So what do I think?
1. Word. Outstanding. By far in my opinion, the flight model blows the competition right out of the water.
2. Not only the flight model, but the weather realism is much better in x-plane. I went back into FSX a few days ago, and I found the stutters, the slow refresh on instruments and the painting like sky textures to be a turn off. In x-plane the cluds and fog had more volume and felt like they were moving.
3. I bought Inside Passage and Canadian Rockies and I have to say these packages are outstanding too. I'm really enjoying flying into small detailed airstrips. As a fan of Ice Pilots NWT reality show, flying into Yellowknife in a DC-3 and parking at Buffalo's Hanger was a real treat. I highly recommend this scenery payware package. As I live in BC, it's a n extra treat for me.
4. I find in x-plane I'm using the instruments more. I like the basic GPS to plug in way-points or airports, or NDBs, VORs etc. I find it best to pre-plan the flight on-line, take note of frequencies and then in the sim, program them - in some ways more realistic. In FSX I found I relied too much on the moving map GPS.
5. I like the simple folder system and easy means to add scenery. I've already added buildings to CYYJ (as it isn't yet included in Inside Passage scenery package) using fs2xplane and overlay editor. Couldn't be easier to do - it took me about 2 minutes, including clean up edits, to get the buildings into the sim at YYJ.
6. I'm running on a Core 2 Duo Conroe, E2160 with an 8600GT card - certainly ot high end today. In fact, the Conroe was rated at 1.8ghz. It's a nice overclocker, so I'm running nice and stable at 2.7ghz. Watching the cores under x-plane load, both cores are used and settle around 85% of the processor, so x-plane 9.45 is using both cores well. It looks like fps have improved with each update to Version 9 and I'm able to run Extra High textures, medium distance and still getting 30-45fps. Of course, this is in general aviation, so more detailed cockpits might be a problem for me.
7. Coming from FSX I've operated in 3D cockpits from the start. I've never flown in 2D. I have a head tracker and love it - I don't know how anybody can fly in a sim without one. I just wish we had 6DOF with x-plane (as we do with FSX) - the head roll is nice when banked and trying to look out the window to the airport. I use Sandy's plug in Pilot View. The force feedback is great too. At first I wasn't sure, but now I find it strange not having it on.
8. The fact x-plane textures are largely uncompressed is a bonus. There is no popping of scenery when flying - just the short1-2 second delay when loading the next tile. But that decision, while taking up a lot of hard disk real estate was the right one. In FSX on my system, the CPU is struggling to feed the GPU and the result is textures forming in front of you as you fly. Same for the in-place objects over autogen. Takes up more disk space, but less trouble loading in the sim and easier to edit when customizing. And with Hard drives ar less than 10 cents a gigabyte and SATA controllers, disk storage is not an issue anymore.
9. I'm a PC user, always have been from days of DOS 3 and probably always will be. But I appreciate the cross platform approach to x-plane. It takes nothing away from me as a windows user and if anything, adds to the experience by learning from other platforms.
10. I would like to see an active ATC - not too worried about loading the CPU with AI traffic, but some form of interaction with ATC that is more realistic than the default or the plugin would be great.
11. Having said the above - there's something immersing about waiting behind other aircraft in line for take-off, or being told you're number three to land, etc. This is my number one wish for x-plane is ATC.
12. Great product with a great future. Glad I'm here. Yes, I still fly the other sim, but until I get my i7 system, it's not fun to fly - x-plane on the other hand, works well. A lot to be said about the scale-ability of the program's design.
This post has been edited by Lightplane: 16 February 2010 - 11:22 PM

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