I realize that Jacques Brault's "misc body #20 for the canopy" tip might solve this, but I opens a can of worms considering what's already been done. I would need to reshape the fuselage to get rid of the existing canopy, change cockpit bodies and alter the visual texture regions, at least. Wait a second . . .
Question 1: Could I simply make the transparent misc body 20 and place it over the existing fuselage canopy, thus "overriding" the fuselage underneath it and making the pilot fully visible?
Anyways . . .
The pilot is a v8 misc object yet the cockpit.obj is v7. It seems from the following comments at the Fw190 post that the two can be combined:
MacRulesII - "I have never been able to get pilot objects used as misc objects to be visable (in exterior views) through the transparent canopy in v8.64. I usually use them as cockpit objects and place them within the viewpoint limits in planemaker. In this case I assume they would have to be incorporated into the existing cockpit object." Thaeris - "Take heed to MacRulesII's suggestion for implementing the pilot and cockpit shell into the cockpit object-I guarantee that this will work should you do it." I tried importing the cockpit misc bodies and the pilot object into a new acf in PM and saving as 1OBJ, but that doesn't work. I'm hoping that somehow the two can be merged, easily resolving the pilot visibility issue.
Question 2: Is a 3D app required to do the above or can it be done with PM/text editor?
Question 3: Will the pilot animations be retained, either way?
Question 4: If a 3D app is the only way to merge them and keep the pilot animations, is there someone who would be willing to do it?
Perhaps a brief examination of the Fw190 would help. It can be found here:
http://forums.x-plane.org/index.php?autoco...e=5199&st=5
Thanks.

Sign In »
Register Now!
Help
Forum Portal
Forums - Home
Members
Blogs
Calendar
Org Chat
Contact Us


This topic is locked











