-plane.org/index.php?/profile/331081-antwob/" rel="">@antwob</a>!
</p>

<p>
	I read through this thread:
</p>
<iframe allowfullscreen="" data-embedauthorid="493515" data-embedcontent="" data-embedid="embed2592686190" style="height:174px;max-width:802px;" data-embed-src="https://forums.x-plane.org/index.php?/forums/topic/114994-osm-data-gridded-by-latlon-instead-of-country-polys/&amp;do=embed"></iframe>

<p>
	but do not know how I can go with your approach... How did you manage it?
</p>

<p>
	<br />
	I am currently trying to process the europe file which is 26GB+ in size and I guess it will not work.<br />
	I did not fully understand how you implement your approach. What should I do to get this managed?
</p>

<p>
	THX in advance!
</p>

<p>
	Ps.: I am a software architect &amp; dev - mostly worked with java in the past. So I should <span><span class="ipsEmoji">🙂</span> be able to follow your route...</span><br />
	But I never found the codebase for W2XP...
</p>
]]></description><guid isPermaLink="false">280472</guid><pubDate>Tue, 27 Dec 2022 19:00:50 +0000</pubDate></item><item><title>How to use MSBF in World2XPlane</title><link>https://forums.x-plane.org/forums/topic/277270-how-to-use-msbf-in-world2xplane/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I want to use Microsoft building footprints(MSBF) for scenary generation in world2xplane, but i can only use OSM file, how do i use MSBF in w2xp?  I would like more detailed scenarios.
</p>
]]></description><guid isPermaLink="false">277270</guid><pubDate>Thu, 10 Nov 2022 10:35:40 +0000</pubDate></item><item><title>Problem combining Ortho4XP and W2XP</title><link>https://forums.x-plane.org/forums/topic/277595-problem-combining-ortho4xp-and-w2xp/</link><description><![CDATA[<p>
	Hi!
</p>

<p>
	I created a great Ortho4XP tile including the OSM scenery data.<br />
	I was not happy with the scenery, so I tried out W2XP which - after some custom configuration - created a great scenery (objects) on for the landscape (Ortho4XP tile).
</p>

<p>
	Now my problem is, that I have no clue how to extract the same sector/tile from OSM that matches 100% the Ortho4XP tile.<br />
	bbbike allows me to push the mouse around to draw a region but I did not yet figure out how to extract the same region that I created in Ortho4XP.
</p>

<p>
	Any help appreciated <span><span><span class="ipsEmoji">🙂</span></span></span>
</p>

<p>
	THX!
</p>
]]></description><guid isPermaLink="false">277595</guid><pubDate>Tue, 15 Nov 2022 21:40:11 +0000</pubDate></item><item><title>Simheaven</title><link>https://forums.x-plane.org/forums/topic/78118-simheaven/</link><description><![CDATA[<p>Hello to all, so I really like this project, but I don't understand the difference between the Simheaven OSM scenery (its available for the whole world, <a data-ipb='nomediaparse' href='http://simheaven.com/?page_id=23'>http://simheaven.com/?page_id=23</a>), and Simheaven experimental scenery (available only for <a>Europe&nbsp;http://simheaven.com/experimental/Europe/).</a> It will b great if somebody could please explain to me the differences,&nbsp; </p>
<p>Thanks very much.</p>
]]></description><guid isPermaLink="false">78118</guid><pubDate>Wed, 09 Jul 2014 02:24:29 +0000</pubDate></item><item><title>US West Real life</title><link>https://forums.x-plane.org/forums/topic/180969-us-west-real-life/</link><description><![CDATA[<p>
	Is this scenery no longer compatible with 11.32? I get an error message and when I look at the log, is says certain textures can't be loaded. I've also noticed that there seems to be more autogen coverage in 11.32. Could this be the issue?
</p>]]></description><guid isPermaLink="false">180969</guid><pubDate>Fri, 24 May 2019 23:42:22 +0000</pubDate></item><item><title>W2XP lib instead of objects folders</title><link>https://forums.x-plane.org/forums/topic/270742-w2xp-lib-instead-of-objects-folders/</link><description><![CDATA[<p>
	Hi All,
</p>

<p>
	I have two small towns sceneries made with W2XP. Each one is a big 100MG package. Each one has the same objects folders, about 90% of the volume. A waste of space.
</p>

<p>
	Is there a way to use libs instead of redundant folders?
</p>

<p>
	Thank you,<br />
	Florin.
</p>
]]></description><guid isPermaLink="false">270742</guid><pubDate>Mon, 15 Aug 2022 12:07:46 +0000</pubDate></item><item><title>World2XPlane too many nodes</title><link>https://forums.x-plane.org/forums/topic/270681-world2xplane-too-many-nodes/</link><description><![CDATA[<p>
	Hi All,
</p>

<p>
	Is there a way to limit, or reduce, the number of nodes W2XP places on roads?
</p>

<p>
	Thank you.
</p>
]]></description><guid isPermaLink="false">270681</guid><pubDate>Sun, 14 Aug 2022 04:07:51 +0000</pubDate></item><item><title>Buildings in overlay built by World2XP showing up that are not in OSM</title><link>https://forums.x-plane.org/forums/topic/268965-buildings-in-overlay-built-by-world2xp-showing-up-that-are-not-in-osm/</link><description><![CDATA[<p>
	Greetings,
</p>

<p>
	I used bbbike.org to create an PBF extract of Marion County, FL.  The size of the area for the extract isn't that large, relatively speaking.  When I ran the file through World2XP, it created the buildings just like they are specified in OSM, which is great. However, it also added some buildings that are not in OSM which I kind of find annoying.
</p>

<p>
	One example is that it placed a factory along the west side of SE 1st Ave in Ocala, with the back end of the factory actually going over SE 2nd St.  There is no factory there in real life.  There is a single story retail building.  When I went into OSM to see if it was incorrectly labeled, it was not.  It is simply a "building" with no other amenities or elements, and the southern end of the building stops well before SE 2nd St.
</p>

<p>
	There is also another building that extends out into the roadway along SE 5th St just between SE Watula Ave and SE Alvarez Ave, and there is a small red building that is in the middle of the intersection of SE Osceola Ave and SE 5th St that is also not in OSM.
</p>

<p>
	I understand the extracts and conversions are not perfect, and that is ok.  But, is there any way to fix this either in the PBF file or in the DSF?  I tried using WED and OverlayEditor and both fail when I try to load the DSF (I don't think they were meant to edit these large DSF files).  WED actually crashes to desktop when I try to import it, and OverlayEditor gives me an "Can't edit this scenery package: Unsupported network: lib/g10/roads.net, objects/road.net." error.  
</p>

<p>
	Any suggestions would be greatly appreciated.
</p>

<p>
	Thanks, Craig
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2022_07/1276295249_Cessna_172SP-2022-07-0412_33_39AM.jpg.491544e4bf8d7395bfef1c009c3e8b2c.jpg" data-fileid="696108" data-fileext="jpg" rel=""><img alt="Cessna_172SP - 2022-07-04 12.33.39 AM.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="696108" data-ratio="56.3" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2022_07/984716999_Cessna_172SP-2022-07-0412_33_39AM.thumb.jpg.795c3851e12d9dffaa58bc859047e3bd.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2022_07/OCF1.jpg.6f776126bd48e2333d1e2be70774238b.jpg" data-fileid="696112" data-fileext="jpg" rel=""><img alt="OCF1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="696112" data-ratio="53" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2022_07/OCF1.thumb.jpg.783f61ad05ee440c8eabcc61d82665b5.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/c334187/monthly_2022_07/840014339_Cessna_172SP-2022-07-0412_40_32AM.jpg.26ca7cde14bdf30df6cc57630184a135.jpg" data-fileid="696113" data-fileext="jpg" rel=""><img alt="Cessna_172SP - 2022-07-04 12.40.32 AM.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="696113" data-ratio="56.3" style="height:auto;" width="1000" data-src="https://forums.x-plane.org/uploads/monthly_2022_07/585595863_Cessna_172SP-2022-07-0412_40_32AM.thumb.jpg.3c934aaa0e172d70ea69f62b1d077a70.jpg" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2022_07/OCF2.jpg.6115bcf6109f68c97c9d9ce4ce098b71.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="696115" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2022_07/OCF2.thumb.jpg.81ae8208a2328bff34e918e29ec67632.jpg" data-ratio="53" width="1000" class="ipsImage ipsImage_thumbnailed" alt="OCF2.jpg"></a></p>]]></description><guid isPermaLink="false">268965</guid><pubDate>Mon, 04 Jul 2022 05:01:34 +0000</pubDate></item><item><title>World2XPlane Installation on MAC</title><link>https://forums.x-plane.org/forums/topic/131282-world2xplane-installation-on-mac/</link><description><![CDATA[
<p style="color:#272a34;font-size:14px;">
	Hi guys, Trying to install W2XP on my Mac. There's lots of good tutorials for Windows users but Mac users are unlucky the old Manuel from W2XP is gone from Toni's webpage. Basically I've got everything ready but when I try to open the application on my Terminal ( Console ) I get this error all the time: Any help will be very much appreciate it. Thanks in advance.<br /><br />
	 
</p>

<p style="color:#272a34;font-size:14px;">
	iMac-de-A:~ tony$ java -jar World2XPlane.jar<br />
	Error: Unable to access jarfile World2XPlane.jar<br />
	iMac-de-A:~ tony$ java-version<br />
	-bash: java-version: command not found<br />
	iMac-de-A:~ tony$ java -version<br />
	java version "9"<br />
	Java(TM) SE Runtime Environment (build 9+181)<br />
	Java HotSpot(TM) 64-Bit Server VM (build 9+181, mixed mode)<br />
	iMac-de-A:~ tony$ java –d64 –Xms4g –Xmx4g -jar World2XPlane.jar<br />
	Error: no se ha encontrado o cargado la clase principal –d64<br />
	Causado por: java.lang.ClassNotFoundException: –d64<br />
	iMac-de-A:~ tony$ java -d64 –Xms6g –Xmx6g -jar World2XPlane.jar<br />
	Error: no se ha encontrado o cargado la clase principal –Xms6g<br />
	Causado por: java.lang.ClassNotFoundException: –Xms6g<br />
	iMac-de-A:~ tony$ 
</p>
]]></description><guid isPermaLink="false">131282</guid><pubDate>Mon, 16 Oct 2017 11:34:29 +0000</pubDate></item><item><title>Link for World2Xplane</title><link>https://forums.x-plane.org/forums/topic/263075-link-for-world2xplane/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#4d5156;font-size:small;">Hello Commanders, </span>
</p>

<p>
	<span style="background-color:#ffffff;color:#4d5156;font-size:small;">Could someone share a valid link so I can download the World2Xplane. I noticed that the official site is unavailable, does anyone know what happened?</span>
</p>
]]></description><guid isPermaLink="false">263075</guid><pubDate>Tue, 08 Mar 2022 06:05:23 +0000</pubDate></item><item><title>How to make world2xplane generate only roads</title><link>https://forums.x-plane.org/forums/topic/258767-how-to-make-world2xplane-generate-only-roads/</link><description><![CDATA[<p>
	I tried to modify XML, but all failed. I should have made a mistake in the code during the modification.
</p>
]]></description><guid isPermaLink="false">258767</guid><pubDate>Tue, 28 Dec 2021 18:08:17 +0000</pubDate></item><item><title>Best fit option in object rule weird behavior...</title><link>https://forums.x-plane.org/forums/topic/257713-best-fit-option-in-object-rule-weird-behavior/</link><description><![CDATA[<p>
	Hello I came along this issue.<br />
	<br />
	On my test Island I have the 3 following ways tagged each one with a different building..
</p>

<p>
	1st building=house<br />
	2nd building=industrial<br />
	3rd building = commercial
</p>

<p>
	I created the following rules to add the best fits from the .csv files<br />
	<br />
	This is the first rule which is placing the houses from the .csv file correctly and working like a charm.
</p>

<pre style="background-color:#272822;color:#f8f8f2;font-size:9.8pt;">      <span style="color:#d9bd73;">&lt;!-- ADDED  Create houses by footprint --&gt;  
</span>&lt;<span style="color:#26b6f9;">rule </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="object"</span>&gt;
   &lt;<span style="color:#26b6f9;">filter </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="key-value"</span>&gt;
      <span style="color:#5ac0d2;">building=residential
</span><span style="color:#5ac0d2;">      building=house
</span><span style="color:#5ac0d2;">      building=terrace
</span><span style="color:#5ac0d2;">      building=*,area=residential
</span><span style="color:#5ac0d2;">   </span>&lt;/<span style="color:#26b6f9;">filter</span>&gt;
   &lt;<span style="color:#26b6f9;">best-fit</span>&gt;<span style="color:#5ac0d2;">residential_MX.csv</span>&lt;/<span style="color:#26b6f9;">best-fit</span>&gt;
   &lt;<span style="color:#26b6f9;">track</span>&gt;<span style="color:#5ac0d2;">true</span>&lt;/<span style="color:#26b6f9;">track</span>&gt;
   &lt;<span style="color:#26b6f9;">tolerance</span>&gt;<span style="color:#5ac0d2;">5</span>&lt;/<span style="color:#26b6f9;">tolerance</span>&gt;
   &lt;<span style="color:#26b6f9;">street-facing</span>&gt;<span style="color:#5ac0d2;">true</span>&lt;/<span style="color:#26b6f9;">street-facing</span>&gt;
   &lt;<span style="color:#26b6f9;">pass-through</span>&gt;<span style="color:#5ac0d2;">true</span>&lt;/<span style="color:#26b6f9;">pass-through</span>&gt;
&lt;/<span style="color:#26b6f9;">rule</span>&gt;
</pre>

<p>
	 
</p>

<p>
	Now, I created this second rule to place the industrial, commercial buildings.<br />
	 
</p>

<pre style="background-color:#272822;color:#f8f8f2;font-size:9.8pt;"><span style="color:#d9bd73;">&lt;!-- Industrial / Commercial objects --&gt;
</span><span style="color:#d9bd73;"> </span>&lt;<span style="color:#26b6f9;">rule </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="object"</span>&gt;
     &lt;<span style="color:#26b6f9;">filter </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="key-value"</span>&gt;
         <span style="color:#5ac0d2;">building=warehouse
</span><span style="color:#5ac0d2;">         building=commercial
</span><span style="color:#5ac0d2;">     </span>&lt;/<span style="color:#26b6f9;">filter</span>&gt;
     &lt;<span style="color:#26b6f9;">best-fit</span>&gt;<span style="color:#5ac0d2;">industrial.csv</span>&lt;/<span style="color:#26b6f9;">best-fit</span>&gt;
     &lt;<span style="color:#26b6f9;">pass-through</span>&gt;<span style="color:#5ac0d2;">true</span>&lt;/<span style="color:#26b6f9;">pass-through</span>&gt;
     &lt;<span style="color:#26b6f9;">tolerance</span>&gt;<span style="color:#5ac0d2;">5</span>&lt;/<span style="color:#26b6f9;">tolerance</span>&gt;
 &lt;/<span style="color:#26b6f9;">rule</span>&gt;</pre>

<p>
	This last rule is not returning any objects, which is really weird as the filters are exactly the same just changing the last portion of the tag.<br />
	<br />
	I did another test to see if the problem was in my .csv files and switched the .csv files in the rules.   This is working as the warehouses show on the footprint for the houses but still no houses were shown in the second rule.<br />
	<br />
	Now, if I do a placement by &lt;object&gt;&lt;/object&gt;  the objects are generated correctly.<br />
	 
</p>

<pre style="background-color:#272822;color:#f8f8f2;font-size:9.8pt;"><span style="color:#d9bd73;">&lt;!-- Industrial / Commercial objects --&gt;
</span><span style="color:#d9bd73;"> </span>&lt;<span style="color:#26b6f9;">rule </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="object"</span>&gt;
     &lt;<span style="color:#26b6f9;">filter </span><span style="color:#a6e22e;">type</span><span style="color:#a8e9bc;">="key-value"</span>&gt;
         <span style="color:#5ac0d2;">building=warehouse
</span><span style="color:#5ac0d2;">         building=commercial
</span><span style="color:#5ac0d2;">     </span>&lt;/<span style="color:#26b6f9;">filter</span>&gt;
     &lt;<span style="color:#26b6f9;">pass-through</span>&gt;<span style="color:#5ac0d2;">true</span>&lt;/<span style="color:#26b6f9;">pass-through</span>&gt;
     &lt;<span style="color:#26b6f9;">min-area</span>&gt;<span style="color:#5ac0d2;">8x10</span>&lt;/<span style="color:#26b6f9;">min-area</span>&gt;
     &lt;<span style="color:#26b6f9;">max-area</span>&gt;<span style="color:#5ac0d2;">10x50</span>&lt;/<span style="color:#26b6f9;">max-area</span>&gt;
     &lt;<span style="color:#26b6f9;">objects</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/WoodShed8x10.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/WoodShed8x20.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/FactB10x30D.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/TinShed10x30Dk.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/TinShed10x30Lt.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/FactB10x30D.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
         &lt;<span style="color:#26b6f9;">object</span>&gt;<span style="color:#5ac0d2;">lib/g10/US/industrial/light/TinShed10x50.obj</span>&lt;/<span style="color:#26b6f9;">object</span>&gt;
     &lt;/<span style="color:#26b6f9;">objects</span>&gt;</pre>

<p>
	<br />
	<br />
	Any ideas on why is this happening?  Could it be the world2xplane is "broken" for the &lt;best-fit&gt; option and it only works with building=tag.<br />
	<br />
	Any other method works, including facades, random and I even placed forests on the ways tagged with building=commercial and building=warehouse.<br />
	<br />
	The same thing is happening with the any other tag, except building=house.  This is the only tag in the osm way that works with &lt;best-fit&gt;&lt;/best-fit&gt;
</p>

<p>
	Any insights it will be very appreciated.<br />
	<br />
	Cheers!
</p>

<p>
	 
</p>

<p>
	<br />
	 
</p>
]]></description><guid isPermaLink="false">257713</guid><pubDate>Mon, 13 Dec 2021 04:09:29 +0000</pubDate></item><item><title>No ortho town lighting with EXT_ Texas , only airport lighting on east texas tiles.</title><link>https://forums.x-plane.org/forums/topic/257176-no-ortho-town-lighting-with-ext_-texas-only-airport-lighting-on-east-texas-tiles/</link><description><![CDATA[<p>
	Have worked on issue for a week now, trying to figure out why my +32 -95, +32-96 &amp; +32 -97 tiles with the addon EXT_  Texas lights dont work, but on +32 -93 tile (Louisiana) with EXT_ Louisiana they do work???? Gone into downloaded mesh folder for yortho4xp and got .dsf for the tile(s), and put them in each zOrtho4XP earth nav data folder, but still no lights in the towns. Inclosing scenery packs.ini  and Log.txt files, and pictures of surrondings  with and without lights.
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2021_12/1214279330_32-095-2021-12-0321_15_11.jpg.b46fa8669a67e8193250ca798c27cf1d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="649222" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2021_12/1087665393_32-095-2021-12-0321_15_11.thumb.jpg.55610260dd4230cb4dc89ccc19ab9785.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="+32 -095 - 2021-12-03 21.15.11.jpg"></a></p>
<p><a href="//media.invisioncic.com/c334187/monthly_2021_12/1835815213_32-096-2021-12-0321_16_27.jpg.6fbbf763111f1c3dd699e596540ab3cc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="649223" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2021_12/828764062_32-096-2021-12-0321_16_27.thumb.jpg.65daed57ef19127aeaf77b6c2e1361fb.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="+32 -096 - 2021-12-03 21.16.27.jpg"></a></p>
<p><a href="//media.invisioncic.com/c334187/monthly_2021_12/1313159387_32-094-2021-12-0321_13_25.jpg.e277fff65e9cd935ae349049f6dc9a92.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="649224" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2021_12/580618875_32-094-2021-12-0321_13_25.thumb.jpg.b72f2a26387b05d01fb139b90585945f.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="+32 -094 - 2021-12-03 21.13.25.jpg"></a></p><p>
<a class="ipsAttachLink" href="https://forums.x-plane.org/applications/core/interface/file/attachment.php?id=649220&amp;key=a845012c5f817802e72a4aee58015b64" data-fileExt='txt' data-fileid='649220' data-filekey='a845012c5f817802e72a4aee58015b64'>Log.txt</a> 
<a class="ipsAttachLink" href="https://forums.x-plane.org/applications/core/interface/file/attachment.php?id=649221&amp;key=83b192ec646a58c63384881c2beb9b54" data-fileExt='txt' data-fileid='649221' data-filekey='83b192ec646a58c63384881c2beb9b54'>scenery_packs.txt</a></p>]]></description><guid isPermaLink="false">257176</guid><pubDate>Sat, 04 Dec 2021 04:09:52 +0000</pubDate></item><item><title>Rule to add houses inside closed roads</title><link>https://forums.x-plane.org/forums/topic/246370-rule-to-add-houses-inside-closed-roads/</link><description><![CDATA[<p>
	Hello is there a rule to create houses inside the closed roads or to add houses side of the road lines.
</p>

<p>
	I have been reading the documentation but still don't get the hang of it.
</p>

<p>
	Any help will be very much appreciated.
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">246370</guid><pubDate>Sun, 23 May 2021 02:49:02 +0000</pubDate></item><item><title>Changing autogen trees in tropics with World2Xplane overlay</title><link>https://forums.x-plane.org/forums/topic/243996-changing-autogen-trees-in-tropics-with-world2xplane-overlay/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	I'm looking for some advice from some scenery experts. I'd like to create the missing bushstrips of Papua New Guinea but I noticed that X-Plane autogen trees in the highlands are not very convicing as they are more the conifers type from the colder regions. I'd expect more rainfortesty types.
</p>

<p>
	I started to tackle this with a massive off-airport scenery exluding forests and replacing them with the correct forest. I found the W2XP overlay for PNG wich does a great job, but still uses the conifers. So I took a look at World2Xplane and it has a configuration indicating the type of trees to use.
</p>

<p>
	As I'm not so familiar with World2Xplane, can somebody confirm that I should be able to create a World2XPlane overlay with a better tree type? And how to change the config so it would work?<br />
	On the same foot, as the config contains a library section, could I add a library that contains objects (houses) more fitting the region?
</p>

<p>
	Thanks for the advice!
</p>

<p>
	Regards,
</p>

<p>
	Taco
</p>
]]></description><guid isPermaLink="false">243996</guid><pubDate>Sun, 18 Apr 2021 12:23:24 +0000</pubDate></item><item><title>World2Xplane to fill untagged area's</title><link>https://forums.x-plane.org/forums/topic/244083-world2xplane-to-fill-untagged-areas/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	Is there an experienced W2XP user that could answer this question?
</p>

<p>
	Using World2XPlane gives realy nice results if the OSM data is of high quality and details. But for areas with little data because they are mostly uninhabited, could you use W2XP to cover this area with trees? Could the option "forests-­‐on-­‐empty" do this?
</p>

<p>
	Regards
</p>
]]></description><guid isPermaLink="false">244083</guid><pubDate>Mon, 19 Apr 2021 20:30:47 +0000</pubDate></item><item><title>W2XP Error Missing Lib Objects</title><link>https://forums.x-plane.org/forums/topic/228666-w2xp-error-missing-lib-objects/</link><description><![CDATA[<p>
	Hi,<br />
	<br />
	I am new with World2XPlane App, and always getting this message of missing objects, or objects library cannot be found. Log pict attached.<br />
	What must be fixed ? Kindly your help pls for the how to.<br />
	<br />
	Thanks and regards
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2020_10/120375250_10221063945381041_2094378263206098643_o.jpg.8cd3c52eda80964553e6439dab0ff0a0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="549894" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2020_10/120375250_10221063945381041_2094378263206098643_o.thumb.jpg.f4cc969bcd5efdbcbd2e2a768687c773.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="120375250_10221063945381041_2094378263206098643_o.jpg"></a></p>]]></description><guid isPermaLink="false">228666</guid><pubDate>Fri, 02 Oct 2020 03:39:20 +0000</pubDate></item><item><title>Buildings way too tall</title><link>https://forums.x-plane.org/forums/topic/231437-buildings-way-too-tall/</link><description><![CDATA[<p>
	I know NY is the city of skyscrapers, but this is ridiculous! Using HD config. How can I fix this?
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2020_11/230151347_Baron_58-2020-11-0709_33_05.jpg.14bbfcf1f7ddd8d78d3414eaefc8efb7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="557441" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2020_11/2125095098_Baron_58-2020-11-0709_33_05.thumb.jpg.a3e482511946b73990dad3fd19b47c5c.jpg" data-ratio="53.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Baron_58 - 2020-11-07 09.33.05.jpg"></a></p>]]></description><guid isPermaLink="false">231437</guid><pubDate>Sat, 07 Nov 2020 14:41:38 +0000</pubDate></item><item><title>Control which auto-gen to be used?</title><link>https://forums.x-plane.org/forums/topic/229024-control-which-auto-gen-to-be-used/</link><description><![CDATA[<p>
	I'm working on a small project, the Yaeyama Islands, mainly to get familiar with scenery (I'm very new to X-Plane). What I did so far:
</p>

<p>
	- extracted mesh from UHD Scenery v4<br />
	- got ZL18 tiles from various sources, ideally w/o clouds, and created a layer with Ortho4XP<br />
	- got OSM data to create the overlay with World2XPlane
</p>

<p>
	Actually, the result is not too bad: Building are where they are supposed to be, compared to the overlay I extracted from UHD Scenery, which isn't that good for smaller japanese islands (forests in villages, building density etc.).
</p>

<p>
	The only point I failed so far is to control which building sets are used for autogen, as I ended up with very european looking houses on a tropical, Japanese island <span>:-/ I did some search in this forum and found guidance in how to change colour of roofs and some basic guidance about regions. Is there a way to choose, e.g. only use auto-gen which would be used by UHD Scenery v4's overlay, like it is properly working for the rest of Japan?</span> I got SFD's Global package (move to top) and assets are used on all other overlays, but not the one I created with World2XPlane.
</p>

<p>
	<span>Any guidance on this topic is very welcome.</span>
</p>

<p>
	 
</p>

<p><a href="//media.invisioncic.com/c334187/monthly_2020_10/redhouses.jpg.e19c2751f924d279a7ad29acad0e5d93.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="550877" src="https://forums.x-plane.org/applications/core/interface/js/spacer.png" data-src="//media.invisioncic.com/c334187/monthly_2020_10/redhouses.thumb.jpg.47e927093e53e69bc7765784ba9bc2f6.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="redhouses.jpg"></a></p>]]></description><guid isPermaLink="false">229024</guid><pubDate>Tue, 06 Oct 2020 19:26:04 +0000</pubDate></item></channel></rss>
