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<rss version="2.0"><channel><title><![CDATA[RC - Tips & Training Latest Topics]]></title><link>https://forums.x-plane.org/forums/forum/1005-rc-tips-training/</link><description><![CDATA[RC - Tips & Training Latest Topics]]></description><language>en</language><item><title>TIP: Recommended Global Airports for RC in X-Plane 12</title><link>https://forums.x-plane.org/forums/topic/348229-tip-recommended-global-airports-for-rc-in-x-plane-12/</link><description><![CDATA[<p>X-Plane 12 does not have (yet) dedicated RC airfields. </p><p>VSKYLABS is on this task, developing dedicated RC airfield which will be available as a free download.</p><p><strong><u>Meanwhile, and since the options and flying preferences are countless, here are some initial recommendations:</u></strong></p><ul><li><p><strong>KMHK</strong> Manhattan Regional Airport (USA) - Paved, wide, multiple runways and other spots. Suitable for all models, especially the RC Jets.</p></li><li><p><strong>ESUI</strong> Mellansel Airport (Sweden) - Grass field, wide yet a bit confined. Suitable for the Gyro, helicopters, the slower props.</p></li><li><p><strong>LFJV</strong> Lasclaveries Airport (France) - Grass field, Suitable for the Gyro, helis, slower props.</p></li><li><p><strong>L71</strong>  California City Municipal Airport (USA) - Paved, wide, desert environment, unpopulated thus low on CPU/GPU resources...</p></li><li><p><strong>KVLD</strong> Valdosta Regional Airport (USA) - Paved, wide, good for all models.</p></li></ul><p>There are many more, obviously. The ones up here presents good environments.</p><p>This list will be maintained and will grow.</p><p>All - feel free to add your favorite RC Flying spot in Global X-Plane scenery.</p>]]></description><guid isPermaLink="false">348229</guid><pubDate>Tue, 09 Jun 2026 08:50:20 +0000</pubDate></item><item><title>TIP: How to properly use an XBOX/PS controller</title><link>https://forums.x-plane.org/forums/topic/347572-tip-how-to-properly-use-an-xboxps-controller/</link><description><![CDATA[<p><strong>XBOX controllers are fully supported, and all channels can be assigned in their 'buttons' mechanism.</strong></p><p>*For best RC experience it is not highly recommended, as fixed-wing and rotor wing RC models controllers has their unique characteristics, precision and feel, so if one aims for actual RC learning - at the field he will hold a real TX controller, not an XBOX controller...</p><p><strong>But XBOX controllers are compatible and can be used (throttle axis is spring loaded - not optimal but doable).</strong></p><p><strong><u>TIP: </u></strong>When using XBOX/PS type controller for flying traditional RC models in the sim, <strong>hold the control stick</strong> (most probably the RH one for the pitch and roll) <strong>with your thumb and your finger (as if it's a knob)</strong>. This mimics how real RC sticks are held and provides extra precision in flying.</p><p>Difference in control precision is night and day, and it gets the control method closer to how it's done in RC TX controllers.</p>]]></description><guid isPermaLink="false">347572</guid><pubDate>Fri, 22 May 2026 13:04:59 +0000</pubDate></item></channel></rss>
