X-Plane 10
(HDR+FXAA; 16x Anisotropic Filtering; extreme texture resolution; world detail distance -very high; mega tons of objects; tons of roads)
GPU Load: 40-60%
CPU Load: 25-46%
Avarage FPS: 18-20fps in 3D cockpit; 20-25 fps without 3D cockpit.
It seems that X-Plane 10 failed to use the CPU and GPU efficiently.
Well I'm not sure if that conclusion is right. The GPU load indicator is much more tricky than people think. What the h### is the "load" of the gpu? A gpu is a complex build and in most cases some parts of the gpu are busy and others are not. Maybe the "load" is just the average of all parts. And you can't just take one for another. It's like riding in a car and complaining: My lights and whipers are off, why can't I go faster!?
What will limit your framerate is the weakest and most used part of your gpu. Period. And should they include unneccessary features into x-plane just to give you a fully "loaded" card? Nope.
And it's almost the same with the cpu. Set AI planes to 20, traffic to chicago suburbs, clouds to 100% and fly around a big airport for a couple of minutes and compare the results to backcountry flying on a sunny day...
Afer all I think it's not right to measure "efficiency" by those "load" scales. Problem is more complex and to produce comparable results I suggest to try the build-in fps_tests 1-3. Otherwise we will never know what's really going on on the "other side".
Cheers
Flo
PS: Looks like you ran out of vram. Turn down texture resolution to very high and enable "compress textures".
Edited by FloB, 12 July 2012 - 03:18 PM.